I always wanted to try Mercs so i decided to pair it with time manipulation. Heals,buffs,debuff and gadgetry helped some plus incorporation of speed with hasten and burnout puts farsight and chrono shift on perpetual recharge. The merc's still die in trials but last mostly through the whole thing. When the 3 buildups are going off plus the res debuffs its killer. Bit more of a challenge than bots but i do like the thematic appeal.
Merc's Doubleback - Hero Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: MercenariesSecondary powerset: Time ManipulationPool powerset (#1): GadgetryPool powerset (#2): FlightPool powerset (#3): SpeedPool powerset (#4): LeadershipEpic powerset: Field Mastery
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Powers taken:
Level 1: Soldiers
A: Soulbound Allegiance: Chance for Build Up3: Soulbound Allegiance: Damage3: Soulbound Allegiance: Damage/Recharge5: Soulbound Allegiance: Damage/Endurance5: Expedient Reinforcement: Resist Bonus Aura for Pets
Level 1: Time Crawl
A: Invention: Recharge Reduction
Level 2: Temporal Mending
A: Preventive Medicine: Chance for +Absorb33: Preventive Medicine: Heal/RechargeTime/Endurance33: Preventive Medicine: Heal/RechargeTime34: Preventive Medicine: Endurance/RechargeTime34: Preventive Medicine: Heal/Endurance34: Preventive Medicine: Heal
Level 4: Energy Gauntlet
A: Apocalypse: Chance of Damage(Negative)9: Apocalypse: Damage/Endurance11: Apocalypse: Accuracy/Damage/Recharge11: Apocalypse: Damage/Recharge17: Apocalypse: Damage25: Decimation: Chance of Build Up
Level 6: Time's Juncture
A: Superior Witchcraft: Chance for Res Debuff7: Superior Witchcraft: Universal Debuff7: Superior Witchcraft: Accuracy/ Universal Debuff9: Superior Witchcraft: Universal Debuff/Endurance/Recharge
Level 8: Fly
A: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
Level 10: Nano Net
A: Invention: Recharge Reduction
Level 12: Spec Ops
A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura13: Superior Command of the Mastermind: Accuracy/Damage13: Superior Command of the Mastermind: Damage/Endurance15: Superior Command of the Mastermind: Damage/Endurance/Recharge15: Achilles' Heel: Chance for Res Debuff17: Sovereign Right: Resistance Bonus
Level 14: Equip Mercenary
A: Invention: Recharge Reduction
Level 16: Gauntlet Barrage
A: Ragnarok: Damage19: Ragnarok: Damage/Recharge19: Ragnarok: Accuracy/Damage/Recharge21: Ragnarok: Damage/Endurance21: Ragnarok: Chance for Knockdown33: Annihilation: Chance for Res Debuff
Level 18: Hover
A: Luck of the Gambler: Defense/Increased Global Recharge Speed36: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
Level 20: Aerobatics
A: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Karma: Knockback Protection23: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance25: Luck of the Gambler: Defense/Endurance
Level 22: Force Barrier
A: Doctored Wounds: Recharge45: Doctored Wounds: Endurance/Recharge45: Doctored Wounds: Heal/Recharge46: Doctored Wounds: Heal/Endurance/Recharge46: Doctored Wounds: Heal
Level 24: Temporal Selection
A: Preventive Medicine: Endurance/RechargeTime36: Preventive Medicine: Heal/RechargeTime/Endurance36: Preventive Medicine: Heal/RechargeTime
Level 26: Commando
A: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Superior Mark of Supremacy: Damage27: Superior Mark of Supremacy: Accuracy/Damage/Endurance29: Superior Mark of Supremacy: Damage/Endurance29: Achilles' Heel: Chance for Res Debuff31: Call to Arms: Defense Bonus Aura for Pets
Level 28: Farsight
A: Reactive Defenses: Scaling Resist Damage37: Reactive Defenses: Defense/Endurance/RechargeTime37: Reactive Defenses: Defense/RechargeTime37: Reactive Defenses: Endurance/RechargeTime39: Reactive Defenses: Defense/Endurance39: Reactive Defenses: Defense
Level 30: Hasten
A: Invention: Recharge Reduction31: Invention: Recharge Reduction31: Invention: Recharge Reduction
Level 32: Tactical Upgrade
A: Invention: Recharge Reduction
Level 35: Temp Invulnerability
A: Unbreakable Guard: +Max HP42: Unbreakable Guard: Resistance42: Unbreakable Guard: Resistance/Endurance42: Unbreakable Guard: RechargeTime/Resistance43: Gladiator's Armor: TP Protection +3% Def (All)43: Steadfast Protection: Resistance/+Def 3%
Level 38: Chrono Shift
A: Regenerative Tissue: +Regeneration39: Regenerative Tissue: Heal/Endurance40: Regenerative Tissue: Endurance/Recharge40: Regenerative Tissue: Heal/Recharge40: Regenerative Tissue: Heal/Endurance/Recharge
Level 41: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Shield Wall: +Res (Teleportation), +5% Res (All)45: Karma: Knockback Protection
Level 44: Flurry
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 47: Burnout
A: Invention: Recharge Reduction48: Invention: Recharge Reduction48: Invention: Recharge Reduction48: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 49: Tactics
A: Gaussian's Synchronized Fire-Control: Chance for Build Up50: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance50: Gaussian's Synchronized Fire-Control: To Hit Buff50: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
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Inherents:
Level 1: Supremacy
Level 1: Brawl
(Empty)
Level 1: Sprint
A: Celerity: +Stealth
Level 2: Rest
A: Inexhaustibility: Inexhaustibility: Out of Combat +Hit Points/Endurance
Level 2: Swift
A: Invention: Flight Speed
Level 2: Hurdle
A: Invention: Jumping
Level 2: Health
A: Miracle: +Recovery8: Panacea: +Hit Points/Endurance16: Numina's Convalesence: +Regeneration/+Recovery
Level 2: Stamina
A: Performance Shifter: Chance for +End12: Performance Shifter: EndMod/Accuracy22: Performance Shifter: EndMod46: Performance Shifter: EndMod/Recharge
Level 1: Soldier
Level 1: Medic
Level 12: Spec Ops
Level 26: Commando
Level 20: Afterburner
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Incarnates:
Cardiac Core ParagonIon Radial JudgementReactive Radial InterfacePolar Lights Total Core Improved AllyBarrier Partial Core Invocation
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Stats Breakdown:
- Defense -
Smashing: 129.38%Lethal: 139.82%Fire: 125.32%Cold: 125.32%Energy: 130.32%Negative: 130.32%Psionic: 125.32%Melee: 143.88%Ranged: 127.82%AoE: 125.32%
- Resistance -
Smashing: 75%Lethal: 75%Fire: 75%Cold: 75%Energy: 75%Negative: 75%Toxic: 75%Psionic: 75%
- HP & Endurance -
Regeneration: 227%Max HP: 1022.87 | (Absorb: 509.08 -- 63.4% of base HP)End Recovery: 3.53/sEnd Use: 1.3/s End. (Net gain: 2.24/s)Max End: 100
- Movement -
Run Speed: 46.68 mphJump Speed: 42.71 mphJump Height: 14.74 ftFly Speed: 58.64 mph
- Stealth & Perception -
Stealth (PvE): 30 ftStealth (PvP): 300 ftPerception: 1019 ft
- Misc -
Haste: 335%ToHit: 82.89%Accuracy: 30%Damage: 244%End Rdx: 10%Threat: 200
- Status Protection -
Held: 0Stunned: 0Sleep: 0Immobilized: 0Knockback: 16.33Repel: 0Confused: 3.89Terrorized: 0Taunt: 0Placate: 0Teleport: 0
- Status Resistance -
Held: 38.75%Stunned: 38.75%Sleep: 87.19%Immobilized: 38.75%Knockback: 0%Repel: 0%Confused: 84.16%Terrorized: 84.16%Taunt: 0%Placate: 0%Teleport: 100%
- Debuff Resistance -
Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 77.85%ToHit: 0%RechargeTime: 20%SpeedRunning: 20%Regeneration: 25.95%
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Set Effects Breakdown
Soulbound Allegiance
(Soldiers)
16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints4% DamageBuff(All)
Expedient Reinforcement
(Soldiers)
10% Resistance(All)
Preventive Medicine
(Temporal Mending)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)GrantPower Preventive Medicine (10% chance), GrantPower Preventive Medicine
Apocalypse
(Energy Gauntlet)
16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints4% DamageBuff(All)+10% Enhancement(RechargeTime)
Superior Witchcraft
(Time's Juncture)
4% DamageBuff(All)5% Defense(Energy,Negative), 2.5% Defense(Ranged)+10% Enhancement(RechargeTime)
Superior Command of the Mastermind
(Spec Ops)
4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)15% Defense(AoE)
Sovereign Right
(Spec Ops)
10% Resistance(All)
Ragnarok
(Gauntlet Barrage)
4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Aerobatics)
10% (0.33 HP/sec) Regeneration+7.5% Enhancement(RechargeTime)
Karma
(Aerobatics)
Knockback Protection (Mag 4)
Doctored Wounds
(Force Barrier)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance1.5% Resistance(Fire,Cold), 2.5% Status Resistance+4% Enhancement(Heal)+5% Enhancement(RechargeTime)
Preventive Medicine
(Temporal Selection)
2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPoints
Superior Mark of Supremacy
(Commando)
+10% Enhancement(RechargeTime)+15% Enhancement(Accuracy)5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)15% Resistance(All), 150% (5.02 HP/sec) Regeneration
Call to Arms
(Commando)
5% Defense
Reactive Defenses
(Farsight)
1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance15.06 HP (1.88%) HitPoints3% Resistance(Fire,Cold), 5% Status Resistance3.75% Enhancement(EnduranceDiscount)+8.75% Enhancement(RechargeTime)3% Resistance(All)
Unbreakable Guard
(Temp Invulnerability)
2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)60.24 HP (7.5%) HitPoints
Gladiator's Armor
(Temp Invulnerability)
3% Defense(All), 100% MezResist(Teleport) (20% chance)
Steadfast Protection
(Temp Invulnerability)
3% Defense(All)
Regenerative Tissue
(Chrono Shift)
6% Movement Speed12.05 HP (1.5%) HitPoints+4% Enhancement(Heal)+5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
+7.5% Enhancement(RechargeTime)
Shield Wall
(Maneuvers)
5% Resistance(All)
Karma
(Maneuvers)
Knockback Protection (Mag 4)
Luck of the Gambler
(Flurry)
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Burnout)
+7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
7.5% Movement Speed15.06 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
7.5% Movement Speed15.06 HP (1.88%) HitPoints2.5% (0.04 End/sec) Recovery
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Set Buffs Totals
Damage(All) (16% Total)+4% Damage(All) (From Soulbound Allegiance in Soldiers)+4% Damage(All) (From Apocalypse in Energy Gauntlet)+4% Damage(All) (From Superior Witchcraft in Time's Juncture)+4% Damage(All) (From Superior Command of the Mastermind in Spec Ops)
Defense (5% Total)+5% Defense to Pets (From Call to Arms: Defense Bonus Aura for Pets in Commando)
S/L Defense (10.06% Total)+3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% S/L Defense (From Superior Mark of Supremacy in Commando)+1.56% S/L Defense (From Unbreakable Guard in Temp Invulnerability)
Fire/Cold Defense (6% Total)+3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Energy/Negative Defense (11% Total)+5% Energy/Negative Defense (From Superior Witchcraft in Time's Juncture)+3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Defense (Psionic) (6% Total)+3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Defense (Melee) (14.13% Total)+5% Defense(Melee) (From Superior Mark of Supremacy in Commando)+3.13% Defense(Melee) (From Unbreakable Guard in Temp Invulnerability)+3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Defense (Ranged) (8.5% Total)+3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)+2.5% Defense(Ranged) (From Superior Witchcraft in Time's Juncture)
Defense (AoE) (21% Total)+15% Defense(AoE) to Pets (From Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Spec Ops)+3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)+3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Temp Invulnerability)
Enhancement (Accuracy) (30% Total)+15% Enhancement(Accuracy) (From Ragnarok in Gauntlet Barrage)+15% Enhancement(Accuracy) (From Superior Mark of Supremacy in Commando)
Enhancement (EnduranceDiscount) (10% Total)+3.75% Enhancement(EnduranceDiscount) (From Preventive Medicine in Temporal Mending)+3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Farsight)+2.5% Enhancement(EnduranceDiscount) (From Unbreakable Guard in Temp Invulnerability)
Enhancement (Heal) (8% Total)+4% Enhancement(Heal) (From Doctored Wounds in Force Barrier)+4% Enhancement(Heal) (From Regenerative Tissue in Chrono Shift)
Enhancement (RechargeTime) (115% Total)+10% Enhancement(RechargeTime) (From Apocalypse in Energy Gauntlet)+10% Enhancement(RechargeTime) (From Superior Witchcraft in Time's Juncture)+10% Enhancement(RechargeTime) (From Superior Command of the Mastermind in Spec Ops)+10% Enhancement(RechargeTime) (From Ragnarok in Gauntlet Barrage)+10% Enhancement(RechargeTime) (From Superior Mark of Supremacy in Commando)+8.75% Enhancement(RechargeTime) (From Preventive Medicine in Temporal Mending)+8.75% Enhancement(RechargeTime) (From Reactive Defenses in Farsight)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Hover)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Aerobatics)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Flurry)+7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Burnout)+5% Enhancement(RechargeTime) (From Doctored Wounds in Force Barrier)+5% Enhancement(RechargeTime) (From Regenerative Tissue in Chrono Shift)
HitPoints (219.87 HP Total / 27.38% of Base HP)+60.24 HP (7.5%) HitPoints (From Unbreakable Guard: +Max HP in Temp Invulnerability)+24.1 HP (3%) HitPoints (From Soulbound Allegiance in Soldiers)+24.1 HP (3%) HitPoints (From Apocalypse in Energy Gauntlet)+24.1 HP (3%) HitPoints (From Superior Command of the Mastermind in Spec Ops)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Mending)+15.06 HP (1.88%) HitPoints (From Preventive Medicine in Temporal Selection)+15.06 HP (1.88%) HitPoints (From Reactive Defenses in Farsight)+15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Tactics)+15.06 HP (1.88%) HitPoints (From Performance Shifter in Stamina)+12.05 HP (1.5%) HitPoints (From Regenerative Tissue in Chrono Shift)
JumpHeight (21% Total)+7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% JumpHeight (From Performance Shifter in Stamina)+6% JumpHeight (From Regenerative Tissue in Chrono Shift)
Mez (Knockback) (-8 Total)+Knockback (Mag -4) (From Karma: Knockback Protection in Aerobatics)+Knockback (Mag -4) (From Karma: Knockback Protection in Maneuvers)
Mez (Knockup) (-8 Total)+Knockup (Mag -4) (From Karma: Knockback Protection in Aerobatics)+Knockup (Mag -4) (From Karma: Knockback Protection in Maneuvers)
MezResist(All) (38.75% Total)+10% MezResist(All) (From Ragnarok in Gauntlet Barrage)+5% MezResist(All) (From Preventive Medicine in Temporal Mending)+5% MezResist(All) (From Reactive Defenses in Farsight)+3.75% MezResist(All) (From Preventive Medicine in Temporal Mending)+3.75% MezResist(All) (From Preventive Medicine in Temporal Selection)+3.75% MezResist(All) (From Unbreakable Guard in Temp Invulnerability)+2.5% MezResist(All) (From Doctored Wounds in Force Barrier)+2.5% MezResist(All) (From Doctored Wounds in Force Barrier)+2.5% MezResist(All) (From Reactive Defenses in Farsight)
MezResist (Teleport) (100% Total)+100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Temp Invulnerability)
Recovery (9% Total)+4% (0.07 End/sec) Recovery (From Ragnarok in Gauntlet Barrage)+2.5% (0.04 End/sec) Recovery (From Gaussian's Synchronized Fire-Control in Tactics)+2.5% (0.04 End/sec) Recovery (From Performance Shifter in Stamina)
Regeneration (192% Total / 9.67 HP/s)+150% (5.02 HP/sec) Regeneration to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Commando)+16% (0.54 HP/sec) Regeneration (From Soulbound Allegiance in Soldiers)+16% (0.54 HP/sec) Regeneration (From Apocalypse in Energy Gauntlet)+10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Aerobatics)
S/L Resistance (50.5% Total)+15% S/L Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Commando)+10% S/L Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Soldiers)+10% S/L Resistance to Pets (From Sovereign Right: Resistance Bonus in Spec Ops)+5% S/L Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Farsight)+2.25% S/L Resistance (From Preventive Medicine in Temporal Mending)+2.25% S/L Resistance (From Preventive Medicine in Temporal Selection)+1.5% S/L Resistance (From Doctored Wounds in Force Barrier)+1.5% S/L Resistance (From Reactive Defenses in Farsight)
Fire/Cold Resistance (56.5% Total)+15% Fire/Cold Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Commando)+10% Fire/Cold Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Soldiers)+10% Fire/Cold Resistance to Pets (From Sovereign Right: Resistance Bonus in Spec Ops)+6% Fire/Cold Resistance (From Ragnarok in Gauntlet Barrage)+5% Fire/Cold Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% Fire/Cold Resistance (From Preventive Medicine in Temporal Mending)+3% Fire/Cold Resistance (From Reactive Defenses in Farsight)+3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Farsight)+1.5% Fire/Cold Resistance (From Doctored Wounds in Force Barrier)
Energy/Negative Resistance (45.25% Total)+15% Energy/Negative Resistance to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Commando)+10% Energy/Negative Resistance to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Soldiers)+10% Energy/Negative Resistance to Pets (From Sovereign Right: Resistance Bonus in Spec Ops)+5% Energy/Negative Resistance (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Farsight)+2.25% Energy/Negative Resistance (From Unbreakable Guard in Temp Invulnerability)
Resistance (Toxic) (43% Total)+15% Resistance(Toxic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Commando)+10% Resistance(Toxic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Soldiers)+10% Resistance(Toxic) to Pets (From Sovereign Right: Resistance Bonus in Spec Ops)+5% Resistance(Toxic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Farsight)
Resistance (Psionic) (43% Total)+15% Resistance(Psionic) to Pets (From Superior Mark of Supremacy: Endurance/Pet +Resist +Regen in Commando)+10% Resistance(Psionic) to Pets (From Expedient Reinforcement: Resist Bonus Aura for Pets in Soldiers)+10% Resistance(Psionic) to Pets (From Sovereign Right: Resistance Bonus in Spec Ops)+5% Resistance(Psionic) (From Shield Wall: +Res (Teleportation), +5% Res (All) in Maneuvers)+3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Farsight)
SpeedFlying (21% Total)+7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedFlying (From Performance Shifter in Stamina)+6% SpeedFlying (From Regenerative Tissue in Chrono Shift)
SpeedJumping (21% Total)+7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedJumping (From Performance Shifter in Stamina)+6% SpeedJumping (From Regenerative Tissue in Chrono Shift)
SpeedRunning (21% Total)+7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics)+7.5% SpeedRunning (From Performance Shifter in Stamina)+6% SpeedRunning (From Regenerative Tissue in Chrono Shift)