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PTS (Test Server) June 19, 2022 - Ri4

Started by MuonNeutrino, Jun 19, 2022, 10:02 PM

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MuonNeutrino

Trick Arrow Revamp
The Trick Arrow set has been revamped. Many of its powers have had their effects improved, and new set-internal synergy effects have been added.

Power changes:
- Entangling Arrow: Slow increased from scale 0.1 to scale 0.4 (50% for defenders, 40% others), added scale 2.5 damage debuff (31.25% for defenders, 25% corruptors/controllers, 18.75% masterminds)
- Flash Arrow: Added additional scale 1 tohit debuff (total of scale 1.5, the original 0.5 remaining irresistable - 18.75% for defenders, 15% corruptors/controllers, 11.25% masterminds)
- Glue Arrow: Increased -recharge from 20% to 40%
- Ice Arrow: Slow increased from scale 0.1 to scale 0.4
- Poison Gas Arrow: Added -150% regen, increased duration to 30s to match the set's other persistent location aoes
- Acid Arrow: Increased resistance debuff from scale 2 to scale 3 (30% defender, 22.5% others), increased radius from 8 feet to 10 feet
- Disruption Arrow: Increased resistance debuff from scale 2 to scale 3 (30% defender, 22.5% others), increase target cap to 16
- EMP Arrow: Recovery crash reduced from -10000% to -100%
- The range of all TA powers has been standardized to 80 feet

Synergy effects:
- Flash Arrow: Places 'Dazzled' effect - dazzled enemies have a small accuracy penalty and suffer 20% increased defense and resistance debuffs from Acid Arrow, Disruption Arrow, and Oil Slick Arrow, plus an increased knockdown chance from OSA.
- Glue Arrow: Enemies slowed by Glue Arrow take 20% increased damage from a burning Oil Slick Arrow.
- Acid Arrow: Places 'Acid Burn' effect - acid burned enemies suffer 20% increased -tohit and -regeneration debuffs, slows, and endurance drain from Entangling Arrow, Glue Arrow, Ice Arrow, Poison Gas Arrow, Oil Slick Arrow, and EMP Arrow.
- Disruption Arrow: Enemies suffer reduced mez resistance, increasing mez durations (-40% for defenders, -33% for others). Additionally, Entangling Arrow, Ice Arrow, Poison Gas Arrow, and EMP Arrow gain +1 magnitude to their mezzes against affected targets.

New Force of Will Power Pool

Weaken Resolve - Ranged, Foe -Resist, -Defense, Self +To Hit
Project Will - Ranged, Moderate DMG(Psionic/Smash), Foe Knockdown
Mighty Leap - Toggle: Self Long Jump, (Special)
--- Stomp - PBAoE Melee, Foe Knockdown
Wall of Force - Ranged Cone, Moderate DMG(Psionic/Smash), Foe Knockdown
Unleash Potential - Self, +Regen, +Recovery, +Recharge, +Defense

Power & Archetype tweaks

Peacebringer's and Warshade's Max Hit Points have been increased from 2409 to 3212.  This brings their potential Max Hit Points from Scrapper level up to Brute level.

Peacebringer:
- Conserve Energy has been replaced with Renew Energy.
--- Renew Energy is a Self Endurance Discount, Heal, +Regen.  It functions like Energize.
--- This power can only activated in Human form.

Warshade:
- Gravimetric Snare had its cast time sped up from 1.67s to 1.2s.  This applies to Umbral Assault for Guardians as well.
- Gravitic Emanation had its Recharge Time reduce from 45s to 30s and its Stun Duration was lowered from 9s to 7.2s.

Electric Armor - Surge of Power (Tanker, Scrapper, Stalker, Brute)
- This power no longer has a hard crash.
- It's recharge time was reduced from 1000s to 540s.
- The duration of its effects was reduced from 180s to 90s
- Energy Resistance scale was reduced from 8 to 4.56.
- Negative Energy Resistance scale was reduced from 6 to 3.36.
- All other Resistances scale were reduced from 7 to 4.
- Psionic Resistance was added at scale 3.36 for 90s.

Bug fixes
- Peacebringer Incandescent Strike now can correctly slot Stun enhancements and IO sets
- Warshade Gravimetric Snare can now correctly slot melee IO sets, since it transforms into a melee power in Dwarf form
- Ninja Assault attacks should no longer animate without the katana visible under certain circumstances.
Astronomer, teacher, gamer, and procrastinator extraordinaire