The culmination of all my time at Rebirth lead to the creation of my current main. An Invulnerability/War Mace tanker. Technically a Recreation as I once had them as a Sword/Shield scrapper. A character I liked enough to get a commission of and still use as my PFP to this day.
Zinnias of Amber, the mightiest Melitt and the Devourer's Doom!
Their characterization is currently put to the side as I have dropped my role playing for the time being.
Even if I am still oddly proud of having the only post in the Roleplaying section Their build was made for one thing in mind however:
Tanking Trials without Support
Date of build is 7/24/2022
This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!Zinnias: Level 50 Natural TankerPrimary Power Set: InvulnerabilitySecondary Power Set: War MacePower Pool: GadgetryPower Pool: FlightPower Pool: LeadershipPower Pool: FightingHero Profile:[spoiler]
Level 1: Resist Physical Damage - (A) Gladiator's Armor - TP Protection +3% Def (All)
- (3) Impervium Armor - Psionic Resistance
Level 1: Bash - (A) Superior Blistering Cold - Accuracy/Damage
- (3) Superior Blistering Cold - Damage/Endurance
- (5) Superior Blistering Cold - Accuracy/Damage/Endurance
- (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (7) Superior Blistering Cold - Recharge/Chance for Hold
- (7) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 2: Pulverize - (A) Superior Might of the Tanker - Accuracy/Damage
- (9) Superior Might of the Tanker - Damage/Recharge
- (9) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (11) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (11) Gladiator's Strike - Chance for Smashing Damage
- (13) Touch of Death - Chance of Damage(Negative)
Level 4: Jawbreaker - (A) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (15) Hecatomb - Damage/Endurance
- (17) Hecatomb - Chance of Damage(Negative)
Level 6: Temp Invulnerability - (A) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (19) Unbreakable Guard - RechargeTime/Resistance
- (19) Unbreakable Guard - Endurance/RechargeTime
Level 8: Unyielding - (A) Titanium Coating - Resistance
- (21) Steadfast Protection - Resistance/+Def 3%
- (21) Titanium Coating - Resistance/Endurance
Level 10: Dull Pain - (A) Miracle - Heal/Endurance
- (23) Miracle - Endurance/Recharge
- (23) Miracle - Heal/Recharge
- (25) Miracle - Heal/Endurance/Recharge
- (25) Miracle - Heal
Level 12: Taunt - (A) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Recharge
- (27) Mocking Beratement - Taunt/Recharge/Range
- (29) Mocking Beratement - Taunt/Range
Level 14: Jetpack - (A) Superior Winter's Gift - Slow Resistance (25%)
Level 16: Hover - (A) Flight Speed IO
- (29) Flight Speed IO
Level 18: Invincibility - (A) Gift of the Ancients - Defense/Endurance
- (31) Gift of the Ancients - Defense/Recharge
- (31) Gift of the Ancients - Endurance/Recharge
- (31) Gift of the Ancients - Defense/Endurance/Recharge
- (33) Gift of the Ancients - Defense
Level 20: Clobber - (A) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (33) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
- (33) Superior Gauntleted Fist - Accuracy/Damage
- (34) Gladiator's Strike - Chance for Smashing Damage
- (34) Mako's Bite - Chance of Damage(Lethal)
- (34) Touch of Death - Chance of Damage(Negative)
Level 22: Build Up - (A) Recharge Reduction IO
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Recharge Reduction IO
Level 24: Energy Gauntlet - (A) Superior Winter's Bite - Accuracy/Damage
- (36) Superior Winter's Bite - Damage/RechargeTime
- (37) Superior Winter's Bite - Accuracy/Damage/Endurance
- (37) Superior Winter's Bite - Accuracy/Damage/Recharge
- (37) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 26: Tough Hide - (A) Defense Buff IO
- (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Kismet - Accuracy +6%
Level 28: Whirling Mace - (A) Obliteration - Chance for Smashing Damage
- (39) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Chance of Damage(Lethal)
- (40) Eradication - Chance for Energy Damage
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (42) Eradication - Damage/Recharge
Level 30: Resist Energies - (A) Resist Damage IO
- (42) Impervium Armor - Psionic Resistance
Level 32: Force Barrier - (A) Preventive Medicine - Heal
- (42) Preventive Medicine - Heal/RechargeTime
- (43) Preventive Medicine - Heal/RechargeTime/Endurance
- (43) Preventive Medicine - Endurance/RechargeTime
Level 35: Maneuvers - (A) Shield Wall - Defense/Endurance
- (43) Shield Wall - +Res (Teleportation), +5% Res (All)
- (45) Shield Wall - Defense/Endurance/Recharge
- (45) Shield Wall - Endurance/Recharge
Level 38: Crowd Control - (A) Armageddon - Damage
- (45) Scirocco's Dervish - Chance of Damage(Lethal)
- (46) Armageddon - Accuracy/Damage/Recharge
- (46) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (48) Armageddon - Chance for Fire Damage
Level 41: Boxing Level 44: Tough - (A) Impervium Armor - Psionic Resistance
Level 47: Weave - (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Resist Elements - (A) Unbreakable Guard - +Max HP
- (50) Impervium Armor - Psionic Resistance
Level 1: Gauntlet Level 1: Brawl Level 1: Sprint Level 2: Rest Level 2: Swift Level 2: Hurdle Level 2: Health - (A) Miracle - +Recovery
- (9) Numina's Convalesence - +Regeneration/+Recovery
- (17) Preventive Medicine - Chance for +Absorb
Level 2: Stamina - (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run Level 50: Melee Core Embodiment Level 50: Rebirth Radial Epiphany Level 50: Talons of Vengeance Core Superior Ally Level 50: Nerve Radial Paragon Level 1: Disintegrating ------------[/spoiler]
To achieve that I had to make sure I had enough defenses, resistances, and options for a single target engagement in said trials. Even before I kick on Melee Core Hybrid or Rebirth Radial, Zinnias uses Hover, CJ, Temp Invulnerability, Unyielding, Invincibility, Maneuvers, and Weave to achieve:
48.79% S/L Defense
85.14% S/L Res
45.66% Fire/Cold Def
66.67% Fire/Cold Res
47.85% Energy/NE Def
58.61% Energy/NE Res
21.05% Psi Def
35.7% Psi Res
That's right. I'm playing an invulnerability character
That doesn't cap S/L Res.Why you may ask? For starters, that extra 5 percent was too hard to squeeze out and I felt it was unnecessary. Tough is in the build just to be a Mule for more Psi Resistance. There are other ways to mitigate damage other than through raw res however. Force Barrier is an absorb shield buff found in Gadgetry. Its buff scales off Max HP. Combine this with Dull Pain, a Max HP Buff and Heal....
Zinnias's health stands at 3363.52 at max With Dull Pain on. With a
1674 point absorb shield on top of that. Which mids tells me is 89 percent of her Max Health. For a whopping total of
5032 effective health. The base health of a tanker is 1874. Zinnias can have Two and a Half Life bars for 30 seconds. This is not counting Melee Core, Rebirth Radial, the Heal from Dull Pain (1536 point heal), or even any actual support from team members.
This obscene survivability has come at the cost of a major attack in the War Mace Pool however: Shatter. Replaced with Energy Gauntlet. Which has a use in trials and pulling, especially since it has some -regen. Like: Sit outside of a pool and plink with it. Taunt then shoot to generate threat at a range.
Put it on auto and sneak away to get a soda. Spam it to keep an AV's Regen debuffed. It's not amazing damage but some damage is better than none!
Another feature of the build is a heavy reliance on Damage Procs. Four attacks feature, at minimum, two damage procs. Pulverize (2), Clobber (3), Whirling Mace (3), and Crowd Control (2). The exceptions are Bash (Blistering Cold set), Jawbreaker (Hecatomb 5 slot with Damage Proc), and Energy Gauntlet (Superior Winter's Bite set and Proc). I am leveraging the lower base damage of a tanker to put out more damage through RNG.
The final features I am proud of is the extra Taunt Duration from Nerve Radial providing an easier time of ripping aggro if needed, Hover that is as fast as Sprinting through Slotting, Set bonuses, and Nerve Radial, and finally the feeling of legacy I have with them. This is a character who represents the absolute pinnacle of my time at rebirth. While I have yet to conclude her current running narrative arc (She must confront The Devourer, aka I need to host a Hamidon Raid) she is at her peak of power through this build.
I still occasionally pop on her Sword/Shield Scrapper set Brass Bulwark, justified through Draconian Superhero Identity Laws requiring different "Power Sets" (Read: Using a different set of weapons) be registered under a different identity. Most of my time in CoH:Rebirth is spent with Zinnias at all levels of play. Above all else I strive to be the ideal of a tanker. The
tanker the team needs to get through the roughest pulls and encounters.
If your team is struggling under fire you have two options: Armor up.. Or get behind
me.