Too much inf in the market? things getting a bit bloated? hopefully not! at this point while typing this, I am happy to say the market seems healthy. This thread exists for that day when the devs/hosts realize that some pruning is necessary on the inf tree.
The goal of this thread is for users to propose things they'd be willing to dump inf into to clean the market as and when it needs it. heck it might even work to offer such options as preventative measures to prevent market inflation! So feel free to dump some ideas here, I cannot vouch for whether any of these ideas will be accepted (because I'm not even on the dev team), but keep in mind that this thread will likely be read through at some point by said devs because it may contain ideas they never had or needed to know what players thought of them.
Discussion is encouraged! please mark all Idea titles in Bold, underlined and red for visibility. please do not use this combo in discussion posts so the devs can easily find the ideas. maybe use Bold underlined and orange for Final revisions based on discussion where "Final" means the latest revision only, meaning edit your other posts stating a revisions and remove the bold underlined and orange styles on the idea title.
Confused? Don't be, heres an example (in spoiler):
[spoiler]Example Inf-Sink Idea Title:
Summary: this idea is an idea which uses a special sink method to absorb player's inf.
Idea: I am proposing a thing in the game which offers the player something or penalizes the player somehow that costs loads of inf, heres how it works and any necessary contact talk box text: ...
Benefits to player: some benefits I thought of are
benefit 1
benefit 2
etc.[/spoiler]
Still confused? here's a real example:
Relief Worker Donation Window:
Summary: give the player a way to "donate" inf to NPCs (thus ridding the game of it)
Idea: this idea proposes a contact talk window for the "Relief Worker" NPC which can be found in Atlas park near Miss Liberty, currently the NPC posts a chat message asking players to "help feed children displaced by the Galaxy City disaster". Why not actually make it possible for the player to click the NPC and open a talk/trade window to give inf? then spam these NPCs (with different looks each time) in multiple zones in areas people usually hang out in or have to pass through, such as RWZ base, Portal Corps square, the train station in Talos, Ouro "Mender Sympathy" etc.
Benefits:
1: Players can get a badge or a series of badges for donating so much. another player suggested this should be a time limited badge, as in it expires and disappears every month etc or until you stop donating so much so often. like a badge for donating 10 mil a day every day, goes away after 30 days if you skip a day, or 100 mil a week goes away after 30 days if you miss a week, or 500 mil a month (stops when you miss a month), or 1.2 bil a year for the yearly badge expires after a year if you stop for 365 days).
2: Pay off XP debt! and Buy patrol XP/Debt Protection up to total donation amount.
"Would you like to donate to help out the poor children of Galaxy City?
These poor children are suffering and the city is struggling to provide for them, many of them lost their families in the disaster, others lost even more. Now they struggle just to get food and new clothes, school supplies and sports equipment. The city is also short on ability to get things like bedding and can't afford to supply heating or air conditioning. If we don't get enough this month they're going to turn off the electricity and water. I'm affraid what these children are going to grow up to become.
So can I count on a donation today?"
"Thank you for your donation, Galaxy City's Children can eat today!"
Idea 2:
Temp Power Refills:
Summary: Allows players to Buy upto 30 extra uses of a temp power they owned from the NPC they originally or could have received it from.
Idea: Limit this transaction by day, week, month, quarter, half year, year, or 2 year period based on the usability of the power, the more powerful/handy it is the more infrequently you can buy it! make it cost a significant amount. 100 mil per use, (max 3 bil/frequency) (Non-Tradable, Non-Sellable, Non-Storable)
Benefits:
1: players can get more of those awesome early mission temp powers so they don't have to save them for years.
contacts who offer such temp powers will have an additional option in their talk menu:
"I would like to help fund you and your affiliates"
Contact text:" Oh the [group I.E. Seraph, Crey labs, M.A.G.I. etc.] thanks you for considering funding their efforts. They'd be willing to share their prototypes/relics/items for testing purposes if you can cover the research costs.
I know people who are currently testing [Temporary power] for dealing with [villain group/type situation]. The prototype/relic/item currently costs 100,000,000 inf per use to produce; counting all the subsequent review of the findings. If this sounds good to you, I can take your donation and you should receive a testable prototype/relic/item soon."
Player Choices:
1: "Yes I'm interested put me down for 1"
2: "Yes I'm Interested, I'd like 5"
3: "I'd like to fund 10 of them"
4: "Can I get 30?"
5: "thanks for the offer, but maybe later. (leave)"
Response text:
0: "Oh, I'm sorry there seems to be a problem with your donation, looks like it wont go through (Not Enough Inf)"
1,2: "Great! I'm glad you can help"
3: "They will be stoked! I hope their research helps you in some way."
4: "Wow! where did you get so much inf? maybe I should change my line of work... uh yeah, definitely they'll get you those ASAP"
Additional: For combat Drop based temporary power recipes, sell them at Arachnos/Freedom Corps bases.
Idea 3:
Signature Summons:
Summary: Everyone from trainers to TF/SF contacts, (everyNPC with powers and a health bar) agrees to aide you for a limited time when you call.
Idea: [Summon: Statesman. L50] (and other fallen heroes) should be a temp power available through ouro for heroes and valid in Hero missions and Task forces. same thing for every other living powered contact but available at that contact. [Summon: Lord Recluse. L50] for villains in example for villain missions and Strike Forces. The catch is the cost will be very high for 1 use with like a max of 1 use. The summon will not be timed, but will last until death (yours or theirs) or until you exit the map. Not Available in PVP except in gladiator matches. maybe 1 Billion Inf (or inf cap) per use. Could have a time limit between purchases, once every 24 hours, or once a week, once a month etc.
Make them work for it, Make it count.
I can just imagine the text for LR:
"What!? you think I the great Lord Recluse can be bought?.. Oh, 'a bribe' I see! yes, I honor those. I'll see you there, Arachnos thanks you for your devotion to villainy!"
Benefits:
1: players can buy summonable help, great for when you're stuck in a TF/SF or AV mission and need that extra boost to make the team work or finish the content.