During tonight's Keyes Island iTrial, I was trying to assist with "medical" duties for people who were getting Disintegrated.
Redlynne has her Valiance PBAoE aura (+118.4% Regeneration to Allies), but that is nowhere NEAR enough to help people survive the 40% then 80% Max Health hit at the end of Disintegration.
So I was trying to use
Health Imbuement inspirations to help top up people so they could survive.
Imagine my surprise when I burn
2 of them while standing right next to a league mate (not a teammate) who is Disintegrating ... and their Health bar doesn't move ... at all.
The only logical conclusion that I can draw is that ->
TEAM <- Inspirations are coded to (only) affect
TEAMmates ... while anyone in your league, but NOT on your
TEAM, is just ... um ... the game simply doesn't "like them" enough (on your behalf).
Am I the only one who thinks that this is ... sub-optimal?
I'm thinking that the simplest solution would be to edit the parameter in the database that defines who who can be affected by
Team Inspirations (within the 20ft PBAoE when used).
Instead of only affecting ->
TEAM <- ... change it to affect
Allies, so the Team Inspirations can affect league members as well as NPCs (who are not civilians, because nothing affects civilians).