Most people will ask why have another build for secret master? Very simply you get to play old school where hamidon enhancements, purple enhancements and certain procs are your only edge starting. Set enhancements have no effect, no temp or incarnate powers, no inspirations can be used and lastly zero defeats for the whole team and the enemies are buffed. Rebirth's version of hardmode. After you have completed a few there are some sets that have set bonuses that will work in challenge mode but that's all. Certain procs dont work like force feedback chance for recharge,no buildup powers except Soul bound allegiance pet build up. globals dont function like luck of the gambler,aegis psi,unbreakable 7.5 hp. Pancea chance for hp works,per shifter chance for end and damage procs.This is my blaster build that i use in secret master, hopefully gain some insight if you want to give secret master a try. At the very least make sure your end recovery is good without set bonuses and play as a team because everyone peeling off usually leads to death. Have a plan and follow your tank.
merc falcon's smo update - Villain Blaster
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: Beam RifleSecondary powerset: DevicesPool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): LeapingAncillary powerset: Mace Mastery
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Powers taken:
Level 1: Charged Shot
A: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown5: Imperial Might: Knockback/Accuracy/Endurance7: Imperial Might: Recharge/Endurance7: Imperial Might: Knockback/Recharge9: Imperial Might: Knockback/Endurance9: Imperial Might: Knockback/Accuracy
Level 1: Web Grenade
A: Forced Indoctrination: Control Duration/Damage11: Forced Indoctrination: Accuracy/Recharge/Endurance11: Forced Indoctrination: Accuracy/Control Duration/Damage/Recharge13: Forced Indoctrination: Chance of Damage(Psionic)
Level 2: Cutting Beam
A: Centriole Exposure3: Invention: Range3: Achilles' Heel: Chance for Res Debuff5: Annihilation: Chance for Res Debuff
Level 4: Fly
A: Invention: Flight Speed
Level 6: Disintegrate
A: Centriole Exposure13: Centriole Exposure15: Centriole Exposure15: Invention: Recharge Reduction34: Invention: Range37: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
Level 8: Hover
A: Invention: Flight Speed
Level 10: Targeting Drone
A: Invention: Endurance Reduction
Level 12: Lancer Shot
A: Centriole Exposure46: Centriole Exposure46: Centriole Exposure48: Invention: Range48: Invention: Recharge Reduction48: Devastation: Chance of Hold
Level 14: Kick
(Empty)
Level 16: Tough
A: Liberty's Belt: Resistance/Global Damage Bonus17: Liberty's Belt: Resistance17: Liberty's Belt: Resistance/Endurance/Recharge19: Liberty's Belt: Endurance/Recharge19: Liberty's Belt: Resistance/Recharge21: Liberty's Belt: Resistance/Endurance
Level 18: Penetrating Ray
A: Centriole Exposure21: Centriole Exposure23: Centriole Exposure23: Apocalypse: Chance of Damage(Negative)25: Invention: Recharge Reduction25: Invention: Range
Level 20: Field Operative
A: Golgi Exposure27: Golgi Exposure27: Invention: Endurance Modification29: Invention: Endurance Modification29: Invention: Endurance Modification31: Invention: Defense Buff
Level 22: Aerobatics
A: Invention: Defense Buff37: Invention: Defense Buff40: Invention: Defense Buff40: Invention: Defense Buff40: Invention: Defense Buff42: Invention: Endurance Reduction
Level 24: Maneuvers
A: Invention: Defense Buff43: Invention: Defense Buff43: Invention: Defense Buff
Level 26: Piercing Beam
A: Centriole Exposure43: Centriole Exposure45: Centriole Exposure45: Invention: Recharge Reduction45: Invention: Range46: Annihilation: Chance for Res Debuff
Level 28: Tactics
A: Invention: Endurance Reduction
Level 30: Victory Rush
A: Invention: Endurance Reduction31: Invention: Range31: Invention: Endurance Modification
Level 32: Overcharge
A: Centriole Exposure33: Centriole Exposure33: Centriole Exposure33: Invention: Range34: Invention: Recharge Reduction34: Ragnarok: Chance for Knockdown
Level 35: Scorpion Shield
A: Invention: Defense Buff36: Invention: Defense Buff36: Invention: Defense Buff36: Invention: Defense Buff37: Invention: Defense Buff50: Invention: Defense Buff
Level 38: Gun Drone
A: Nucleolus Exposure39: Invention: Endurance Reduction39: Invention: Recharge Reduction39: Invention: Recharge Reduction
Level 41: Aim
A: Invention: Recharge Reduction42: Invention: Recharge Reduction42: Invention: Recharge Reduction
Level 44: Assault
A: Invention: Endurance Reduction
Level 47: Smoke Grenade
A: Superior Witchcraft: Chance for Res Debuff
Level 49: Combat Jumping
A: Invention: Defense Buff50: Invention: Defense Buff
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Inherents:
Level 1: Defiance
Level 1: Brawl
(Empty)
Level 1: Sprint
A: Invention: Run Speed
Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance
Level 2: Swift
A: Invention: Flight Speed
Level 2: Hurdle
A: Invention: Jumping
Level 2: Health
A: Invention: Healing8: Invention: Healing16: Panacea: +Hit Points/Endurance
Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification50: Performance Shifter: Chance for +End
Level 1: Disintegrating
Level 22: Afterburner
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Accolades:
Born In BattleElusive MindHigh Pain ThresholdMarshal
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Stats Breakdown:
- Defense -
Smashing: 36.74%Lethal: 36.74%Fire: 18.89%Cold: 18.89%Energy: 30.79%Negative: 18.89%Psionic: 43.89%Melee: 18.89%Ranged: 18.89%AoE: 18.89%
- Resistance -
Smashing: 16.79%Lethal: 16.79%Fire: 0%Cold: 0%Energy: 0%Negative: 0%Toxic: 16.75%Psionic: 12%
- HP & Endurance -
Regeneration: 473.25%Max HP: 1385.71 | End Recovery: 4.81/sEnd Use: 3.01/s End. (Net gain: 1.8/s)Max End: 111.8
- Movement -
Run Speed: 37.76 mphJump Speed: 40.92 mphJump Height: 22.2 ftFly Speed: 58.64 mph
- Stealth & Perception -
Stealth (PvE): 35 ftStealth (PvP): 389 ftPerception: 1042.2 ft
- Misc -
Haste: 106.25%ToHit: 78.5%Accuracy: 18%Damage: 181%End Rdx: 2.5%Threat: 100
- Status Protection -
Held: 2Stunned: 0Sleep: 0Immobilized: 9.3Knockback: 11.33Repel: 0Confused: 3.74Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -
Held: 10.8%Stunned: 7.5%Sleep: 55.94%Immobilized: 7.5%Knockback: 0%Repel: 0%Confused: 49.89%Terrorized: 49.89%Taunt: 42.39%Placate: 42.39%Teleport: 0%
- Debuff Resistance -
Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 96.33%ToHit: 55.36%RechargeTime: 0%SpeedRunning: 0%Regeneration: 0%
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Set Effects Breakdown
Imperial Might
(Charged Shot)
7.5% Movement SpeedKnockback Protection (Mag 3)+9% Enhancement(Accuracy)3% DamageBuff(All)
Forced Indoctrination
(Web Grenade)
1.8% Max End2.5% DamageBuff(All)+6% Enhancement(Immobilized), 3.3% MezResist(Held), +3.3% Enhancement(Terrorized), +3% Enhancement(Confused), +3% Enhancement(Held), +3% Enhancement(Stunned)
Liberty's Belt
(Tough)
1.5% (0.03 End/sec) Recovery2.5% DamageBuff(All)+9% Enhancement(Accuracy)+6.25% Enhancement(RechargeTime)4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance
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Set Buffs Totals
Damage(All) (8% Total)+3% Damage(All) (From Imperial Might in Charged Shot)+2.5% Damage(All) (From Forced Indoctrination in Web Grenade)+2.5% Damage(All) (From Liberty's Belt in Tough)
Max Endurance (1.8% Total)+1.8% Max Endurance (From Forced Indoctrination in Web Grenade)
Enhancement (Accuracy) (18% Total)+9% Enhancement(Accuracy) (From Imperial Might in Charged Shot)+9% Enhancement(Accuracy) (From Liberty's Belt in Tough)
Enhancement (RechargeTime) (6.25% Total)+6.25% Enhancement(RechargeTime) (From Liberty's Belt in Tough)
Enhancement (Confused) (Mez) (3% Total)+3% Enhancement(Confused) (From Forced Indoctrination in Web Grenade)
Enhancement (Held) (Mez) (3% Total)+3% Enhancement(Held) (From Forced Indoctrination in Web Grenade)
Enhancement (Immobilized) (Mez) (12% Total)+6% Enhancement(Immobilized) (From Forced Indoctrination in Web Grenade)+6% Enhancement(Immobilized) (From Forced Indoctrination in Web Grenade)
Enhancement (Stunned) (Mez) (3% Total)+3% Enhancement(Stunned) (From Forced Indoctrination in Web Grenade)
Enhancement (Terrorized) (Mez) (3.3% Total)+3.3% Enhancement(Terrorized) (From Forced Indoctrination in Web Grenade)
JumpHeight (7.5% Total)+7.5% JumpHeight (From Imperial Might in Charged Shot)
Mez (Knockback) (-3 Total)+Knockback (Mag -3) (From Imperial Might in Charged Shot)
Mez (Knockup) (-3 Total)+Knockup (Mag -3) (From Imperial Might in Charged Shot)
MezResist(All) (7.5% Total)+7.5% MezResist(All) (From Liberty's Belt in Tough)
Recovery (1.5% Total)+1.5% (0.03 End/sec) Recovery (From Liberty's Belt in Tough)
Resistance (Toxic) (4.5% Total)+4.5% Resistance(Toxic) (From Liberty's Belt in Tough)
Resistance (Psionic) (4.5% Total)+4.5% Resistance(Psionic) (From Liberty's Belt in Tough)
SpeedFlying (7.5% Total)+7.5% SpeedFlying (From Imperial Might in Charged Shot)
SpeedJumping (7.5% Total)+7.5% SpeedJumping (From Imperial Might in Charged Shot)
SpeedRunning (7.5% Total)+7.5% SpeedRunning (From Imperial Might in Charged Shot)