Street Justice is and has always been the best of the combo 'token' system powersets, and it gets particularly nutty with Stalkers thanks to the absolutely ridiculous burst damage of a Build Up -> Assassin Strike -> (level 3) Crushing Uppercut combo. Even better if your Chance to Hide proc in AS goes off and your Crushing Uppercut gets to auto-crit too! The fact that this is fine but Energy Melee isn't allowed the same concession has always struck me as strange and inconsistent, but here we are.
There isn't much I can say otherwise. Super Reflexes is among the best armor sets out there if you want something that's hands off and does one thing really well: DODGE! (/piccolo) Otherwise, it offers next to nothing for you offensively and its only real click is its T9, Elude. Safe, boring, effective.
QuoteDisplacer - Hero Stalker
Build plan made with Mids' Reborn v3.7.5 rev. 21
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- Primary powerset: Street Justice
- Secondary powerset: Super Reflexes
- Pool powerset (#1): Teleportation
- Pool powerset (#2): Fighting
- Pool powerset (#3): Concealment
- Pool powerset (#4): Experimentation
- Epic powerset: Martial Prowess
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Powers taken:
Level 1: Heavy Blow
- A: Touch of Death: Accuracy/Damage
- 3: Touch of Death: Damage/Endurance
- 5: Touch of Death: Damage/Recharge
- 11: Touch of Death: Accuracy/Damage/Endurance
- 17: Touch of Death: Damage/Endurance/Recharge
- 46: Touch of Death: Chance of Damage(Negative)
Level 1: Hide
Level 2: Initial Strike
- A: Mako's Bite: Accuracy/Damage
- 3: Mako's Bite: Damage/Endurance
- 5: Mako's Bite: Damage/Recharge
- 15: Mako's Bite: Accuracy/Endurance/Recharge
- 17: Mako's Bite: Accuracy/Damage/Endurance/Recharge
- 39: Mako's Bite: Chance of Damage(Lethal)
Level 4: Focused Fighting
- A: Reactive Defenses: Defense
- 9: Reactive Defenses: Defense/Endurance
- 23: Reactive Defenses: Endurance/RechargeTime
- 23: Reactive Defenses: Defense/RechargeTime
- 34: Reactive Defenses: Defense/Endurance/RechargeTime
- 37: Reactive Defenses: Scaling Resist Damage
Level 6: Assassin's Strike
- A: Superior Stalker's Guile: Accuracy/Damage
- 7: Superior Stalker's Guile: Damage/Recharge
- 7: Superior Stalker's Guile: Accuracy/Damage/Recharge
- 11: Superior Stalker's Guile: Damage/Endurance/Recharge
- 13: Superior Stalker's Guile: Accuracy/Damage/Endurance/Recharge
- 13: Superior Stalker's Guile: Recharge/Chance to Hide
Level 8: Focused Senses
- A: Red Fortune: Defense/Endurance
- 9: Red Fortune: Defense/Recharge
- 29: Red Fortune: Endurance/Recharge
- 29: Red Fortune: Defense/Endurance/Recharge
- 37: Red Fortune: Defense
- 37: Red Fortune: Endurance
Level 10: Agile
- A: Invention: Defense Buff
- 21: Invention: Resist Damage
Level 12: Build Up
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 14: Teleport
- A: Superior Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance
- 15: Superior Winter's Gift: Slow Resistance (25%)
Level 16: Practiced Brawler
Level 18: Spinning Strike
- A: Annihilation: Accuracy/Damage
- 19: Annihilation: Damage/RechargeTime
- 19: Annihilation: Accuracy/Damage/RechargeTime
- 40: Annihilation: Accuracy/Damage/Endurance
- 42: Annihilation: Accuracy/Damage/Endurance/RechargeTime
- 43: Annihilation: Chance for Res Debuff
Level 20: Dodge
- A: Invention: Defense Buff
- 21: Invention: Resist Damage
Level 22: Boxing
Level 24: Tough
- A: Unbreakable Guard: Resistance
- 25: Unbreakable Guard: Resistance/Endurance
- 25: Unbreakable Guard: Endurance/RechargeTime
- 40: Unbreakable Guard: RechargeTime/Resistance
- 46: Unbreakable Guard: Resistance/Endurance/RechargeTime
- 46: Unbreakable Guard: +Max HP
Level 26: Shin Breaker
- A: Superior Assassin's Mark: Accuracy/Damage
- 27: Superior Assassin's Mark: Damage/RechargeTime
- 27: Superior Assassin's Mark: Accuracy/Damage/RechargeTime
- 40: Superior Assassin's Mark: Damage/Endurance/RechargeTime
- 42: Superior Assassin's Mark: Accuracy/Damage/Endurance/RechargeTime
- 42: Superior Assassin's Mark: RechargeTime/Rchg Build Up
Level 28: Quickness
Level 30: Weave
- A: Red Fortune: Endurance
- 31: Red Fortune: Defense/Endurance
- 31: Red Fortune: Defense/Recharge
- 31: Red Fortune: Endurance/Recharge
- 39: Red Fortune: Defense/Endurance/Recharge
- 43: Red Fortune: Defense
Level 32: Crushing Uppercut
- A: Touch of Death: Accuracy/Damage
- 33: Touch of Death: Damage/Endurance
- 33: Touch of Death: Damage/Recharge
- 33: Touch of Death: Accuracy/Damage/Endurance
- 34: Touch of Death: Damage/Endurance/Recharge
- 34: Touch of Death: Chance of Damage(Negative)
Level 35: Evasion
- A: Red Fortune: Defense
- 36: Red Fortune: Defense/Endurance
- 36: Red Fortune: Defense/Recharge
- 36: Red Fortune: Endurance/Recharge
- 39: Red Fortune: Defense/Endurance/Recharge
- 43: Red Fortune: Endurance
Level 38: Elude
Level 41: Recall
- A: Invention: Endurance Reduction
Level 44: Blink Blitz
- A: Nucleolus Exposure
- 45: Cytoskeleton Exposure
- 45: Membrane Exposure
- 45: Membrane Exposure
Level 47: Warrior's Mark
- A: Analyze Weakness: Accuracy/Defense Debuff
- 48: Analyze Weakness: Accuracy/Recharge
- 48: Analyze Weakness: Defense Debuff/Endurance/Recharge
- 48: Analyze Weakness: Accuracy/Endurance/Recharge
Level 49: War Cry
- A: Superior Witchcraft: Accuracy/ Universal Debuff
- 50: Superior Witchcraft: Universal Debuff/Endurance/Recharge
- 50: Superior Witchcraft: Accuracy/Endurance/Recharge
- 50: Superior Witchcraft: Chance for Res Debuff
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Inherents:
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 2: Swift
Level 2: Hurdle
Level 2: Health
- A: Regenerative Tissue: +Regeneration
- 8: Miracle: +Recovery
- 16: Numina's Convalesence: +Regeneration/+Recovery
Level 2: Stamina
- A: Performance Shifter: Chance for +End
- 12: Performance Shifter: EndMod
- 22: Performance Shifter: EndMod/Accuracy
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 44: Team Teleport
Level 1: Assassination
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Incarnates:
Musculature Core Paragon
Mighty Radial Final Judgement
Paralytic Radial Flawless Interface
Clockwork Core Superior Ally
Rebirth Radial Epiphany
Assault Core Embodiment