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Mercury Rush, dual pistols/kinetics

Started by mercury rising, Oct 13, 2024, 11:06 PM

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mercury rising

I had tried this out last year and was fun to play but decided to redo him with what iv'e learned from many about builds. Especially the one's that hang out in up to no good and who we call our zen master Kismet. I redid everything and made him viable with an amazing recharge rate,great defense and damage resist. Debuff and buff capabilities and transfusion into a really good heal along with transference. With hasten almost on perma as well averaging 106.5%-176.5% recharge.
mercury rush - Hero Corruptor
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: Dual PistolsSecondary powerset: KineticsPool powerset (#1): FlightPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Electricity Mastery

──────────────────────────────

Powers taken:

Level 1: Dual Wield
(Empty)

Level 1: Transfusion
A: Preventive Medicine: Chance for +Absorb3: Preventive Medicine: Heal/RechargeTime/Endurance5: Preventive Medicine: Heal/RechargeTime13: Preventive Medicine: Endurance/RechargeTime40: Preventive Medicine: Heal/Endurance43: Preventive Medicine: Heal

Level 2: Empty Clips
A: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage3: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge5: Superior Malice of the Corruptor: Damage/Endurance/Recharge45: Superior Malice of the Corruptor: Accuracy/Damage/Recharge45: Superior Malice of the Corruptor: Damage/Recharge45: Superior Malice of the Corruptor: Accuracy/Damage

Level 4: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed7: Karma: Knockback Protection7: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range

Level 6: Fly
A: Superior Winter's Gift: Slow Resistance (25%)43: Superior Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance50: Superior Winter's Gift: Run Speed, Jump, Flight Speed, Range

Level 8: Bullet Rain
A: Ragnarok: Chance for Knockdown9: Ragnarok: Damage/Endurance9: Ragnarok: Accuracy/Damage/Recharge11: Ragnarok: Damage/Recharge11: Ragnarok: Damage

Level 10: Swap Ammo


Level 12: Kick
(Empty)

Level 14: Tough
A: Aegis: Psionic/Status Resistance15: Aegis: Resistance15: Aegis: Resistance/Endurance17: Aegis: Resistance/Endurance/Recharge27: Gladiator's Armor: TP Protection +3% Def (All)29: Steadfast Protection: Resistance/+Def 3%

Level 16: Increase Density
A: Impervious Skin: Status Resistance17: Impervious Skin: Resistance/Endurance

Level 18: Executioner's Shot
A: Apocalypse: Chance of Damage(Negative)19: Apocalypse: Damage/Endurance19: Apocalypse: Accuracy/Damage/Recharge25: Apocalypse: Damage/Recharge27: Apocalypse: Damage

Level 20: Aerobatics
A: Reactive Defenses: Scaling Resist Damage21: Reactive Defenses: Defense/Endurance/RechargeTime21: Reactive Defenses: Defense/RechargeTime23: Reactive Defenses: Endurance/RechargeTime23: Reactive Defenses: Defense/Endurance25: Reactive Defenses: Defense

Level 22: Speed Boost
A: Synapse's Agility: Endurance Drain Resistance (20%)37: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Endurance37: Synapse's Agility: Recharge/Endurance39: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Recharge/Endurance39: Synapse's Agility: Run Speed, Jump, Flight Speed, Range/Recharge

Level 24: Hasten
A: Invention: Recharge Reduction40: Invention: Recharge Reduction40: Invention: Recharge Reduction

Level 26: Piercing Rounds
A: Superior Scourging Blast: RechargeTime/PBAoE +End29: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime31: Superior Scourging Blast: Damage/Endurance/RechargeTime34: Superior Scourging Blast: Accuracy/Damage/RechargeTime34: Positron's Blast: Chance of Damage(Energy)46: Annihilation: Chance for Res Debuff

Level 28: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed46: Shield Wall: +Res (Teleportation), +5% Res (All)50: Karma: Knockback Protection

Level 30: Tactics
A: Gaussian's Synchronized Fire-Control: Chance for Build Up31: Gaussian's Synchronized Fire-Control: To Hit Buff31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge

Level 32: Hail of Bullets
A: Armageddon: Chance for Fire Damage33: Armageddon: Damage/Endurance33: Armageddon: Damage33: Armageddon: Damage/Recharge34: Armageddon: Accuracy/Damage/Recharge

Level 35: Electric Fence
A: Enfeebled Operation: Accuracy/Immobilize36: Enfeebled Operation: Accuracy/Immobilize/Recharge36: Enfeebled Operation: Immobilize/Range36: Enfeebled Operation: Endurance/Immobilize37: Enfeebled Operation: Accuracy/Endurance

Level 38: Fulcrum Shift
A: Invention: Recharge Reduction39: Invention: Recharge Reduction

Level 41: Charged Armor
A: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance/Endurance/RechargeTime42: Unbreakable Guard: RechargeTime/Resistance42: Unbreakable Guard: Resistance/Endurance43: Unbreakable Guard: Resistance

Level 44: Transference
A: Efficacy Adaptor: EndMod/Endurance46: Efficacy Adaptor: EndMod/Accuracy48: Efficacy Adaptor: Accuracy/Recharge48: Efficacy Adaptor: EndMod/Accuracy/Recharge48: Efficacy Adaptor: EndMod/Recharge50: Efficacy Adaptor: EndMod

Level 47: Flurry
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Assault
A: Invention: Endurance Reduction

Level 10: Chemical Ammunition


Level 10: Cryo Ammunition


Level 10: Incendiary Ammunition



──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Invention: Run Speed

Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance

Level 2: Swift
A: Invention: Flight Speed

Level 2: Hurdle
A: Invention: Jumping

Level 2: Health
A: Panacea: +Hit Points/Endurance8: Numina's Convalesence: +Regeneration/+Recovery16: Miracle: +Recovery

Level 2: Stamina
A: Performance Shifter: EndMod/Recharge12: Performance Shifter: EndMod13: Performance Shifter: EndMod/Accuracy22: Performance Shifter: Chance for +End

Level 20: Afterburner



──────────────────────────────
Incarnates:

Cardiac Core ParagonVorpal Total Radial JudgementDiamagnetic Total Radial ConversionPolar Lights Total Core Improved AllyBarrier Core EpiphanyAssault Radial Embodiment
──────────────────────────────
Stats Breakdown:

- Defense -

Smashing: 25.61%Lethal: 35.47%Fire: 24.67%Cold: 24.67%Energy: 24.05%Negative: 24.05%Psionic: 21.55%Melee: 48.75%Ranged: 39.52%AoE: 36.09%
- Resistance -

Smashing: 70.98%Lethal: 70.98%Fire: 32%Cold: 32%Energy: 38.28%Negative: 12.5%Toxic: 11.75%Psionic: 16.75%
- HP & Endurance -

Regeneration: 194%Max HP: 1307.94 | End Recovery: 3.19/sEnd Use: 1.46/s End. (Net gain: 1.73/s)Max End: 103.6
- Movement -

Run Speed: 53.15 mphJump Speed: 46.15 mphJump Height: 15.7 ftFly Speed: 58.64 mph
- Stealth & Perception -

Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 846 ft
- Misc -

Haste: 276.25%ToHit: 48.13%Accuracy: 45%Damage: 203.5%End Rdx: 10%Threat: 100
- Status Protection -

Held: 0Stunned: 0Sleep: 0Immobilized: 0Knockback: 11.13Repel: 0Confused: 5.19Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -

Held: 75%Stunned: 75%Sleep: 123.44%Immobilized: 75%Knockback: 0%Repel: 0%Confused: 135.55%Terrorized: 135.55%Taunt: 60.55%Placate: 60.55%Teleport: 100%
- Debuff Resistance -

Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 51.9%ToHit: 0%RechargeTime: 30%SpeedRunning: 30%Regeneration: 0%

──────────────────────────────

Set Effects Breakdown

Preventive Medicine
(Transfusion)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance20.08 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Superior Malice of the Corruptor
(Empty Clips)
32.13 HP (3%) HitPoints+10% Enhancement(Range)4% DamageBuff(All)5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Karma
(Hover)
Knockback Protection (Mag 4)
Superior Winter's Gift
(Fly)
6% Resistance(Fire,Cold), 10% Status Resistance12% Movement Speed25% ResEffect(SpeedRunning), 25% ResEffect(RechargeTime), 25% ResEffect(SpeedFlying)
Ragnarok
(Bullet Rain)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Aegis
(Tough)
7.5% Movement Speed3.13% Defense(Fire,Cold), 1.56% Defense(AoE)3% Resistance(Smashing,Lethal), 5% Status Resistance5% Resistance(Psionic)
Gladiator's Armor
(Tough)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Steadfast Protection
(Tough)
3% Defense(All)
Impervious Skin
(Increase Density)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance7.5% Status Resistance
Apocalypse
(Executioner's Shot)
16% (0.71 HP/sec) Regeneration32.13 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)
Reactive Defenses
(Aerobatics)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance20.08 HP (1.87%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Synapse's Agility
(Speed Boost)
10.5% Movement Speed5% ResEffect(SpeedRunning), 5% ResEffect(RechargeTime), 5% ResEffect(SpeedFlying)8% (0.36 HP/sec) Regeneration+7.5% Enhancement(RechargeTime)
Superior Scourging Blast
(Piercing Rounds)
3.6% Max End+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Maneuvers)
5%  Resistance(All)
Karma
(Maneuvers)
Knockback Protection (Mag 4)
Gaussian's Synchronized Fire-Control
(Tactics)
7.5% Movement Speed20.08 HP (1.87%) HitPoints
Armageddon
(Hail of Bullets)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Enfeebled Operation
(Electric Fence)
+3% Enhancement(Immobilized)2.25% Resistance(Energy,Negative), 3.75% Status Resistance2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)+3.75% Enhancement(RechargeTime)
Unbreakable Guard
(Charged Armor)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)3.75% Resistance(Toxic,Psionic), 6.25% Status Resistance80.32 HP (7.5%) HitPoints
Efficacy Adaptor
(Transference)
12.05 HP (1.12%) HitPoints1.5% (0.03 End/sec) Recovery10% (0.45 HP/sec) Regeneration2.5% DamageBuff(All)+5% Enhancement(RechargeTime)
Luck of the Gambler
(Flurry)
+7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
7.5% Movement Speed20.08 HP (1.87%) HitPoints2.5% (0.04 End/sec) Recovery


──────────────────────────────

Set Buffs Totals

Damage(All) (10.5% Total)+4% Damage(All) (From Superior Malice of the Corruptor in Empty Clips)+4% Damage(All) (From Apocalypse in Executioner's Shot)+2.5% Damage(All) (From Efficacy Adaptor in Transference)

S/L Defense (10.06% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% S/L Defense (From Enfeebled Operation in Electric Fence)+1.56% S/L Defense (From Unbreakable Guard in Charged Armor)

Fire/Cold Defense (9.13% Total)+3.13% Fire/Cold Defense (From Aegis in Tough)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)

Energy/Negative Defense (8.5% Total)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Tough)+2.5% Energy/Negative Defense (From Superior Malice of the Corruptor in Empty Clips)

Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Defense (Melee) (10.38% Total)+3.13% Defense(Melee) (From Unbreakable Guard in Charged Armor)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.25% Defense(Melee) (From Enfeebled Operation in Electric Fence)

Defense (Ranged) (11% Total)+5% Defense(Ranged) (From Superior Malice of the Corruptor in Empty Clips)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Tough)

Defense (AoE) (7.56% Total)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Tough)+1.56% Defense(AoE) (From Aegis in Tough)

Max Endurance (3.6% Total)+3.6% Max Endurance (From Superior Scourging Blast in Piercing Rounds)

Enhancement (Accuracy) (45% Total)+15% Enhancement(Accuracy) (From Ragnarok in Bullet Rain)+15% Enhancement(Accuracy) (From Superior Scourging Blast in Piercing Rounds)+15% Enhancement(Accuracy) (From Armageddon in Hail of Bullets)

Enhancement (EnduranceDiscount) (10% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Transfusion)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Aerobatics)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Charged Armor)

Enhancement (Range) (10% Total)+10% Enhancement(Range) (From Superior Malice of the Corruptor in Empty Clips)

Enhancement (RechargeTime) (106.25% Total)+10% Enhancement(RechargeTime) (From Superior Malice of the Corruptor in Empty Clips)+10% Enhancement(RechargeTime) (From Ragnarok in Bullet Rain)+10% Enhancement(RechargeTime) (From Apocalypse in Executioner's Shot)+10% Enhancement(RechargeTime) (From Superior Scourging Blast in Piercing Rounds)+10% Enhancement(RechargeTime) (From Armageddon in Hail of Bullets)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Transfusion)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Aerobatics)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Synapse's Agility in Speed Boost)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Flurry)+5% Enhancement(RechargeTime) (From Efficacy Adaptor in Transference)+3.75% Enhancement(RechargeTime) (From Enfeebled Operation in Electric Fence)

Enhancement (Immobilized) (Mez) (3% Total)+3% Enhancement(Immobilized) (From Enfeebled Operation in Electric Fence)

HitPoints (236.94 HP Total / 22.12% of Base HP)+80.32 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Charged Armor)+32.13 HP (3%) HitPoints (From Superior Malice of the Corruptor in Empty Clips)+32.13 HP (3%) HitPoints (From Apocalypse in Executioner's Shot)+20.08 HP (1.87%) HitPoints (From Preventive Medicine in Transfusion)+20.08 HP (1.87%) HitPoints (From Reactive Defenses in Aerobatics)+20.08 HP (1.87%) HitPoints (From Gaussian's Synchronized Fire-Control in Tactics)+20.08 HP (1.87%) HitPoints (From Performance Shifter in Stamina)+12.05 HP (1.12%) HitPoints (From Efficacy Adaptor in Transference)

JumpHeight (45% Total)+12% JumpHeight (From Superior Winter's Gift in Fly)+10.5% JumpHeight (From Synapse's Agility in Speed Boost)+7.5% JumpHeight (From Aegis in Tough)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% JumpHeight (From Performance Shifter in Stamina)

Mez (Knockback) (-8 Total)+Knockback (Mag -4) (From Karma: Knockback Protection in Hover)+Knockback (Mag -4) (From Karma: Knockback Protection in Maneuvers)

Mez (Knockup) (-8 Total)+Knockup (Mag -4) (From Karma: Knockback Protection in Hover)+Knockup (Mag -4) (From Karma: Knockback Protection in Maneuvers)

MezResist(All) (75% Total)+10% MezResist(All) (From Superior Winter's Gift in Fly)+10% MezResist(All) (From Ragnarok in Bullet Rain)+10% MezResist(All) (From Armageddon in Hail of Bullets)+7.5% MezResist(All) (From Impervious Skin: Status Resistance in Increase Density)+6.25% MezResist(All) (From Unbreakable Guard in Charged Armor)+5% MezResist(All) (From Preventive Medicine in Transfusion)+5% MezResist(All) (From Aegis in Tough)+5% MezResist(All) (From Reactive Defenses in Aerobatics)+3.75% MezResist(All) (From Preventive Medicine in Transfusion)+3.75% MezResist(All) (From Enfeebled Operation in Electric Fence)+3.75% MezResist(All) (From Unbreakable Guard in Charged Armor)+2.5% MezResist(All) (From Impervious Skin in Increase Density)+2.5% MezResist(All) (From Reactive Defenses in Aerobatics)

MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Tough)

Recovery (12% Total)+4% (0.07 End/sec) Recovery (From Ragnarok in Bullet Rain)+4% (0.07 End/sec) Recovery (From Armageddon in Hail of Bullets)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Stamina)+1.5% (0.03 End/sec) Recovery (From Efficacy Adaptor in Transference)

Regeneration (34% Total / 10.57 HP/s)+16% (0.71 HP/sec) Regeneration (From Apocalypse in Executioner's Shot)+10% (0.45 HP/sec) Regeneration (From Efficacy Adaptor in Transference)+8% (0.36 HP/sec) Regeneration (From Synapse's Agility in Speed Boost)

ResEffect (SpeedFlying) (30% Total)+25% ResEffect(SpeedFlying) (From Superior Winter's Gift: Slow Resistance (25%) in Fly)+5% ResEffect(SpeedFlying) (From Synapse's Agility in Speed Boost)

ResEffect (RechargeTime) (30% Total)+25% ResEffect(RechargeTime) (From Superior Winter's Gift: Slow Resistance (25%) in Fly)+5% ResEffect(RechargeTime) (From Synapse's Agility in Speed Boost)

ResEffect (SpeedRunning) (30% Total)+25% ResEffect(SpeedRunning) (From Superior Winter's Gift: Slow Resistance (25%) in Fly)+5% ResEffect(SpeedRunning) (From Synapse's Agility in Speed Boost)

S/L Resistance (16.25% Total)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% S/L Resistance (From Aegis in Tough)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Aerobatics)+2.25% S/L Resistance (From Preventive Medicine in Transfusion)+1.5% S/L Resistance (From Impervious Skin in Increase Density)+1.5% S/L Resistance (From Reactive Defenses in Aerobatics)

Fire/Cold Resistance (32% Total)+6% Fire/Cold Resistance (From Superior Winter's Gift in Fly)+6% Fire/Cold Resistance (From Ragnarok in Bullet Rain)+6% Fire/Cold Resistance (From Armageddon in Hail of Bullets)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% Fire/Cold Resistance (From Preventive Medicine in Transfusion)+3% Fire/Cold Resistance (From Reactive Defenses in Aerobatics)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Aerobatics)

Energy/Negative Resistance (12.5% Total)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Aerobatics)+2.25% Energy/Negative Resistance (From Enfeebled Operation in Electric Fence)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Charged Armor)

Resistance (Toxic) (11.75% Total)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3.75% Resistance(Toxic) (From Unbreakable Guard in Charged Armor)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Aerobatics)

Resistance (Psionic) (16.75% Total)+5% Resistance(Psionic) (From Aegis: Psionic/Status Resistance in Tough)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3.75% Resistance(Psionic) (From Unbreakable Guard in Charged Armor)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Aerobatics)

SpeedFlying (45% Total)+12% SpeedFlying (From Superior Winter's Gift in Fly)+10.5% SpeedFlying (From Synapse's Agility in Speed Boost)+7.5% SpeedFlying (From Aegis in Tough)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedFlying (From Performance Shifter in Stamina)

SpeedJumping (45% Total)+12% SpeedJumping (From Superior Winter's Gift in Fly)+10.5% SpeedJumping (From Synapse's Agility in Speed Boost)+7.5% SpeedJumping (From Aegis in Tough)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedJumping (From Performance Shifter in Stamina)

SpeedRunning (45% Total)+12% SpeedRunning (From Superior Winter's Gift in Fly)+10.5% SpeedRunning (From Synapse's Agility in Speed Boost)+7.5% SpeedRunning (From Aegis in Tough)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedRunning (From Performance Shifter in Stamina)


Redlynne

Quote from: mercury rising on Oct 13, 2024, 11:06 PMLevel 24: Hasten
A: Invention: Recharge Reduction
40: Invention: Recharge Reduction
40: Invention: Recharge Reduction

I've seen quite a lot of people do this, and I honestly think it's a mistake.
If you're using SOs, it makes sense, particularly when accounting for ED, but with common IOs it doesn't.
Allow me to demonstrate.

1x +0 SO Recharge (Schedule A) = 33.33%

2x +0 SO Recharge = 66.66% (no ED modification)

3x +0 SO Recharge = 99.99%
99.99% (Raw-A) = 94.993% Post-ED

So with SOs, under ED, the 3rd SO adds 94.993-66.66=28.333% more recharge enhancement throughput into the power at the expense of a 3rd enhancement slot. In terms of return on investment, this is worth it.



Now compare that with Level: 50 IOs

1x Recharge IO Level 50 (Schedule A) = 42.4%

2x Recharge IO Level 50 = 84.8%
84.8% (Raw-A) = 83.32% Post-ED

3x Recharge IO Level 50 = 127.2%
127.2% (Raw-A) = 99.08% Post-ED

So with common IOs, the third IO adds 99.08-83.32=15.76% more recharge enhancement throughput into the power at the expense of a 3rd enhancement slot. In terms of return on investment, this is wasteful, since you're mostly "feeding the ED monster" with that 3rd slot.



Now compare the above with Level: 50+5 IOs

1x Recharge IO Level 50+5 (Schedule A) = (42.4% * 1.25) = 53%

2x Recharge IO Level 50+5 = 106%
106% (Raw-A) = 95.9% Post-ED

3x Recharge IO Level 50+5 = 159%
159% (Raw-A) = 103.85% Post-ED

So with common IOs that are +5 boosted ... the 2nd IO adds 95.9-53=42.9% more recharge enhancement throughput into the power at the expense of a 2nd enhancement slot. In terms of return on investment, this is extremely good!

By contrast, adding a 3rd slot on top is incredibly wasteful, since the 3rd IO adds 103.85-95.9=7.95% more recharge throughput into the power at the expense of a 3rd enhancement slot. In terms of return on investment, this is incredibly wasteful (especially since it isn't going to give you a global set bonus of that value!).



If you're wanting to min/max recharge with ED in mind, what you really want is 2x Recharge IO Level 50 and then split +7 (which is a 1.05x multiplier per +1) between the two of them (either +5/+2 or +4/+3, doesn't really matter).
Why?
Well ...

42.4 * 2.35 = 99.64%
99.64 (Raw-A) = 94.748% Post-ED

42.4 * 2.40 = 101.76%
101.76 (Raw-A) = 95.264% Post-ED



Bare minimum, I'm of the opinion that with IOs in a build, triple slotting for common IOs is a waste.
Your mileage may vary, of course.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

mercury rising

Well i suppose for clarification i should make sure that it says 3 lvl 50 invention recharge in hasten. Mainly for lvl 50 content. Ran him in 2 hours of trials and then a kill most itf set at +4/x8 for about 1 hour and 20 mins only died once when trying to solo a mob of 20 myself but it was fun too! Was averaging about 145% recharge so i was happy. Doing damage,buffing characters and debuffing enemies.