Quote from: thilenium on Dec 11, 2024, 03:09 PMI use 'Armageddon' for its stats. also it caps the recharge. also also I do not want the enemy to be knocked down, in fact they have to start running towards me immediately to be caught in the other area of effects. When I do builds i try to squeeze in all the global recharge and accuracy i can get. Sustain and survivability. And i use a lot of complete sets or 5 out of 6. Yup, kinda boring and straight forward but it works for me.
I don't understand why you wouldn't want to knock the enemies down, especially if you're going to melee them. You've got Blink Blitz, just go to them and bring all your effects.
You obviously don't want all the global recharge you can get because you skip Hasten on all the builds you've posted. On most of them it's just one power pick, 2 level 50+5 recharge IOs and you're at perma-Hasten or close enough that most people wouldn't care.
Furthermore, in your SS/Bio build you've not used a single Force Feedback proc. With Rage easy to double stack, you're looking at +40% to hit which means you can slot procs all you want and not worry about hitting in most situations (this isn't even considering the +Acc bonuses in most of the purple sets, some ATOs, and several other sets).
What I'm suggesting is if you get away from using the Agility Alpha on most of your builds and DON'T slot recharge in powers like Foot Stomp, KO Blow, and Hand Clap (though you'd really want an Imperial Might proc to avoid scatter in Hand Clap and maybe some Acc because it has a penalty), you can reliably chain the +100% bonus from the FF proc against groups of enemies. For Foot Stomp and Hand Clap, you only need it to trigger on one enemy in those powers' relatively large areas of effect to activate the proc.
This is what I do on Vulcana (SS/Fire Brute). She has 16 procs of various kinds in Foot Stomp, KO Blow, and Hand Clap alone, does heaps of damage, yields plenty of net recharge (her base global recharge is atrocious), and tanks everything I-trials has to offer with only the use of some T4 Lucks against OGs and a few Sturdies of any rank for facetanking the Avatar of Hamidon. Sure, the league helps with buffs/debuffs, but even on leagues without a lot of support I can make it work. The sturdies drop on their own or can be easily made by way of the match-3 game, and T4 Lucks can be easily acquired by simply choosing Super Inspirations for Common, Uncommon, and Rare rewards since I've got all my incarnate powers up to T4. If the Lucks don't drop, there's always the match-3 game to make them. I very rarely buy inspirations of any kind. You've got 20 slots, so why not use them?
I mention all of this not to just point out how effective force feedback procs can be in the right context, nor just to point out how powerful Hasten can be for such a low cost in terms of slotting and power pick, but to challenge the notion you've expressed in your SS/Bio Brute post that characters tanking end game content need to somehow be super specialized and give up damage. If you can survive War Walkers, Hamitar, AM, etc and give up almost nothing in terms of damage, then why not?
Attached is the next version of Vulcana I'm planning, which merely trades out Darkest Night for Weave to muster a little more global recharge by way LoTG muling and have just a tad more base S/L defense (the only defense that matters in the vast majority of situations in CoH) to build on with the t4 lucks to hit the incarnate 59% soft cap. Frankly, the T4 lucks can be a bit of overkill because there's often +def buffs in the league, but I like to cover my bases as best as possible.
You go ahead and do you. I'm only responding because you seemed to be asking for feedback both on the Discord and in-game, and you seem to be presenting things you believe to be facts that just don't match either my play experience or even the base numbers in-game, like the assertion in your Dark/MA Tanker post where you actually claim that Radiation Armor is somehow starved for end like Dark Armor is. I question whether you've even played Radiation Armor because Gamma Boost is a font of +rec that on a Tanker you can literally start the game with. Radiation Armor also features the second best -rec resistance, second only to Electric Armor's 100% -rec resistance. And if you're still looking for more end, simply slot Radiation Therapy with a Theft of Essence proc. By the way, that same trick with Theft of Essence works with Dark Regeneration to defray the enormous end cost.
Getting a good gaming mouse like a Naga or the much less expensive but just as effective Red Dragon would allow for much simpler macros and easy access to far more powers since you can have at least 10 programmable buttons at your thumb, which you can turn into 20, 30, or even more effects by way of using a chord key like Shift or Left Control.
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