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Mercury Falcon, beam rifle/devices blaster Secret master build

Started by mercury rising, Sep 14, 2024, 02:01 AM

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mercury rising

Most people will ask why have another build for secret master? Very simply you get to play old school where hamidon enhancements, purple enhancements and certain procs are your only edge starting. Set enhancements have no effect, no temp or incarnate powers, no inspirations can be used and lastly zero defeats for the whole team and the enemies are buffed. Rebirth's version of hardmode. After you have completed a few there are some sets that have set bonuses that will work in challenge mode but that's all. Certain procs dont work like force feedback chance for recharge,no buildup powers except Soul bound allegiance pet build up. globals dont function like luck of the gambler,aegis psi,unbreakable 7.5 hp. Pancea chance for hp works,per shifter chance for end and damage procs.This is my blaster build that i use in secret master, hopefully gain some insight if you want to give secret master a try. At the very least make sure your end recovery is good without set bonuses and play as a team because everyone peeling off usually leads to death. Have a plan and follow your tank.
merc falcon's smo update - Villain Blaster
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: Beam RifleSecondary powerset: DevicesPool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): LeadershipPool powerset (#4): LeapingAncillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Charged Shot
A: Imperial Might: Recharge/Chance for Knockdown/Knockback to Knockdown5: Imperial Might: Knockback/Accuracy/Endurance7: Imperial Might: Recharge/Endurance7: Imperial Might: Knockback/Recharge9: Imperial Might: Knockback/Endurance9: Imperial Might: Knockback/Accuracy

Level 1: Web Grenade
A: Forced Indoctrination: Control Duration/Damage11: Forced Indoctrination: Accuracy/Recharge/Endurance11: Forced Indoctrination: Accuracy/Control Duration/Damage/Recharge13: Forced Indoctrination: Chance of Damage(Psionic)

Level 2: Cutting Beam
A: Centriole Exposure3: Invention: Range3: Achilles' Heel: Chance for Res Debuff5: Annihilation: Chance for Res Debuff

Level 4: Fly
A: Invention: Flight Speed

Level 6: Disintegrate
A: Centriole Exposure13: Centriole Exposure15: Centriole Exposure15: Invention: Recharge Reduction34: Invention: Range37: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge

Level 8: Hover
A: Invention: Flight Speed

Level 10: Targeting Drone
A: Invention: Endurance Reduction

Level 12: Lancer Shot
A: Centriole Exposure46: Centriole Exposure46: Centriole Exposure48: Invention: Range48: Invention: Recharge Reduction48: Devastation: Chance of Hold

Level 14: Kick
(Empty)

Level 16: Tough
A: Liberty's Belt: Resistance/Global Damage Bonus17: Liberty's Belt: Resistance17: Liberty's Belt: Resistance/Endurance/Recharge19: Liberty's Belt: Endurance/Recharge19: Liberty's Belt: Resistance/Recharge21: Liberty's Belt: Resistance/Endurance

Level 18: Penetrating Ray
A: Centriole Exposure21: Centriole Exposure23: Centriole Exposure23: Apocalypse: Chance of Damage(Negative)25: Invention: Recharge Reduction25: Invention: Range

Level 20: Field Operative
A: Golgi Exposure27: Golgi Exposure27: Invention: Endurance Modification29: Invention: Endurance Modification29: Invention: Endurance Modification31: Invention: Defense Buff

Level 22: Aerobatics
A: Invention: Defense Buff37: Invention: Defense Buff40: Invention: Defense Buff40: Invention: Defense Buff40: Invention: Defense Buff42: Invention: Endurance Reduction

Level 24: Maneuvers
A: Invention: Defense Buff43: Invention: Defense Buff43: Invention: Defense Buff

Level 26: Piercing Beam
A: Centriole Exposure43: Centriole Exposure45: Centriole Exposure45: Invention: Recharge Reduction45: Invention: Range46: Annihilation: Chance for Res Debuff

Level 28: Tactics
A: Invention: Endurance Reduction

Level 30: Victory Rush
A: Invention: Endurance Reduction31: Invention: Range31: Invention: Endurance Modification

Level 32: Overcharge
A: Centriole Exposure33: Centriole Exposure33: Centriole Exposure33: Invention: Range34: Invention: Recharge Reduction34: Ragnarok: Chance for Knockdown

Level 35: Scorpion Shield
A: Invention: Defense Buff36: Invention: Defense Buff36: Invention: Defense Buff36: Invention: Defense Buff37: Invention: Defense Buff50: Invention: Defense Buff

Level 38: Gun Drone
A: Nucleolus Exposure39: Invention: Endurance Reduction39: Invention: Recharge Reduction39: Invention: Recharge Reduction

Level 41: Aim
A: Invention: Recharge Reduction42: Invention: Recharge Reduction42: Invention: Recharge Reduction

Level 44: Assault
A: Invention: Endurance Reduction

Level 47: Smoke Grenade
A: Superior Witchcraft: Chance for Res Debuff

Level 49: Combat Jumping
A: Invention: Defense Buff50: Invention: Defense Buff


──────────────────────────────

Inherents:

Level 1: Defiance


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Invention: Run Speed

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Flight Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Invention: Healing8: Invention: Healing16: Panacea: +Hit Points/Endurance

Level 2: Stamina
A: Invention: Endurance Modification12: Invention: Endurance Modification22: Invention: Endurance Modification50: Performance Shifter: Chance for +End

Level 1: Disintegrating


Level 22: Afterburner



──────────────────────────────
Accolades:

Born In BattleElusive MindHigh Pain ThresholdMarshal


──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 36.74%Lethal: 36.74%Fire: 18.89%Cold: 18.89%Energy: 30.79%Negative: 18.89%Psionic: 43.89%Melee: 18.89%Ranged: 18.89%AoE: 18.89%
- Resistance -

Smashing: 16.79%Lethal: 16.79%Fire: 0%Cold: 0%Energy: 0%Negative: 0%Toxic: 16.75%Psionic: 12%
- HP & Endurance -

Regeneration: 473.25%Max HP: 1385.71 | End Recovery: 4.81/sEnd Use: 3.01/s End. (Net gain: 1.8/s)Max End: 111.8
- Movement -

Run Speed: 37.76 mphJump Speed: 40.92 mphJump Height: 22.2 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 35 ftStealth (PvP): 389 ftPerception: 1042.2 ft
- Misc -

Haste: 106.25%ToHit: 78.5%Accuracy: 18%Damage: 181%End Rdx: 2.5%Threat: 100
- Status Protection -

Held: 2Stunned: 0Sleep: 0Immobilized: 9.3Knockback: 11.33Repel: 0Confused: 3.74Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 10.8%Stunned: 7.5%Sleep: 55.94%Immobilized: 7.5%Knockback: 0%Repel: 0%Confused: 49.89%Terrorized: 49.89%Taunt: 42.39%Placate: 42.39%Teleport: 0%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 96.33%ToHit: 55.36%RechargeTime: 0%SpeedRunning: 0%Regeneration: 0%

──────────────────────────────

Set Effects Breakdown

Imperial Might
(Charged Shot)
7.5% Movement SpeedKnockback Protection (Mag 3)+9% Enhancement(Accuracy)3% DamageBuff(All)
Forced Indoctrination
(Web Grenade)
1.8% Max End2.5% DamageBuff(All)+6% Enhancement(Immobilized), 3.3% MezResist(Held), +3.3% Enhancement(Terrorized), +3% Enhancement(Confused), +3% Enhancement(Held), +3% Enhancement(Stunned)
Liberty's Belt
(Tough)
1.5% (0.03 End/sec) Recovery2.5% DamageBuff(All)+9% Enhancement(Accuracy)+6.25% Enhancement(RechargeTime)4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance


──────────────────────────────

Set Buffs Totals

Damage(All) (8% Total)+3% Damage(All) (From Imperial Might in Charged Shot)+2.5% Damage(All) (From Forced Indoctrination in Web Grenade)+2.5% Damage(All) (From Liberty's Belt in Tough)

Max Endurance (1.8% Total)+1.8% Max Endurance (From Forced Indoctrination in Web Grenade)

Enhancement (Accuracy) (18% Total)+9% Enhancement(Accuracy) (From Imperial Might in Charged Shot)+9% Enhancement(Accuracy) (From Liberty's Belt in Tough)

Enhancement (RechargeTime) (6.25% Total)+6.25% Enhancement(RechargeTime) (From Liberty's Belt in Tough)

Enhancement (Confused) (Mez) (3% Total)+3% Enhancement(Confused) (From Forced Indoctrination in Web Grenade)

Enhancement (Held) (Mez) (3% Total)+3% Enhancement(Held) (From Forced Indoctrination in Web Grenade)

Enhancement (Immobilized) (Mez) (12% Total)+6% Enhancement(Immobilized) (From Forced Indoctrination in Web Grenade)+6% Enhancement(Immobilized) (From Forced Indoctrination in Web Grenade)

Enhancement (Stunned) (Mez) (3% Total)+3% Enhancement(Stunned) (From Forced Indoctrination in Web Grenade)

Enhancement (Terrorized) (Mez) (3.3% Total)+3.3% Enhancement(Terrorized) (From Forced Indoctrination in Web Grenade)

JumpHeight (7.5% Total)+7.5% JumpHeight (From Imperial Might in Charged Shot)

Mez (Knockback) (-3 Total)+Knockback (Mag -3) (From Imperial Might in Charged Shot)

Mez (Knockup) (-3 Total)+Knockup (Mag -3) (From Imperial Might in Charged Shot)

MezResist(All) (7.5% Total)+7.5% MezResist(All) (From Liberty's Belt in Tough)

Recovery (1.5% Total)+1.5% (0.03 End/sec) Recovery (From Liberty's Belt in Tough)

Resistance (Toxic) (4.5% Total)+4.5% Resistance(Toxic) (From Liberty's Belt in Tough)

Resistance (Psionic) (4.5% Total)+4.5% Resistance(Psionic) (From Liberty's Belt in Tough)

SpeedFlying (7.5% Total)+7.5% SpeedFlying (From Imperial Might in Charged Shot)

SpeedJumping (7.5% Total)+7.5% SpeedJumping (From Imperial Might in Charged Shot)

SpeedRunning (7.5% Total)+7.5% SpeedRunning (From Imperial Might in Charged Shot)


Redlynne

Quote from: mercury rising on Sep 14, 2024, 02:01 AMMost people will ask why have another build for secret master? Very simply you get to play old school where hamidon enhancements, purple enhancements and certain procs are your only edge starting. Set enhancements have no effect, no temp or incarnate powers, no inspirations can be used and lastly zero defeats for the whole team and the enemies are buffed. Rebirth's version of hardmode. After you have completed a few there are some sets that have set bonuses that will work in challenge mode but that's all. Certain procs dont work like force feedback chance for recharge,no buildup powers except Soul bound allegiance pet build up. globals dont function like luck of the gambler,aegis psi,unbreakable 7.5 hp. Pancea chance for hp works,per shifter chance for end and damage procs.This is my blaster build that i use in secret master, hopefully gain some insight if you want to give secret master a try. At the very least make sure your end recovery is good without set bonuses and play as a team because everyone peeling off usually leads to death. Have a plan and follow your tank.

I've had to ... abstain ... from most TFs (including Secret Master ones) simply due to the fact that my game client "works" in a rather rickety way.
There are some locations that will simply force a lethal crash to desktop by going there, rendering that character effectively "unrecoverable" until a GM moves them to a different location. The western HALF of Port Oakes is (currently) one of these NO GO zones for me, limiting my ability to level any Villains.

Hopefully the Mac OS update due to arrive this next week (GPTK 2.0!) will help solve a LOT of these issues for me, so I can start participating in a wider variety of content.
All of the Praetorian zones are "safe" for my game client, but a number of crucial locations in the Rogue Isles (Port Oakes being a BIG ONE) and Paragon City (Atlas Park, Talos, Midnighter Mansion interior to get to Cimerora and even Faultline being some notable problem areas that limit "free running" to various TF destinations) are potentially game crash hazardous for me at the moment.

But the whole Secret Master system is SUCH a throwback to the pre-Issue 9 days when it was ALL about SOs and there were no Set Bonuses becomes quite the serious build challenge. The shift in priorities and incentives is really stark.
Building for set bonuses is OUT!
Building with frankenslotting is IN!
Hello HAMI-Os!

So really cool of you to post this example of what happens building for Set Bonuses "isn't a thing" anymore.
Blast from the past throwback to yesteryear.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.