Author Topic: Suggestion: Integrated MIDS  (Read 2196 times)

Joshex

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Suggestion: Integrated MIDS
« on: August 09, 2022, 08:48:30 am »
we now control the source of CoX, why not integrate MIDS right into the game?

How would it be integrated?
there would be an option on a per character basis to load a Mids file for that character as a reference.

What would it do?
The game would pull the following from the mids file:
1: Level that powers are chosen; this would then give you a reminder (or auto-select said power) when training to that level. the player still has to confirm the choice and has an option to change it if they like(a MIDS file that doesn't match is auto-disabled).
2: Level that a slot is placed; this would give you a reminder (or auto-place said slot(s)) when training to the next level. the player still has to confirm the choice and has an option to change it if they like(a MIDS file that doesn't match is auto-disabled).
3: Enhancement slotting and level of enhancements, a notification window could be triggered when you reach a level and or gain a recipe for an enhancement of the name and level you placed in your mids file encouraging you to save the recipe and or craft and slot it.

this idea is to prevent having to switch windows(if allowed by your graphics card) or quit the game (because switching windows causes CoX to blackscreen on your hardware) to check your mids file when levelling..

#3 might be the hardest to do as it'll mean making new MIDS specific ingame text windows.

"[recipe name] This recipe at this level is needed for your Mids build, are you sure you want to place it in auction/sell it? [hide this warning]"
"[salvage name] This salvage is needed for a recipe in your Mids build, are you sure you want to place it in auction/sell it? [hide this warning]"
"[recipe name] You have collected a recipe at the correct level that is in your Mids build that can be slotted at your level. This is a reminder. [hide this reminder]"
« Last Edit: August 09, 2022, 08:54:45 am by Joshex »