I had a need for some tickets, so I gave these both a try. A little feedback, if you're looking for it (or even if not, I suppose).
QuoteName: The Many Lives of Lord Recluse
A really neat idea. Parallel dimension counterparts tend to be fun, and this one ran a nice gamut from creative to quirky. Plus, I liked having missions with big mean baddies (who absolutely kicked my butt the one time I did try engaging...and the other time when Lord Reclusive and all of his clones literally spawned right on top of me...) that could mostly be avoided by focusing on other objectives. It's a cool concept I'd enjoy seeing more options for in missions in general, I think. The humor was a little hit-or-miss for me. I got a good chuckle out of Lord Footloose and Captain Makorena, but there were what felt like several references to cold blooded murder for a laugh that...I just thought were, well, kinda cold-blooded (Fissionette's bio, the debriefing from mission #4). I'll note that the kind of subtle stuff regarding the mission contact that could be fairly easily missed was pretty amusing, and felt like a reward for actually trying to read through things though as noted, the way it all ended was a little dark for my tastes.
On the technical side, everything looked okay. I was running at +1x2 and a couple of the baddies didn't spawn for me: I got two Lady Recluses in mission #1 instead of any appearances by Ghost Widower and I got multiple Lord Recklesses, too, but I can't remember from the mission briefings if there was anyone missing from that (I saw Fissionette and the crab person...incidentally, was that person supposed to be a canon counterpart, too?). Also, does the Helsing NPC in mission 4 have some sort of perception-boosting power? She aggro-ed like mad, which was a little annoying. Might have just been bad luck, but you may want to re-evaluate her powers.
QuoteName: Shining Stars: The Search for Dillo
I absolutely adored this story. Just some good lighthearted heroing. You have a real good handle on the Shining Stars characterizations, IMO, because it was silly, but not in, like a patently ridiculous or out of character way. Most notably, it was Flambeaux at her Flambeaux-est, in a way that had me laughing as I rolled my eyes, which is how she
should be. I had slightly mixed feelings on the last mission. It was fun to fight alongside Dillo again, but on the other hand, the half-baked excuse to keep the mission going felt, well, half-baked. And on the other,
other hand, the final "twist" when the boss summons his ambush felt amusingly full-circle with the old Twinshot arcs too. So up and down, there. Maybe do something with the urn that gets name-dropped a couple times, instead, to set up the last confrontation?
I noticed a few minor typos here and there on this one. Twinshot not capitalizing the first letter in sentences in briefings, Flambeaux calling the Prussian Prince of Automatons "nemesis", stuff like that. Dillo's line when he gets rescued in mission 2 is missing a word, I think, because it didn't make grammatical sense (and not for the usual Dillo reasons).