I did some adjustments to your build to add more survivability for you and your pets plus increasing your overall damage, defense and resistance improved your recharge as well. At the very least you need somewhere to slot damage resistance enhancements even if it's just for the global procs otherwise you are shooting yoursellf in the foot and quite possibly the group you play with. In a team setting whether it be on a incarnate trial or task force your team mates will be expecting that you are at your best or the best you can be right now.
ku's nem - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: NinjasSecondary powerset: Time ManipulationPool powerset (#1): GadgetryPool powerset (#2): FightingPool powerset (#3): ConcealmentPool powerset (#4): SpeedEpic powerset: Field Mastery
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Powers taken:
Level 1: Call Genin
A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura3: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge3: Superior Command of the Mastermind: Damage/Endurance/Recharge5: Superior Command of the Mastermind: Accuracy/Damage5: Superior Command of the Mastermind: Accuracy/Damage/Recharge37: Edict of the Master: Defense Bonus
Level 1: Time Crawl
A: Pacing of the Turtle: Chance of -Recharge
Level 2: Aimed Shot
A: Apocalypse: Chance of Damage(Negative)7: Devastation: Chance of Hold7: Decimation: Chance of Build Up
Level 4: Temporal Mending
A: Preventive Medicine: Heal/RechargeTime/Endurance9: Preventive Medicine: Heal/RechargeTime9: Preventive Medicine: Endurance/RechargeTime11: Preventive Medicine: Heal/Endurance11: Preventive Medicine: Heal
Level 6: Train Ninjas
A: Invention: Recharge Reduction
Level 8: Jetpack
A: Synapse's Agility: Endurance Drain Resistance (20%)48: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Endurance
Level 10: Time's Juncture
A: Deflated Ego: Chance for Recovery Debuff13: Dark Watcher's Despair: Chance for Recharge Slow13: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance
Level 12: Call Jounin
A: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen15: Superior Mark of Supremacy: Accuracy/Damage/Endurance15: Superior Mark of Supremacy: Accuracy/Damage17: Superior Mark of Supremacy: Damage/Endurance17: Superior Mark of Supremacy: Damage19: Sovereign Right: Resistance Bonus
Level 14: Nano Net
A: Pacing of the Turtle: Chance of -Recharge50: Pacing of the Turtle: Range/Slow
Level 16: Kick
A: Force Feedback: Chance for +Recharge
Level 18: Tough
A: Liberty's Belt: Resistance/Endurance19: Liberty's Belt: Resistance/Recharge21: Liberty's Belt: Resistance/Endurance/Recharge40: Liberty's Belt: Resistance40: Liberty's Belt: Resistance/Global Damage Bonus
Level 20: Temporal Selection
A: Miracle: Heal/Endurance/Recharge21: Miracle: Heal/Recharge23: Miracle: Endurance/Recharge
Level 22: Distortion Field
A: Superior Witchcraft: Chance for Res Debuff23: Superior Witchcraft: Accuracy/Endurance/Recharge25: Superior Witchcraft: Universal Debuff/Endurance/Recharge25: Superior Witchcraft: Universal Debuff
Level 24: Weave
A: Reactive Defenses: Scaling Resist Damage27: Reactive Defenses: Defense/Endurance/RechargeTime27: Reactive Defenses: Endurance/RechargeTime33: Reactive Defenses: Defense/RechargeTime33: Reactive Defenses: Defense/Endurance33: Reactive Defenses: Defense
Level 26: Stealth
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Shield Wall: +Res (Teleportation), +5% Res (All)
Level 28: Oni
A: Soulbound Allegiance: Chance for Build Up29: Soulbound Allegiance: Damage/Endurance29: Soulbound Allegiance: Accuracy/Recharge31: Soulbound Allegiance: Accuracy/Damage/Recharge31: Soulbound Allegiance: Damage31: Expedient Reinforcement: Resist Bonus Aura for Pets
Level 30: Time Stop
A: Unbreakable Constraint: Chance for Smashing Damage34: Unbreakable Constraint: Endurance/Hold34: Unbreakable Constraint: Accuracy/Hold/Recharge34: Unbreakable Constraint: Hold/Recharge36: Unbreakable Constraint: Hold
Level 32: Farsight
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Karma: Knockback Protection36: Gaussian's Synchronized Fire-Control: Chance for Build Up37: Gaussian's Synchronized Fire-Control: To Hit Buff40: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
Level 35: Kuji In Zen
A: Invention: Recharge Reduction
Level 38: Force Barrier
A: Miracle: Heal/Endurance/Recharge39: Miracle: Heal/Recharge39: Miracle: Endurance/Recharge
Level 41: Temp Invulnerability
A: Aegis: Psionic/Status Resistance42: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance/RechargeTime42: Unbreakable Guard: RechargeTime/Resistance43: Gladiator's Armor: TP Protection +3% Def (All)43: Steadfast Protection: Resistance/+Def 3%
Level 44: Explosive Blast
A: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown45: Imperial Might: Knockback/Accuracy/Endurance45: Imperial Might: Recharge/Endurance45: Imperial Might: Knockback/Recharge46: Imperial Might: Knockback/Endurance46: Imperial Might: Knockback/Accuracy
Level 47: Chrono Shift
A: Numina's Convalesence: Heal/Endurance/Recharge48: Numina's Convalesence: Heal/Recharge48: Numina's Convalesence: Endurance/Recharge
Level 49: Slowed Response
A: Achilles' Heel: Chance for Res Debuff50: Superior Witchcraft: Accuracy/Recharge50: Superior Witchcraft: Accuracy/ Universal Debuff
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Inherents:
Level 1: Supremacy
Level 1: Brawl
(Empty)
Level 1: Sprint
A: Invention: Endurance Reduction43: Invention: Run Speed
Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance
Level 2: Swift
A: Invention: Run Speed
Level 2: Hurdle
A: Invention: Jumping
Level 2: Health
A: Preventive Medicine: Chance for +Absorb8: Miracle: +Recovery16: Numina's Convalesence: +Regeneration/+Recovery37: Panacea: +Hit Points/Endurance
Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification39: Performance Shifter: Chance for +End
Level 1: Genin
Level 12: Jounin
Level 28: Oni
Level 8: Turbo Boost
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Accolades:
Portal JockeyTask Force CommanderThe Atlas MedallionFreedom Phalanx Reserve
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Incarnates:
Musculature Radial ParagonSpectral Radial Flawless InterfaceSeers Core Superior AllyBarrier Core EpiphanySupport Core Embodiment
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Stats Breakdown:
- Defense -
Smashing: 41.07%Lethal: 41.07%Fire: 38.57%Cold: 38.57%Energy: 43.57%Negative: 43.57%Psionic: 38.57%Melee: 43.57%Ranged: 41.07%AoE: 38.57%
- Resistance -
Smashing: 75%Lethal: 75%Fire: 20%Cold: 20%Energy: 10.25%Negative: 10.25%Toxic: 22.25%Psionic: 27.25%
- HP & Endurance -
Regeneration: 188%Max HP: 1159.41 | (Absorb: 511.53 -- 63.7% of base HP)End Recovery: 3.85/sEnd Use: 1.75/s End. (Net gain: 2.1/s)Max End: 110
- Movement -
Run Speed: 41.46 mphJump Speed: 43.35 mphJump Height: 14.92 ftFly Speed: 58.64 mph
- Stealth & Perception -
Stealth (PvE): 35 ftStealth (PvP): 389 ftPerception: 759.5 ft
- Misc -
Haste: 320%ToHit: 74.6%Accuracy: 60%Damage: 261.5%End Rdx: 20%Threat: 200
- Status Protection -
Held: 2Stunned: 0Sleep: 0Immobilized: 0Knockback: 7Repel: 0Confused: 0Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -
Held: 53.75%Stunned: 53.75%Sleep: 102.19%Immobilized: 102.19%Knockback: 0%Repel: 0%Confused: 53.75%Terrorized: 53.75%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -
Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 38.93%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 25.95%
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Set Effects Breakdown
Superior Command of the Mastermind
(Call Genin)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance15% Defense(AoE)
Edict of the Master
(Call Genin)
5% Defense
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)
Synapse's Agility
(Jetpack)
10.5% Movement Speed
Dark Watcher's Despair
(Time's Juncture)
12.05 HP (1.5%) HitPoints
Superior Mark of Supremacy
(Call Jounin)
+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)4% (0.07 End/sec) Recovery15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Sovereign Right
(Call Jounin)
10% Resistance(All)
Pacing of the Turtle
(Nano Net)
2.25% Resistance(Toxic,Psionic), 3.75% Status Resistance
Liberty's Belt
(Tough)
1.5% (0.03 End/sec) Recovery2.5% DamageBuff(All)+9% Enhancement(Accuracy)+6.25% Enhancement(RechargeTime)
Miracle
(Temporal Selection)
2.5% (0.04 End/sec) Recovery15.06 HP (1.88%) HitPoints
Superior Witchcraft
(Distortion Field)
4% DamageBuff(All)5% Defense(Energy,Negative), 2.5% Defense(Ranged)+10% Enhancement(RechargeTime)
Reactive Defenses
(Weave)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Luck of the Gambler
(Stealth)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Stealth)
5% Resistance(All)
Soulbound Allegiance
(Oni)
16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints4% DamageBuff(All)6% Resistance(Toxic,Psionic), 10% Status Resistance
Expedient Reinforcement
(Oni)
10% Resistance(All)
Unbreakable Constraint
(Time Stop)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Farsight)
+7.5% Enhancement(RechargeTime)
Karma
(Farsight)
Knockback Protection (Mag 4)
Gaussian's Synchronized Fire-Control
(Farsight)
7.5% Movement Speed15.06 HP (1.88%) HitPoints
Miracle
(Force Barrier)
2.5% (0.04 End/sec) Recovery15.06 HP (1.88%) HitPoints
Aegis
(Temp Invulnerability)
5% Resistance(Psionic)
Unbreakable Guard
(Temp Invulnerability)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance60.24 HP (7.5%) HitPoints
Gladiator's Armor
(Temp Invulnerability)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Steadfast Protection
(Temp Invulnerability)
3% Defense(All)
Imperial Might
(Explosive Blast)
7.5% Movement SpeedKnockback Protection (Mag 3)+9% Enhancement(Accuracy)3% DamageBuff(All)
Numina's Convalesence
(Chrono Shift)
12% (0.4 HP/sec) Regeneration15.06 HP (1.88%) HitPoints >Cap
Superior Witchcraft
(Slowed Response)
4% DamageBuff(All)
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
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Set Buffs Totals
Damage(All) (21.5% Total)+4% Damage(All) (From Superior Command of the Mastermind in Call Genin)+4% Damage(All) (From Superior Witchcraft in Distortion Field)+4% Damage(All) (From Soulbound Allegiance in Oni)+4% Damage(All) (From Superior Witchcraft in Slowed Response)+3% Damage(All) (From Imperial Might in Explosive Blast)+2.5% Damage(All) (From Liberty's Belt in Tough)
Defense (5% Total)+5% Defense to Pets (From Edict of the Master: Defense Bonus in Call Genin)
S/L Defense (8.5% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% S/L Defense (From Superior Mark of Supremacy in Call Jounin)
Fire/Cold Defense (6% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Energy/Negative Defense (11% Total)+5% Energy/Negative Defense (From Superior Witchcraft in Distortion Field)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Defense (Melee) (11% Total)+5% Defense(Melee) (From Superior Mark of Supremacy in Call Jounin)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Defense (Ranged) (8.5% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% Defense(Ranged) (From Superior Witchcraft in Distortion Field)
Defense (AoE) (21% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Call Genin)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Enhancement (Accuracy) (48% Total)+15% Enhancement(Accuracy) (From Superior Mark of Supremacy in Call Jounin)+15% Enhancement(Accuracy) (From Unbreakable Constraint in Time Stop)+9% Enhancement(Accuracy) (From Liberty's Belt in Tough)+9% Enhancement(Accuracy) (From Imperial Might in Explosive Blast)
Enhancement (EnduranceDiscount) (10% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Weave)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Temp Invulnerability)
Enhancement (RechargeTime) (70% Total)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Call Genin)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Call Jounin)+10% Enhancement(RechargeTime) (From Superior Witchcraft in Distortion Field)+10% Enhancement(RechargeTime) (From Unbreakable Constraint in Time Stop)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Weave)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Stealth)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Farsight)+6.25% Enhancement(RechargeTime) (From Liberty's Belt in Tough)
HitPoints (210.83 HP Total / 26.26% of Base HP)+60.24 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Temp Invulnerability)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Call Genin)+24.1 HP (3%) HitPoints (From Soulbound Allegiance in Oni)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Mending)+15.06 HP (1.88%) HitPoints (From Miracle in Temporal Selection)+15.06 HP (1.88%) HitPoints (From Reactive Defenses in Weave)+15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Farsight)+15.06 HP (1.88%) HitPoints (From Miracle in Force Barrier)+15.06 HP (1.88%) HitPoints (From Numina's Convalesence in Chrono Shift)+12.05 HP (1.5%) HitPoints (From Dark Watcher's Despair in Time's Juncture)
JumpHeight (25.5% Total)+10.5% JumpHeight (From Synapse's Agility in Jetpack)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% JumpHeight (From Imperial Might in Explosive Blast)
Mez (Knockback) (-7 Total)+Knockback (Mag -3) (From Imperial Might in Explosive Blast)+Knockback (Mag -4) (From Karma: Knockback Protection in Farsight)
Mez (Knockup) (-7 Total)+Knockup (Mag -3) (From Imperial Might in Explosive Blast)+Knockup (Mag -4) (From Karma: Knockback Protection in Farsight)
MezResist(All) (53.75% Total)+10% MezResist(All) (From Superior Command of the Mastermind in Call Genin)+10% MezResist(All) (From Soulbound Allegiance in Oni)+10% MezResist(All) (From Unbreakable Constraint in Time Stop)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Reactive Defenses in Weave)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Pacing of the Turtle in Nano Net)+3.75% MezResist(All) (From Unbreakable Guard in Temp Invulnerability)+2.5% MezResist(All) (From Reactive Defenses in Weave)
MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)
Recovery (14.5% Total)+4% (0.07 End/sec) Recovery (From Superior Mark of Supremacy in Call Jounin)+4% (0.07 End/sec) Recovery (From Unbreakable Constraint in Time Stop)+2.5% (0.04 End/sec) Recovery (From Miracle in Temporal Selection)+2.5% (0.04 End/sec) Recovery (From Miracle in Force Barrier)+1.5% (0.03 End/sec) Recovery (From Liberty's Belt in Tough)
Regeneration (178% Total / 9.08 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+16% (0.54 HP/sec) Regeneration (From Soulbound Allegiance in Oni)+12% (0.4 HP/sec) Regeneration (From Numina's Convalesence in Chrono Shift)
S/L Resistance (46.75% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)+1.5% S/L Resistance (From Reactive Defenses in Weave)
Fire/Cold Resistance (55% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+6% Fire/Cold Resistance (From Unbreakable Constraint in Time Stop)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses in Weave)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)
Energy/Negative Resistance (45.25% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Temp Invulnerability)
Resistance (Toxic) (57.25% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+6% Resistance(Toxic) (From Superior Command of the Mastermind in Call Genin)+6% Resistance(Toxic) (From Soulbound Allegiance in Oni)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% Resistance(Toxic) (From Pacing of the Turtle in Nano Net)
Resistance (Psionic) (62.25% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Call Jounin)+10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Call Jounin)+10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Oni)+6% Resistance(Psionic) (From Superior Command of the Mastermind in Call Genin)+6% Resistance(Psionic) (From Soulbound Allegiance in Oni)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Stealth)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Temp Invulnerability)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Weave)+2.25% Resistance(Psionic) (From Pacing of the Turtle in Nano Net)
SpeedFlying (25.5% Total)+10.5% SpeedFlying (From Synapse's Agility in Jetpack)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedFlying (From Imperial Might in Explosive Blast)
SpeedJumping (25.5% Total)+10.5% SpeedJumping (From Synapse's Agility in Jetpack)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedJumping (From Imperial Might in Explosive Blast)
SpeedRunning (25.5% Total)+10.5% SpeedRunning (From Synapse's Agility in Jetpack)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Farsight)+7.5% SpeedRunning (From Imperial Might in Explosive Blast)