Quote from: mercury rising on Oct 15, 2024, 01:36 AMwith suppressive fire you are just maximizing the minimum , why not make a damaging power a proc monster that's where it sings like executioners shot perhaps or any of the others that have multiple options. Proc away if the power does damage but a power that has no damage?
I had been giving you the benefit of the doubt ... but this reply of yours proves that doing so is a waste of my time (and yours). So I'll make this simple.
You
DON'T GET IT.
Full stop.
Quote from: mercury rising on Oct 15, 2024, 01:36 AMwhy not make a damaging power a proc monster that's where it sings like executioners shot perhaps or any of the others that have multiple options.
If I put did a 5 slot Superior Winter's Bite + 1 slot Decimation Build Up proc slotting, what would be the proc chance for Decimation (1 PPM)?
- 1.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 11.29%
If I put the Decimation Build Up proc into Suppressive Fire and deliberately avoid slotting any recharge enhancement into the power, what would be the proc chance for Decimation (1 PPM)?
- 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 30,000))) = 35.83%
Hmmm ... 3.17x the proc chance per animation.
1 in 9 proc chance for Executioner's Shot versus 1 in 3 chance for Suppressive Fire.
Hmmm ... so hard to decided which is better.
Except, it isn't hard to decide at all.
With 67.5% global recharge, plus 20% recharge from 1x Siphon Speed ... a 20s recharge power like Suppressive Fire will recharge in 20/(1+0.675+0.2)=10.67 seconds. Obviously, "deeper" stacks of Siphon Speed will increase that recharge rate even further.
And just to Show My Work ... if a Force Feedback proc (or two) gets involved, that recharge time is going to drop down even lower, because 20/(1+0.675+0.2+1)=6.97s if Force Feedback "is continuous while it matters" (which it won't be, but I'm not reaching for that extreme level of granularity). Point being that the recharge time on Suppressive Fire will typically hover around the 7-10.7s range ... which isn't that bad for an attack chain that has Dual Pistols attack powers that animate in ~1-2.5s each, and the Kinetics powers tend to have animation times of ~2 seconds each for attacks, so that 7-10.7s range of recharge time for Suppressive Fire is
just about right in the context of the build and how its animations "assemble" in combat.
Quote from: mercury rising on Oct 15, 2024, 01:36 AMProc away if the power does damage but a power that has no damage?
Sigh.Because the Build Up proc "carries forwards" into follow up attacks due to its 5.25s duration. The build up proc is most damaging when the follow up attacks are AoEs, because any build up procs automatically buff the damage dealt to each $Target of AoEs during the buff duration. So being able to follow up a Suppressive Fire build up proc with Piercing Rounds, Bullet Rain and Empty Clips is THREE AoE attacks, which can stack up a LOT of -Resistance debuffing (more with Standard Ammo), has 2x Force Feedback proc chances (Bullet Rain AND Empty Clips!) ... and there's more, but I hope I've made my point.
The REAL trick with the Decimation build up proc is that it can only go into a single target ranged attack, and it's 1.0 PPM, meaning that with most single target ranged attacks the proc rate is LOW (6.5-17% being somewhat typical). I've figured out a way to make it proc OVER 35% of the time
(!!) in a power that is MASSIVELY advantaged by global recharge buff factors ... which when stacked deeply enough means that Suppressive Fire can become a part of a standard attack rotation, rather than being another "in emergency break glass" type of power.
Furthermore, I don't NEED Suppressive Fire to be a "big damage dealer" all by itself, with Superior Damage rating built into the power description. I've got damage procs that can do that job (capped at 90% chance) while also being able to stack on top TWO +2 Mag Hold procs (89-90% chance!) for some seriously deep mez mag stacking with just a single shot, so as to be able to neutralize threats (to myself and others). And because there is +32.5% global range buffing going on, the default 60ft range of Suppressive Fire increases to 60*1.325=79.5ft ... assuming that T4 Clarion Radial isn't buffing range (and on power mez durations...) even more at the time that shots are being taken.
So to answer your questions
as politely as possible ...
I have my reasons.
Granted, they're not YOUR reasons, but that's why we post things ... so as to be able to learn from each other's example. It helps when the thinking behind the decisions is explained, so as to be able to examine the thinking behind those decisions and weigh the relative merits of each choice.