Author Topic: Plants Mastermind  (Read 2176 times)

BradleyIFV

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Plants Mastermind
« on: September 27, 2022, 02:03:57 pm »
This is a direct copy of my Plants Mastermind suggestion from the original City boards:
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This Mastermind primary powerset offers the ability to summon various plant monsters to fight for the caster. The personal attacks are from the Thorny Assault powerset, and the pets draw their abilities from Thorny Assault, Plant Control, Poison, and Super Strength. The pets defenses are a mix of the listed defenses of the Fly Trap (Resist (Smashing, Psionic, Toxic), Defense vs Psionic, Vulnerable (Negative, Fire, Cold)) and the Regeneration powerset (including small chance for self rez on defeat).

Level 1 - Thorny Darts - Ranged Minor Damage (Lethal), DoT (Toxic), -Defense

This power is identical to the Thorny Assault power of the same name.

Level 1 - Plant Briars - Summon Briars

This power summons 1-3 Briars to do your bidding. These pets aren't especially tough, but they can come back sometimes after being defeated. They start off as melee combatants but gain a couple ranged attacks along the way. The animation would be a tossing of seeds to the targetted area, followed by the rapid growth and forming of the Briars, who tear themselves from their roots.

Basic: Briars are about the size of a mid-level Red Cap, with twisting vines, spines, and a plant-colored appearance. Briars hop along like Red Caps or Imps.
Barb Swipe - Melee Minor Damage (Lethal), DoT (Toxic), -Speed, -Recharge {highly spammable}
Weed - Self Rez (very limited chance)
Fertilize: Briars spines grow longer, with more vines.
Lunge - Melee Moderate Damage (Lethal), DoT (Toxic), -Speed, -Recharge
Spine Burst - PBAoE Melee Moderate Damage (Lethal), DoT (Toxic), -Speed, -Recharge
Awaken Plants: Briars gain more color in their vines, spines, and bodies (purples, yellows, reds).
Impale - Ranged High Damage (Lethal), DoT (Toxic), Immobilize, -Recharge, -Fly
Weed - Self Rez (limited chance)

Level 2 - Fling Thorns - Ranged (Cone) Moderate Damage (Lethal), DoT (Toxic), -Defense

This power is identical to the Thorny Assault power of the same name.

Level 6 - Fertilizer - Ranged, Enhance Plant Henchmen

This power offers the first set of upgrades to a Plant Mastermind's pets. The animation is essentially a tossing of a packet of powder over the pet's head, which burst open and drops the powder onto the pet. The pet's plant accessories (vines, petals, spines) will extend and thicken. Fertilizer will improve the regeneration rates of the pets it is applied to.

Briars gain Lunge and Spine Burst, Flowers gain Alkaloid and Pollen Sack, and Shamblers gain Batter and Strangler.

Level 8 - Impale - Ranged High Damage (Lethal), DoT (Toxic), Immobilize, -Defense/Speed/Fly/Jump

This power is identical to the Thorny Assault power of the same name.

Level 12 - Plant Flowers - Summon Flowers

This power summons 1-2 Flowers to do your bidding. These pets act similarly to Defenders or Corruptors, weakening enemies and helping their fellow henchmen. Like Briars, Flowers have a limited ability to come back after being defeated (although not as often). Similar to Briars, Flowers grow from their seeds, but come up tall and slender, form bulbs, bloom, and step from their roots.

Basic: Flowers appear like female characters with petal head and shoulder accessories, and leafy outfits. Petals faces are in solid yellows and reds to start, and all other features are in shades of green. Flowers move smoothly and quickly through all types of terrain.
Poison Thorn - Ranged Minor Damage (Lethal), DoT (Toxic), -Speed, -Recharge {less lethal, more toxic, more debuff than Thorn Darts}
Alkaloid - Ally Heal, +Resist(Toxic)
Weed - Self Rez (extremely limited chance)
Fertilize: Petals grow longer and fuller, with more vines.
Pollen Sack - Ranged AoE DoT(Lethal/Toxic), Fear {throws a pod at target, bursts and sends pollen onto targets, draws insect swarms that damage and distract targets}
Weaken - Ranged Foe -Damage, -ToHit, -Special
Awaken Plants: Petals change to multiple glaring colors (a sign in plant/animal world of being deadly}
Antidote - Ally +Resist(Disorient, Fear, Confusion, Hold, Sleep, Immobilize, Slow, Cold, Toxic)
Soothing Pheromones - Toggle PBAoE Melee Sleep, -Speed, -Recharge {foes near Flowers may go to Sleep, but are more likely to just suffer Speed and Recharge debuffs}
Weeds - Self Rez (very limited chance)

Level 18 - Grow Thistles - Summon Pets (Thistles)

This power can be used when the caster has access to enemy bodies. Casting this power on enemy bodies may summon forth Thistles, which act like Seeker Drones. The more Thistles created, the greater the Endurance cost.

Thistles rise from the bodies and stay near the caster for the duration of the power. If an enemy gets within range, Thistles will move toward the target and attempt to attach. Once attached, Thistles do Lethal and Toxic damage for a few seconds before bursting into a small cloud (AoE coughing fit).

Level 26 - Call Shambler - Summon Shambler

This power summons a Shambler to do your bidding. This pet is very tough to keep down, with excellent regeneration and good mez protection. This pet acts like a mixture of a Tanker and a Controller, pummelling opponents it can reach and locking down targets it can't get to yet. Like the Briars, the Shambler is sometimes able to come back after being defeated. The Shambler grows quickly out in a pattern of vines that rise in the center, and split off their limbs.

Basic: A Huge creature, covered in a mixture of smooth and thorny vines (similar in appearance to Huu the Plant Bender, from "Avatar: The Last Airbender", though not as large). The Shambler slides along the ground in kind-of skating motion, moving slowly in combat, but able to reach decent speed between combats (this can be handled by good base speed, but suppression during combat).
Bludgeon - Melee High Damage (Smash), Knockup {similar to Haymaker, but using the "vine stump" of an arm)
Entangle - Ranged Moderate DoT (Smash/Lethal), Immobilize
Weed - Self Rez (very limited chance)
Fertilize: Vines become longer, livelier, and cover more of Shambler.
Batter - Melee (Cone) High Damage (Smash), Knockback {a Melee Cone version of Bludgeon, but KB instead of KU; uses a sweep of arm that lengthens out}
Strangler - Ranged Moderate DoT (Smashing), Hold
Awaken: Thorns on vines change to brighter colors, add small brightly colored flowers across body.
Timber - PBAoE Melee Moderate Damage (Smashing), Knockback {a version of Foot Stomp, but with a double "fist" hit of the ground versus stomping of the foot}
Viscious Roots - Ranged AoE Moderate DoT (Smash/Lethal), Immobilize {a more damaging version of Roots}
Weed - Self Rez (limited chance)

Level 32 - Awaken Plants - Ranged, Enhance Plant Henchmen

This power offers the second set of upgrades to a Plant Mastermind's pets. The animation is similar to the Confuse power, but with a green tint. Colors will become brighter and more glaring. Awaken Plants will improve the chance for Self Rez and the regeneration rates of the pets it is applied to.

Briars gain Impale, Flowers gain Antidote and Soothing Pheromones, and Shamblers gain Timber and Viscious Roots.