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My stalker build,pve and trials Psi-melee/electric armor

Started by mercury rising, Sep 12, 2024, 03:52 PM

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mercury rising

Merc Soulblade incarnate - Hero Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: Psionic MeleeSecondary powerset: Electric ArmorPool powerset (#1): LeapingPool powerset (#2): LeadershipPool powerset (#3): FightingPool powerset (#4): FlightEpic powerset: Body Mastery

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Powers taken:

Level 1: Psi Blade
A: Superior Stalker's Guile: Recharge/Chance to Hide3: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge3: Superior Stalker's Guile: Damage/Endurance/Recharge5: Superior Stalker's Guile: Accuracy/Damage/Recharge5: Superior Stalker's Guile: Damage/Recharge7: Superior Stalker's Guile: Accuracy/Damage

Level 1: Hide
A: Reactive Defenses: Scaling Resist Damage7: Reactive Defenses: Defense9: Shield Wall: +Res (Teleportation), +5% Res (All)9: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 2: Telekinetic Blow
A: Superior Vampire's Bite: Recharge/Chance to Heal11: Superior Vampire's Bite: Accuracy/Damage/Endurance11: Superior Vampire's Bite: Accuracy/Damage/Endurance/Recharge13: Superior Vampire's Bite: Accuracy/Damage/Recharge13: Superior Vampire's Bite: Damage/Endurance21: Superior Vampire's Bite: Accuracy/Damage

Level 4: Charged Armor
A: Unbreakable Guard: +Max HP36: Unbreakable Guard: Resistance/Endurance/RechargeTime36: Unbreakable Guard: RechargeTime/Resistance36: Unbreakable Guard: Endurance/RechargeTime37: Unbreakable Guard: Resistance/Endurance37: Unbreakable Guard: Resistance

Level 6: Assassin's Psi Blade
A: Superior Assassin's Mark: RechargeTime/Rchg Build Up25: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime25: Superior Assassin's Mark: Damage/Endurance/RechargeTime27: Superior Assassin's Mark: Accuracy/Damage/RechargeTime27: Superior Assassin's Mark: Damage/RechargeTime29: Superior Assassin's Mark: Accuracy/Damage

Level 8: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 10: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense/Endurance

Level 12: Kick
A: Force Feedback: Chance for +Recharge

Level 14: Tough
A: Impervium Armor: Psionic Resistance15: Impervium Armor: Resistance15: Impervium Armor: Resistance/Endurance/Recharge17: Impervium Armor: Resistance/Recharge19: Impervium Armor: Resistance/Endurance

Level 16: Grounded
A: Steadfast Protection: Resistance/+Def 3%17: Gladiator's Armor: TP Protection +3% Def (All)

Level 18: Boggle
A: Coercive Persuasion : Contagious Confusion21: Coercive Persuasion : Accuracy/Recharge23: Coercive Persuasion : Accuracy/Confused/Recharge23: Coercive Persuasion : Confused/Recharge

Level 20: Lightning Reflexes
A: Invention: Run Speed

Level 22: Conductive Shield
A: Aegis: Psionic/Status Resistance43: Aegis: Resistance45: Aegis: Resistance/Endurance/Recharge45: Aegis: Endurance/Recharge46: Aegis: Resistance/Recharge46: Aegis: Resistance/Endurance

Level 24: Static Shield
A: Impervium Armor: Psionic Resistance40: Impervium Armor: Resistance40: Impervium Armor: Resistance/Endurance/Recharge42: Impervium Armor: Endurance/Recharge43: Impervium Armor: Resistance/Recharge43: Impervium Armor: Resistance/Endurance

Level 26: Greater Psi Blade
A: Hecatomb: Chance of Damage(Negative)29: Hecatomb: Damage/Endurance31: Hecatomb: Accuracy/Recharge31: Hecatomb: Accuracy/Damage/Recharge31: Hecatomb: Damage/Recharge34: Hecatomb: Damage

Level 28: Energize
A: Preventive Medicine: Heal/RechargeTime/Endurance46: Preventive Medicine: Heal/RechargeTime48: Preventive Medicine: Endurance/RechargeTime48: Preventive Medicine: Heal/Endurance50: Preventive Medicine: Heal

Level 30: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Gift of the Ancients: Run Speed, Fly Speed, Jump Speed +10.5%

Level 32: Mass Levitate
A: Armageddon: Chance for Fire Damage33: Armageddon: Damage/Endurance33: Armageddon: Accuracy/Recharge33: Armageddon: Accuracy/Damage/Recharge34: Armageddon: Damage/Recharge34: Armageddon: Damage

Level 35: Superior Conditioning
A: Invention: Endurance Modification37: Invention: Endurance Modification

Level 38: Power Sink
A: Invention: Endurance Modification39: Invention: Recharge Reduction

Level 41: Physical Perfection
A: Invention: Endurance Modification42: Invention: Endurance Modification42: Performance Shifter: Chance for +End

Level 44: Focused Accuracy
A: Adjusted Targeting: Recharge45: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 47: Concentration
A: Gaussian's Synchronized Fire-Control: Chance for Build Up48: Invention: Recharge Reduction

Level 49: Laser Beam Eyes
A: Achilles' Heel: Defense Debuff/Recharge50: Achilles' Heel: Chance for Res Debuff


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Inherents:

Level 1: Brawl
(Empty)

Level 1: Sprint
A: Invention: Endurance Reduction40: Invention: Run Speed

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Run Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Panacea: +Hit Points/Endurance8: Preventive Medicine: Chance for +Absorb16: Numina's Convalesence: +Regeneration/+Recovery39: Miracle: +Recovery

Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification39: Performance Shifter: Chance for +End

Level 4: Ninja Run


Level 1: Assassination



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Accolades:

Portal Jockey


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Incarnates:

Musculature Core ParagonVorpal Core JudgementAssault Core EmbodimentSpectral Total Radial ConversionSeers Total Core Improved AllyClarion Partial Core Invocation
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Stats Breakdown:

- Defense -

Smashing: 30.58%Lethal: 30.58%Fire: 31.2%Cold: 31.2%Energy: 24.01%Negative: 24.01%Psionic: 19.82%Melee: 29.64%Ranged: 24.01%AoE: 81.39%
- Resistance -

Smashing: 75%Lethal: 75%Fire: 75%Cold: 75%Energy: 75%Negative: 48.36%Toxic: 32.75%Psionic: 75%
- HP & Endurance -

Regeneration: 411.44%Max HP: 1413.33 | End Recovery: 4.46/sEnd Use: 1.52/s End. (Net gain: 2.94/s)Max End: 122.27
- Movement -

Run Speed: 48.52 mphJump Speed: 42.42 mphJump Height: 22.2 ftFly Speed: 0 mph
- Stealth & Perception -

Stealth (PvE): 150 ftStealth (PvP): 500 ftPerception: 800 ft
- Misc -

Haste: 300%ToHit: 65.64%Accuracy: 80%Damage: 285.5%End Rdx: 65.85%Threat: 200
- Status Protection -

Held: 40.38Stunned: 40.38Sleep: 40.38Immobilized: 46.38Knockback: 27.46Repel: 0Confused: 30Terrorized: 30Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 122.5%Stunned: 122.5%Sleep: 183.05%Immobilized: 183.05%Knockback: 0%Repel: 100%Confused: 122.5%Terrorized: 122.5%Taunt: 50%Placate: 50%Teleport: 200%
- Debuff Resistance -

Defense: 0%Endurance: 100%Recovery: 100%PerceptionRadius: 60%ToHit: 69.2%RechargeTime: 40%SpeedRunning: 40%Regeneration: 0%

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Set Effects Breakdown

Superior Stalker's Guile
(Psi Blade)
+15% Enhancement(Accuracy)5% Defense(Smashing,Lethal), 2.5% Defense(Melee)4% DamageBuff(All)+10% Enhancement(RechargeTime)6% Resistance(Smashing,Lethal), 10% Status Resistance
Reactive Defenses
(Hide)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance3% Resistance(All)
Shield Wall
(Hide)
5%  Resistance(All)
Luck of the Gambler
(Hide)
+7.5% Enhancement(RechargeTime)
Superior Vampire's Bite
(Telekinetic Blow)
6% Resistance(Energy,Negative), 10% Status Resistance36.14 HP (3%) HitPoints3.6% Max End16% (0.8 HP/sec) Regeneration+10% Enhancement(RechargeTime)
Unbreakable Guard
(Charged Armor)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance5.25% Resistance(Fire,Cold), 8.75% Status Resistance90.36 HP (7.5%) HitPoints
Superior Assassin's Mark
(Assassin's Psi Blade)
4% (0.07 End/sec) Recovery+15% Enhancement(Accuracy)5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)4% DamageBuff(All)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
10% (0.5 HP/sec) Regeneration+7.5% Enhancement(RechargeTime)
Impervium Armor
(Tough)
2.5% (0.04 End/sec) Recovery1.88% Defense(Psionic)2.25% Max End3.75% Resistance(Fire,Cold), 6.25% Status Resistance6% Resistance(Psionic)
Steadfast Protection
(Grounded)
3% Defense(All)
Gladiator's Armor
(Grounded)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Coercive Persuasion
(Boggle)
4% (0.07 End/sec) Recovery+4% Enhancement(Confused)4% DamageBuff(All)
Aegis
(Conductive Shield)
7.5% Movement Speed3.13% Defense(Fire,Cold), 1.56% Defense(AoE)3% Resistance(Smashing,Lethal), 5% Status Resistance3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance5% Resistance(Psionic)
Impervium Armor
(Static Shield)
2.5% (0.04 End/sec) Recovery1.88% Defense(Psionic)2.25% Max End3.75% Resistance(Fire,Cold), 6.25% Status Resistance4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance6% Resistance(Psionic)
Hecatomb
(Greater Psi Blade)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance
Preventive Medicine
(Energize)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance22.59 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)
Luck of the Gambler
(Weave)
+7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Weave)
10.5% SpeedRunning, 10.5% SpeedFlying, 10.5% SpeedJumping
Armageddon
(Mass Levitate)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)6% Resistance(Toxic,Psionic), 10% Status Resistance
Adjusted Targeting
(Focused Accuracy)
2% DamageBuff(All)
Achilles' Heel
(Laser Beam Eyes)
1.5% DamageBuff(All)
Preventive Medicine
(Health)
GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine


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Set Buffs Totals

Damage(All) (15.5% Total)+4% Damage(All) (From Superior Stalker's Guile in Psi Blade)+4% Damage(All) (From Superior Assassin's Mark in Assassin's Psi Blade)+4% Damage(All) (From Coercive Persuasion  in Boggle)+2% Damage(All) (From Adjusted Targeting in Focused Accuracy)+1.5% Damage(All) (From Achilles' Heel in Laser Beam Eyes)

S/L Defense (12.56% Total)+5% S/L Defense (From Superior Stalker's Guile in Psi Blade)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)+1.56% S/L Defense (From Unbreakable Guard in Charged Armor)

Fire/Cold Defense (13.19% Total)+3.13% Fire/Cold Defense (From Aegis in Conductive Shield)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)+2.5% Fire/Cold Defense (From Superior Assassin's Mark in Assassin's Psi Blade)+1.56% Fire/Cold Defense (From Aegis in Conductive Shield)

Energy/Negative Defense (6% Total)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)

Defense (Psionic) (9.75% Total)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)+1.88% Defense(Psionic) (From Impervium Armor in Tough)+1.88% Defense(Psionic) (From Impervium Armor in Static Shield)

Defense (Melee) (11.63% Total)+3.13% Defense(Melee) (From Unbreakable Guard in Charged Armor)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)+2.5% Defense(Melee) (From Superior Stalker's Guile in Psi Blade)

Defense (Ranged) (6% Total)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)

Defense (AoE) (15.69% Total)+5% Defense(AoE) (From Superior Assassin's Mark in Assassin's Psi Blade)+3.13% Defense(AoE) (From Aegis in Conductive Shield)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Grounded)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)+1.56% Defense(AoE) (From Aegis in Conductive Shield)

Max Endurance (8.1% Total)+3.6% Max Endurance (From Superior Vampire's Bite in Telekinetic Blow)+2.25% Max Endurance (From Impervium Armor in Tough)+2.25% Max Endurance (From Impervium Armor in Static Shield)

Enhancement (Accuracy) (60% Total)+15% Enhancement(Accuracy) (From Superior Stalker's Guile in Psi Blade)+15% Enhancement(Accuracy) (From Superior Assassin's Mark in Assassin's Psi Blade)+15% Enhancement(Accuracy) (From Hecatomb in Greater Psi Blade)+15% Enhancement(Accuracy) (From Armageddon in Mass Levitate)

Enhancement (EnduranceDiscount) (6.25% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Energize)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Charged Armor)

Enhancement (RechargeTime) (80% Total)+10% Enhancement(RechargeTime) (From Superior Stalker's Guile in Psi Blade)+10% Enhancement(RechargeTime) (From Superior Vampire's Bite in Telekinetic Blow)+10% Enhancement(RechargeTime) (From Superior Assassin's Mark in Assassin's Psi Blade)+10% Enhancement(RechargeTime) (From Hecatomb in Greater Psi Blade)+10% Enhancement(RechargeTime) (From Armageddon in Mass Levitate)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hide)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Combat Jumping)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Weave)

Enhancement (Confused) (Mez) (4% Total)+4% Enhancement(Confused) (From Coercive Persuasion  in Boggle)

HitPoints (149.09 HP Total / 12.38% of Base HP)+90.36 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Charged Armor)+36.14 HP (3%) HitPoints (From Superior Vampire's Bite in Telekinetic Blow)+22.59 HP (1.88%) HitPoints (From Preventive Medicine in Energize)

JumpHeight (7.5% Total)+7.5% JumpHeight (From Aegis in Conductive Shield)

MezResist(All) (122.5% Total)+10% MezResist(All) (From Superior Stalker's Guile in Psi Blade)+10% MezResist(All) (From Hecatomb in Greater Psi Blade)+10% MezResist(All) (From Hecatomb in Greater Psi Blade)+10% MezResist(All) (From Armageddon in Mass Levitate)+10% MezResist(All) (From Armageddon in Mass Levitate)+10% MezResist(All) (From Superior Vampire's Bite in Telekinetic Blow)+8.75% MezResist(All) (From Unbreakable Guard in Charged Armor)+7.5% MezResist(All) (From Impervium Armor in Static Shield)+7.5% MezResist(All) (From Aegis in Conductive Shield)+6.25% MezResist(All) (From Impervium Armor in Tough)+6.25% MezResist(All) (From Impervium Armor in Static Shield)+6.25% MezResist(All) (From Unbreakable Guard in Charged Armor)+5% MezResist(All) (From Aegis in Conductive Shield)+5% MezResist(All) (From Preventive Medicine in Energize)+3.75% MezResist(All) (From Unbreakable Guard in Charged Armor)+3.75% MezResist(All) (From Preventive Medicine in Energize)+2.5% MezResist(All) (From Reactive Defenses in Hide)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Grounded)

Recovery (21% Total)+4% (0.07 End/sec) Recovery (From Superior Assassin's Mark in Assassin's Psi Blade)+4% (0.07 End/sec) Recovery (From Coercive Persuasion  in Boggle)+4% (0.07 End/sec) Recovery (From Hecatomb in Greater Psi Blade)+4% (0.07 End/sec) Recovery (From Armageddon in Mass Levitate)+2.5% (0.04 End/sec) Recovery (From Impervium Armor in Tough)+2.5% (0.04 End/sec) Recovery (From Impervium Armor in Static Shield)

Regeneration (26% Total / 24.23 HP/s)+16% (0.8 HP/sec) Regeneration (From Superior Vampire's Bite in Telekinetic Blow)+10% (0.5 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers)

S/L Resistance (20.75% Total)+6% S/L Resistance (From Superior Stalker's Guile in Psi Blade)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Hide)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Hide)+3% S/L Resistance (From Aegis in Conductive Shield)+2.25% S/L Resistance (From Preventive Medicine in Energize)+1.5% S/L Resistance (From Reactive Defenses in Hide)

Fire/Cold Resistance (35.75% Total)+6% Fire/Cold Resistance (From Hecatomb in Greater Psi Blade)+6% Fire/Cold Resistance (From Armageddon in Mass Levitate)+5.25% Fire/Cold Resistance (From Unbreakable Guard in Charged Armor)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Hide)+3.75% Fire/Cold Resistance (From Impervium Armor in Tough)+3.75% Fire/Cold Resistance (From Impervium Armor in Static Shield)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Hide)+3% Fire/Cold Resistance (From Preventive Medicine in Energize)

Energy/Negative Resistance (16.25% Total)+6% Energy/Negative Resistance (From Superior Vampire's Bite in Telekinetic Blow)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Hide)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Hide)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Charged Armor)

Resistance (Toxic) (32.75% Total)+6% Resistance(Toxic) (From Hecatomb in Greater Psi Blade)+6% Resistance(Toxic) (From Armageddon in Mass Levitate)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Hide)+4.5% Resistance(Toxic) (From Aegis in Conductive Shield)+4.5% Resistance(Toxic) (From Impervium Armor in Static Shield)+3.75% Resistance(Toxic) (From Unbreakable Guard in Charged Armor)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Hide)

Resistance (Psionic) (49.75% Total)+6% Resistance(Psionic) (From Impervium Armor: Psionic Resistance in Tough)+6% Resistance(Psionic) (From Impervium Armor: Psionic Resistance in Static Shield)+6% Resistance(Psionic) (From Hecatomb in Greater Psi Blade)+6% Resistance(Psionic) (From Armageddon in Mass Levitate)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Hide)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Conductive Shield)+4.5% Resistance(Psionic) (From Aegis in Conductive Shield)+4.5% Resistance(Psionic) (From Impervium Armor in Static Shield)+3.75% Resistance(Psionic) (From Unbreakable Guard in Charged Armor)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Hide)

SpeedFlying (18% Total)+10.5% SpeedFlying (From Gift of the Ancients: Run Speed, Fly Speed, Jump Speed +10.5% in Weave)+7.5% SpeedFlying (From Aegis in Conductive Shield)

SpeedJumping (18% Total)+10.5% SpeedJumping (From Gift of the Ancients: Run Speed, Fly Speed, Jump Speed +10.5% in Weave)+7.5% SpeedJumping (From Aegis in Conductive Shield)

SpeedRunning (18% Total)+10.5% SpeedRunning (From Gift of the Ancients: Run Speed, Fly Speed, Jump Speed +10.5% in Weave)+7.5% SpeedRunning (From Aegis in Conductive Shield)