Author Topic: Mercury Thunder, electrical blast/electrical manipulation  (Read 16 times)

mercury rising

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Mercury Thunder, electrical blast/electrical manipulation
« on: September 15, 2024, 10:28:07 pm »
Electric blasters are one of my faves but to get it to really sing I had to go both electric and go a bit old school and make him a damage dealer and wade into melee. Faceplanting is an option now and at least creed has vengebait 8). The build worked itself out with a few Secret master enhancements and the rest focusing on global recharge,def and resist. Clse to my max damage blaster averaging 455% damage. So not bad at all i still think my ranged options are a bit underpowered compared to a fire blasters snipe.
Mercury Thunder - Hero Blaster
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: Electrical BlastSecondary powerset: Electricity ManipulationPool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): ConcealmentEpic powerset: Flame Mastery

──────────────────────────────

Powers taken:

Level 1: Lightning Bolt
A: Superior Defiant Barrage: RechargeTime/+Status3: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime3: Superior Defiant Barrage: Accuracy/Damage5: Superior Defiant Barrage: Accuracy/Damage/Endurance5: Superior Defiant Barrage: Damage/RechargeTime

Level 1: Electric Fence
A: Forced Indoctrination: Chance of Damage(Psionic)7: Forced Indoctrination: Accuracy/Control Duration/Damage/Recharge

Level 2: Ball Lightning
A: Superior Blaster's Wrath: Recharge/Chance for Fire Damage7: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge9: Superior Blaster's Wrath: Accuracy/Damage/Endurance9: Superior Blaster's Wrath: Damage/Recharge11: Superior Blaster's Wrath: Accuracy/Damage

Level 4: Fly
A: Superior Winter's Gift: Slow Resistance (25%)11: Superior Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance13: Superior Winter's Gift: Run Speed, Jump, Flight Speed, Range

Level 6: Short Circuit
A: Armageddon: Chance for Fire Damage13: Armageddon: Damage/Endurance15: Armageddon: Accuracy/Recharge15: Armageddon: Accuracy/Damage/Recharge17: Armageddon: Damage

Level 8: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance

Level 10: Kick
A: Force Feedback: Chance for +Recharge

Level 12: Havoc Punch
A: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown21: Overwhelming Force: Accuracy/Damage/Endurance/Recharge21: Overwhelming Force: Damage/Endurance/Recharge31: Overwhelming Force: Accuracy/Damage/Endurance31: Overwhelming Force: Endurance/Recharge34: Overwhelming Force: Accuracy/Damage

Level 14: Tough
A: Unbreakable Guard: +Max HP43: Aegis: Psionic/Status Resistance46: Steadfast Protection: Knockback Protection46: Steadfast Protection: Resistance/Endurance46: Steadfast Protection: Resistance/+Def 3%48: Liberty's Belt: Resistance/Global Damage Bonus

Level 16: Aerobatics
A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Shield Wall: +Res (Teleportation), +5% Res (All)19: Kismet: Accuracy +6%

Level 18: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Reactive Defenses: Scaling Resist Damage

Level 20: Tactics
A: Invention: To Hit Buff37: Invention: To Hit Buff39: Invention: To Hit Buff39: Invention: To Hit Buff40: Gaussian's Synchronized Fire-Control: To Hit Buff40: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 22: Force of Thunder
A: Efficacy Adaptor: EndMod23: Efficacy Adaptor: EndMod/Accuracy/Recharge23: Efficacy Adaptor: EndMod/Recharge

Level 24: Zapp
A: Apocalypse: Chance of Damage(Negative)25: Apocalypse: Damage/Endurance25: Apocalypse: Accuracy/Recharge29: Apocalypse: Accuracy/Damage/Recharge31: Apocalypse: Damage

Level 26: Voltaic Sentinel
A: Expedient Reinforcement: Resist Bonus Aura for Pets27: Expedient Reinforcement: Accuracy/Damage/Recharge27: Expedient Reinforcement: Damage/Endurance29: Expedient Reinforcement: Endurance/Damage/Recharge

Level 28: Thunder Strike
A: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown34: Imperial Might: Knockback/Accuracy/Endurance36: Imperial Might: Recharge/Endurance36: Imperial Might: Knockback/Recharge37: Imperial Might: Knockback/Endurance37: Imperial Might: Knockback/Accuracy

Level 30: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 32: Thunderous Blast
A: Ragnarok: Damage/Endurance33: Ragnarok: Accuracy/Recharge33: Ragnarok: Accuracy/Damage/Recharge33: Ragnarok: Damage/Recharge34: Ragnarok: Damage

Level 35: Char
A: Superior Entomb: Recharge/Chance for +Absorb36: Superior Entomb: Endurance/Recharge

Level 38: Aim
A: Adjusted Targeting: To Hit Buff/Recharge39: Adjusted Targeting: Recharge

Level 41: Fire Shield
A: Unbreakable Guard: Resistance/Endurance/RechargeTime42: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Endurance/RechargeTime42: Unbreakable Guard: Resistance/Endurance43: Unbreakable Guard: Resistance43: Liberty's Belt: Resistance/Global Damage Bonus

Level 44: Melt Armor
A: Achilles' Heel: Chance for Res Debuff45: Achilles' Heel: Defense Debuff/Recharge45: Achilles' Heel: Defense Debuff45: Analyze Weakness: Chance for +ToHit

Level 47: Rise of the Phoenix
A: Superior Avalanche: Recharge/Chance for Knockdown48: Superior Avalanche: Accuracy/Damage/Recharge48: Superior Avalanche: Accuracy/Damage/Endurance/Recharge

Level 49: Build Up
A: Adjusted Targeting: Recharge50: Adjusted Targeting: To Hit Buff/Recharge


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Invention: Endurance Reduction

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Run Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Panacea: +Hit Points/Endurance8: Preventive Medicine: Chance for +Absorb16: Numina's Convalesence: +Regeneration/+Recovery50: Miracle: +Recovery

Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification50: Performance Shifter: Chance for +End

Level 16: Afterburner



──────────────────────────────
Incarnates:

Cardiac Partial Radial RevampIon Total Radial JudgementBarrier Partial Core InvocationStorm Elemental Total Core Improved Ally
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 17.35%Lethal: 17.35%Fire: 16.72%Cold: 16.72%Energy: 18.28%Negative: 18.28%Psionic: 15.78%Melee: 18.91%Ranged: 17.03%AoE: 17.66%
- Resistance -

Smashing: 57.84%Lethal: 57.84%Fire: 62%Cold: 50%Energy: 11.75%Negative: 11.75%Toxic: 11.75%Psionic: 16.75%
- HP & Endurance -

Regeneration: 188%Max HP: 1417.34 | End Recovery: 3.26/sEnd Use: 1.43/s End. (Net gain: 1.83/s)Max End: 105.4
- Movement -

Run Speed: 34.63 mphJump Speed: 43.57 mphJump Height: 14.98 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 35 ftStealth (PvP): 389 ftPerception: 742.2 ft
- Misc -

Haste: 286.25%ToHit: 163.77%Accuracy: 54%Damage: 455.5%End Rdx: 2.5%Threat: 100
- Status Protection -

Held: 0Stunned: 2Sleep: 0Immobilized: 50Knockback: 17.92Repel: 0Confused: 3.63Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 62.5%Stunned: 62.5%Sleep: 110.94%Immobilized: 62.5%Knockback: 0%Repel: 0%Confused: 104.89%Terrorized: 104.89%Taunt: 0%Placate: 0%Teleport: 0%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 36.33%ToHit: 0%RechargeTime: 40%SpeedRunning: 40%Regeneration: 0%

──────────────────────────────

Set Effects Breakdown

Superior Defiant Barrage
(Lightning Bolt)
4% DamageBuff(All)3.6% Max End36.14 HP (3%) HitPoints+10% Enhancement(RechargeTime)
Forced Indoctrination
(Electric Fence)
1.8% Max End
Superior Blaster's Wrath
(Ball Lightning)
+15% Enhancement(Accuracy)+10% Enhancement(Range)4% DamageBuff(All)+10% Enhancement(RechargeTime)
Superior Winter's Gift
(Fly)
6% Resistance(Fire,Cold), 10% Status Resistance12% Movement Speed25% ResEffect(SpeedRunning), 25% ResEffect(RechargeTime), 25% ResEffect(SpeedFlying)
Armageddon
(Short Circuit)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Overwhelming Force
(Havoc Punch)
12% (0.6 HP/sec) Regeneration3% DamageBuff(All)18.07 HP (1.5%) HitPoints2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)Knockback Protection (Mag 4)
Unbreakable Guard
(Tough)
90.36 HP (7.5%) HitPoints
Aegis
(Tough)
5% Resistance(Psionic)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery18.07 HP (1.5%) HitPointsKnockback Protection (Mag 4)3% Defense(All)
Luck of the Gambler
(Aerobatics)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Aerobatics)
5%  Resistance(All)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Reactive Defenses
(Maneuvers)
3% Resistance(All)
Gaussian's Synchronized Fire-Control
(Tactics)
7.5% Movement Speed
Efficacy Adaptor
(Force of Thunder)
13.55 HP (1.12%) HitPoints1.5% (0.03 End/sec) Recovery
Apocalypse
(Zapp)
16% (0.8 HP/sec) Regeneration36.14 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)
Expedient Reinforcement
(Voltaic Sentinel)
1.5% Resistance(Energy,Negative), 2.5% Status Resistance3% DamageBuff(All)+6.25% Enhancement(RechargeTime)10% Resistance(All)
Imperial Might
(Thunder Strike)
7.5% Movement SpeedKnockback Protection (Mag 3)+9% Enhancement(Accuracy)3% DamageBuff(All)
Luck of the Gambler
(Stealth)
+7.5% Enhancement(RechargeTime)
Ragnarok
(Thunderous Blast)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Superior Entomb
(Char)
6% Resistance(Fire,Cold), 10% Status Resistance
Adjusted Targeting
(Aim)
2% DamageBuff(All)
Unbreakable Guard
(Fire Shield)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance
Achilles' Heel
(Melt Armor)
1.5% DamageBuff(All)1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Superior Avalanche
(Rise of the Phoenix)
15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)6% Resistance(Fire,Cold), 10% Status Resistance
Adjusted Targeting
(Build Up)
2% DamageBuff(All)
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine


──────────────────────────────

Set Buffs Totals

Damage(All) (26.5% Total)+4% Damage(All) (From Superior Defiant Barrage in Lightning Bolt)+4% Damage(All) (From Superior Blaster's Wrath in Ball Lightning)+4% Damage(All) (From Apocalypse in Zapp)+3% Damage(All) (From Overwhelming Force in Havoc Punch)+3% Damage(All) (From Expedient Reinforcement in Voltaic Sentinel)+3% Damage(All) (From Imperial Might in Thunder Strike)+2% Damage(All) (From Adjusted Targeting in Aim)+2% Damage(All) (From Adjusted Targeting in Build Up)+1.5% Damage(All) (From Achilles' Heel in Melt Armor)

S/L Defense (4.56% Total)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.56% S/L Defense (From Unbreakable Guard in Fire Shield)

Fire/Cold Defense (3.94% Total)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+0.94% Fire/Cold Defense (From Achilles' Heel in Melt Armor)

Energy/Negative Defense (5.5% Total)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Energy/Negative Defense (From Overwhelming Force in Havoc Punch)

Defense (Psionic) (3% Total)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Defense (Melee) (6.13% Total)+3.13% Defense(Melee) (From Unbreakable Guard in Fire Shield)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Defense (Ranged) (4.25% Total)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.25% Defense(Ranged) (From Overwhelming Force in Havoc Punch)

Defense (AoE) (4.88% Total)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.88% Defense(AoE) (From Achilles' Heel in Melt Armor)

Max Endurance (5.4% Total)+3.6% Max Endurance (From Superior Defiant Barrage in Lightning Bolt)+1.8% Max Endurance (From Forced Indoctrination in Electric Fence)

Enhancement (Accuracy) (54% Total)+15% Enhancement(Accuracy) (From Superior Blaster's Wrath in Ball Lightning)+15% Enhancement(Accuracy) (From Armageddon in Short Circuit)+15% Enhancement(Accuracy) (From Ragnarok in Thunderous Blast)+9% Enhancement(Accuracy) (From Imperial Might in Thunder Strike)

Enhancement (EnduranceDiscount) (2.5% Total)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Fire Shield)

Enhancement (Range) (10% Total)+10% Enhancement(Range) (From Superior Blaster's Wrath in Ball Lightning)

Enhancement (RechargeTime) (86.25% Total)+10% Enhancement(RechargeTime) (From Superior Defiant Barrage in Lightning Bolt)+10% Enhancement(RechargeTime) (From Superior Blaster's Wrath in Ball Lightning)+10% Enhancement(RechargeTime) (From Armageddon in Short Circuit)+10% Enhancement(RechargeTime) (From Apocalypse in Zapp)+10% Enhancement(RechargeTime) (From Ragnarok in Thunderous Blast)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Aerobatics)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Stealth)+6.25% Enhancement(RechargeTime) (From Expedient Reinforcement in Voltaic Sentinel)

HitPoints (212.34 HP Total / 17.62% of Base HP)+90.36 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Tough)+36.14 HP (3%) HitPoints (From Superior Defiant Barrage in Lightning Bolt)+36.14 HP (3%) HitPoints (From Apocalypse in Zapp)+18.07 HP (1.5%) HitPoints (From Overwhelming Force in Havoc Punch)+18.07 HP (1.5%) HitPoints (From Steadfast Protection in Tough)+13.55 HP (1.12%) HitPoints (From Efficacy Adaptor in Force of Thunder)

JumpHeight (27% Total)+12% JumpHeight (From Superior Winter's Gift in Fly)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% JumpHeight (From Imperial Might in Thunder Strike)

Mez (Knockback) (-11 Total)+Knockback (Mag -3) (From Imperial Might in Thunder Strike)+Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in Tough)+Knockback (Mag -4) (From Overwhelming Force in Havoc Punch)

Mez (Knockup) (-11 Total)+Knockup (Mag -3) (From Imperial Might in Thunder Strike)+Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in Tough)+Knockup (Mag -4) (From Overwhelming Force in Havoc Punch)

MezResist(All) (62.5% Total)+10% MezResist(All) (From Superior Winter's Gift in Fly)+10% MezResist(All) (From Armageddon in Short Circuit)+10% MezResist(All) (From Ragnarok in Thunderous Blast)+10% MezResist(All) (From Superior Entomb in Char)+10% MezResist(All) (From Superior Avalanche in Rise of the Phoenix)+6.25% MezResist(All) (From Unbreakable Guard in Fire Shield)+3.75% MezResist(All) (From Unbreakable Guard in Fire Shield)+2.5% MezResist(All) (From Expedient Reinforcement in Voltaic Sentinel)

Recovery (11% Total)+4% (0.07 End/sec) Recovery (From Armageddon in Short Circuit)+4% (0.07 End/sec) Recovery (From Ragnarok in Thunderous Blast)+1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Tough)+1.5% (0.03 End/sec) Recovery (From Efficacy Adaptor in Force of Thunder)

Regeneration (28% Total / 11.1 HP/s)+16% (0.8 HP/sec) Regeneration (From Apocalypse in Zapp)+12% (0.6 HP/sec) Regeneration (From Overwhelming Force in Havoc Punch)

ResEffect (SpeedFlying) (40% Total)+25% ResEffect(SpeedFlying) (From Superior Winter's Gift: Slow Resistance (25%) in Fly)+15% ResEffect(SpeedFlying) (From Superior Avalanche in Rise of the Phoenix)

ResEffect (RechargeTime) (40% Total)+25% ResEffect(RechargeTime) (From Superior Winter's Gift: Slow Resistance (25%) in Fly)+15% ResEffect(RechargeTime) (From Superior Avalanche in Rise of the Phoenix)

ResEffect (SpeedRunning) (40% Total)+25% ResEffect(SpeedRunning) (From Superior Winter's Gift: Slow Resistance (25%) in Fly)+15% ResEffect(SpeedRunning) (From Superior Avalanche in Rise of the Phoenix)

S/L Resistance (18% Total)+10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Voltaic Sentinel)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

Fire/Cold Resistance (48% Total)+10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Voltaic Sentinel)+6% Fire/Cold Resistance (From Superior Winter's Gift in Fly)+6% Fire/Cold Resistance (From Armageddon in Short Circuit)+6% Fire/Cold Resistance (From Ragnarok in Thunderous Blast)+6% Fire/Cold Resistance (From Superior Entomb in Char)+6% Fire/Cold Resistance (From Superior Avalanche in Rise of the Phoenix)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

Energy/Negative Resistance (21.75% Total)+10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Voltaic Sentinel)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Maneuvers)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Fire Shield)+1.5% Energy/Negative Resistance (From Expedient Reinforcement in Voltaic Sentinel)

Resistance (Toxic) (21.75% Total)+10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Voltaic Sentinel)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3.75% Resistance(Toxic) (From Unbreakable Guard in Fire Shield)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

Resistance (Psionic) (26.75% Total)+10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Voltaic Sentinel)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Tough)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Aerobatics)+3.75% Resistance(Psionic) (From Unbreakable Guard in Fire Shield)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Maneuvers)

SpeedFlying (27% Total)+12% SpeedFlying (From Superior Winter's Gift in Fly)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedFlying (From Imperial Might in Thunder Strike)

SpeedJumping (27% Total)+12% SpeedJumping (From Superior Winter's Gift in Fly)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedJumping (From Imperial Might in Thunder Strike)

SpeedRunning (27% Total)+12% SpeedRunning (From Superior Winter's Gift in Fly)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedRunning (From Imperial Might in Thunder Strike)