I poked around in blender, "sphere" rendering of a texture is possible, it's available in the texture buttons, but not available in the viewport and anything not available in the viewport is not available in the game engine. So thats one thing City's developers did better than blender! though both use OpenGL.
because of that if I wanted to map a sphere I'd need some sort of UVW outline and that would mean seams of some sort. so Idecided that if I have to have seams I should hide them somewhere they aren't likely to be seen from most angles. and the outcome was a brand new Sphere projection method. "Cap Centered Flared".
only has seams at the opposite cap. so it can be swapped with another sphere that has the seams on top if the camera ever falls below the equator. but it sounds like CoH's method is better based off the default OpenGL Sphere Mapping method.