Author Topic: PTS Patch Notes - Jan 28, 2023 (Test Server) - Ri5  (Read 1471 times)

MuonNeutrino

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PTS Patch Notes - Jan 28, 2023 (Test Server) - Ri5
« on: January 28, 2023, 05:57:08 pm »
Synapse TF:

- Restored invincibility phases to the boss in mission 3
- Hostages in Mission 2 are now Untargetable and Invincible
- Removed extraneous objective texts to reduce Nav Window clutter
- Mission 3/4 compound task is no longer Abandonable
- Adjusted some verbiage in the Clockwork King UI script

Rage Exposure now has a chance to cause any the following side effects after being exposed a while:
- Sick: -Regen
- Lethargic: -Recovery
- Weaken: -Dam(All)
- Woozy: -ToHit
- Slow: -Recharge, -Movement Speed
While you continue to Rage with these side effects, eventually the side effects wear off (at least for a while).
The more Rage Exposures you've had the higher number of the changes of receiving side effects become.
After completing the Task Force you'll evacuate the Rage inside your body.

Powers:

Teleportation:
- Recall:
   - Range of NPC Teleport decreased to slightly over standard attack distance from 200 ft to 100 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
   - Range of PvP Teleport decreased to long-range attack distance from 200 ft to 150 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
- Blink:
   - Range decreased to standard attack distance from 100 ft to 80 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
   - Defense scale increased from 0.25 to 0.58. This power's defense no longer stacks with itself. Removed Psi Defense.
- Blink Blitz:
   - Range decreased to standard attack distance from 100 ft to 80 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
   - Defense scale increased from 0.5 to 0.725. Removed Psi Defense. Its defense was never able to stack and still doesn't.
- Mass Translocate:
   - Range decreased to long-range attack distance from 200 ft to 150 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.

Warshade:
- Shadow Recall:
   - Range of NPC Teleport decreased to slightly over standard attack distance from 200 ft to 100 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
   - Range of PvP Teleport decreased to long-range attack distance from 200 ft to 150 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
- Extinguish Light:
   - Now replaces Starless Charge in Umbral Blast.
   - Range decreased to standard attack distance from 100 ft to 80 ft.  The power still accepts ranged enhancements, TP and Universal Travel sets.
   - Defense scale increased from 0.5 to 0.725. Removed Psi Defense. Its defense was never able to stack and still doesn't.
- Starless Gateway:
   - Ranged (Targeted AoE), Foe Teleport
   - This power occupies the place in Umbral Aura where Extinguish Light previously was.

Afterburner/Aerobatics/Quantum Acceleration/Solar Glide:
- Returned additional Movement Friction and Control to Afterburner/Quantum Acceleration that was placed in Aerobatics/Solar Glide.

Power Bug Fixes:

- Corrosive Vial now accepts the correct enhancements.
- Corrosive Vial now deals damage for Guardians.
- Fixed Dive Attack pool restriction so that it works correctly.
- Improved implementation of Movement and Friction Control for Combat Jumping.  Still works the same as last patch.
- Fixed the order of Peacebringer and Warshade primary powers to appear by level unlock.  This is a missed leftover from the Kheldian revamp where certain power's levels changed when they became free with shapeshift forms. This is a visual change only.
   - Proton Scatter now appears before Radiant Strike
   - Luminous Detonation now appears before Inner Light
   - Dark Matter Detonation now appears before Shadow Blast
   - Gravitic Emanation now appears before Starless Step
- Fixed gunfu weapon draw
  - Gunfu pistol attacks will no longer play redraw animations/sounds even when the pistols are already drawn
  - Gunfu pistol attacks will no longer sometimes animate with invisible pistols in certain situations

Costume Bug Fixes:

Fixes ambient occlusion layer of non-striped Gunslinger belt/skirt pieces to better match original.
Include missing graffiti emblems on female single-panel tights (for real this time)
« Last Edit: January 28, 2023, 08:07:09 pm by MuonNeutrino »
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