Issue 5 brings many Quality of Life improvements and fixes to the costume creator.
Costume Presets
Costume presets have been fixed on Rebirth! Use them to kickstart your imagination or to quickly pull up a base template when making a new suit!
We've even added a number of Rebirth-specific presets and upgraded some old ones with Rebirth-specific parts on male and female models (huge versions coming later, with the final chapter of the asymmetric torso revamp). Look for the following new presets:
Dia de los Muertos, Golden Age, Hippie, Incandescence, Neon, Pilot, Pirate 1, Pirate 2, Prismatic, Radium, Sand, Spectral, Super Spy, Winged 1, and Winged 2.
Extended Natural Skin Tones
We've added 4 new carefully crafted and curated rows of natural skin tones to the character creator. There is now a much better range of golden, olive, and ruddy hues available! All have been tested for in-game performance by our dev team.
Random Color Selection on New Characters
Ever feel creatively blocked by seeing the peach skin tone and black and white tights colors upon making a new character? Us too. So we decided to randomize the initial color selections suggested by the character creator when making a new character. This with the fixed costume presets should make new character creation a breeze!
Surgical Four Color Support
No longer do you need to do the global color workaround to tweak the inside colors of cape-driven costume parts. Pieces that use cape technology but are not cataloged as capes now pull up the 4-color customization options. Now you can easily recolor the Wedding Tux and Cybertech coattails, the cloth details on your Cosmic Corsair, Tech Knight, Gunslinger belts, and Wedding Veil--all with quick, convenient ease!
New Emblem Packs
Rebirth Emblem Pack 3
Get your animals, meta-domino masks, sweet treats, green thumb, and retro gamer on with this latest chest and shield emblem pack!
Options include popsicles, popcorn, cupcakes, cacti, koi, squid, elephants, rabbits, single-button joysticks, health vials, and more!
Look for them at the bottom of the Symbol sub-category of Chest Details or Shield Emblems, starting with Angel's Food and ending with Unicorns.
Graffiti Emblem Pack
After something a little grittier or with an improvised vibe? Look for the new Graffiti Symbols sub-category on Chest Details or Shield Emblems.
Many familiar favorites, including lightning bolts, mystic symbols, and clenched fists have been given the graffiti treatment. Also look for Rebirth-specific graffiti symbols like the twin rats, rabbit, and smiley face here as well!
Note that the new crossed-out Arachnos emblem is unlocked via the Spider Smasher badge in-game. If you want to sport that one, you have to earn it!
Integrated Tights
New Undertights Options
All existing male and female integrated tights options have been updated to include ALL of Issue 4's glowing and animated skins. Want a halter top on your specter? Or a pair of modesty briefs over your plasma being? You can do that now.
For easier identification of integrated tights options, the first sub-entry on each integrated tights bundle now shines out with Neon underskin! The remaining glowing skins have been sandwiched between the natural skin options and Bioluminescence. Animated Sand can be found next to Stone.
Additionally, all female integrated tights have had the legacy Cryptic female Muscular texture added to their under-tights sub-options.
Lastly, a new high-hipped Bikini 2 has been added to female options, fully integrated. This pairs with the High Hipped Leotard texture for a complete bathing suit look or can be mixed and matched with other pant options for a more saucy, youthful vibe!
Classic Cryptic and Paragon Options now integrated
Multiple classic tights options from the Cryptic and Paragon era have been retrofitted with the full integrated tights library, including glowing underskins!
On male chests, look for newly integrated Tank Top, Tanker, and Tee Shirt options. On females, look for integrated chest and hip versions of Angelic Plus, Excess Plus, and Imperial Dynasty. Female chest-only legacy items now integrated include the Leather corset and Tank Top.
(Some redundant top-level tattoo options have been consolidated under the new integrated options.)
Diversified Gloves
A majority of diversified gloves, which permit customization of wrist textures and colors independently from gloves, now include all Rebirth Issue 4 glowing and animated skins. Each can be found alphabetically amongst the sub-options on each diversified glove.
Gloves supported include Barbarian Ring, Spines, Cloud Bracer, Dragon Bracer, Overguard, Plant with Leaves, Small Flared, Small Padded, Small Pointed, Tai, Tied, and Wristband.
Misc.
The female Gunslinger belt with bustle and cape detail now offers an alternate version without stripes and a solid tintable bib.
New Pool Power Set: Experimentation Experimentation gives you access to poisonous ranged attacks as well as powers that boost your attack power and the survivability of your allies. This pool's travel power is Speed of Sound. While active, this power allows you to run at incredible speeds and also gives you access to the Jaunt power. Jaunt allows you to quickly teleport long distances once every so often.
Experimental Injection Short Ranged, Ally +Regeneration, +Recovery, +Res(Status)
You inject an ally with a compound that greatly boosts their regeneration, recovery and resistance to status effects for a short time. Recharge: Long
Toxic Dart Ranged, Minor DMG(Lethal), High DMG(Toxic)
You fire a toxic dart at your target causing a very minor amount of immediate lethal damage followed by a High amount of toxic damage over time. Recharge: Moderate
Speed of Sound Toggle: Self +Speed, (Special)
Your experiments have yielded incredible results. By activating this power, you're able to run at incredible speeds. In fact, while this power is active, you gain access to the Jaunt power. Jaunt allows you to teleport to a distant location once every short while. Recharge: Moderate
Jaunt
Click, Self Teleport
Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location. Recharge: Moderate
Corrosive Vial Ranged (Targeted AoE), High DoT(Toxic), -Defense
You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool. Damage: High (DoT), Recharge: Long
Adrenal Booster Self, +To Hit, +Recharge, +Damage
You inject yourself with a concentrated serum that boosts your damage, recharge, and chance to hit by a large amount for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool. Recharge: Very Long
Travel Pool Powersets Revamp
Running, Jumping, and Flying speed caps have all been raised by 400%!
Speed
Flurry Melee (Cone), High DoT(Smash), Self +Def(Melee, Lethal), Special
Attack type changed from single-target melee to narrow melee cone. It now accepts PbAoE enhancements instead of Melee enhancements.
Added a short duration +Def(Melee, Lethal) similar to Parry. Flurry now accepts Defense enhancements.
Increased damage from .143 to .2695 per tick
Increased endurance cost from 5.46 to 14.01
Increased recharge time from 3s to 14s
Removed chance for stun
Burnout Special Effect: Flurry instantly recharges for 10s immediately after Burnout is activated
Hasten Self +Recharge, +SPD
Added moderate move speed increase. Hasten now accepts Run and Universal Travel enhancements.
Expanded PBAoE radius to 25 and added Attract to pull enemies into the center
In PBAoE center added Moderate Smashing/Energy damage
Foes that enter the center will also be Knocked back and be very briefly stunned (~2s)
Reduced additional endurance cost per foe hit from 1.5 to 1.0
Whirlwind now automatically shuts off when your endurance reaches 25% or less
Recharge Time increased to 105s
Burnout Special Effect: Whirlwind costs no endurance per foe hit for 10s immediately after Burnout is activated
You may not train this power if you have already trained Blink Blitz, Dive Attack, or Spring Attack
Burnout Self +Recharge, +SPD, Res (Slow), +DEF(All), Special
Added a large move speed and jump increase for 60sec. Burnout now accepts Run and Universal Travel enhancements. The jump height increase is not enhanceable.
Added 40% resistance to slow effects for 60sec
Added moderate Defense(All) for 60sec. Burnout now accepts Defense enhancements
Reduced recharge time from 1800s to 600s
Added Special effect: Burnout Acceleration. This effect grants brief bonuses to Flurry and Whirlwind for a short time immediately after Burnout is activated.
Leaping
Jump Kick Melee, High DMG(Smash), Foe Knockdown, Stun Self Teleport
This power can now be used slightly out of melee distance. When activated while out of melee you'll leap toward the target while attacking.
Range increased from 7 to 30. TPs to target when distance is further than 7 ft.
Extinguish Light now occupies the former Shadow Slip power.
You may not train this power if you have already trained Blink Blitz, Dive Attack, Spring Attack, or Whirlwind.
Shadow Slip
Obtaining Extinguish Light now unlocks Shadow Slip.
Shadow Slip also provides a passive Range buff to the normal teleportation range of Teleport.
If you previously had Shadow Slip you will now have both Extinguish Light and Shadow Slip powers.
Force Field Revamp Force Field has long needed improving for the set's most underused and lackluster powers. Particularly giving those powers effects suited to supporting the team in a way that befits this classic heroic support set. Alongside this revamp, Force Field becomes available to corruptors for the first time as well as to Guardians in the new Force Composition power set.
Force Field
Personal Force Field Toggle: Self +Def, Res(All except Toxic)
Removed the power's OnlyAffectsSelf property, allowing the user to attack and buff normally while it is active.
The power now can only be active for up to 30 seconds at a time, and cannot be activated more often than once every 90 seconds. Recharge increased to 120 seconds.
Animation time reduced from 2.03 to 1.03 seconds, and removed endurance cost.
This change is experimental - we are seeking feedback on it!
Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback, Disorient, -Fly
This power now does splash knockdown, knocking down up to 3 additional nearby targets (these targets do not take damage or become stunned).
The power also now inflicts a stackable magnitude 1.5 stun, allowing it to disorient minions with one hit, LTs with two hits, and bosses after three hits.
Increased damage scale to 1.0. It can benefit from Scourge and Containment for their respective Archetypes.
Barrier Field (formerly Detention Field) Ranged, Ally +Absorb OR Foe Capture (Special)
This power has been renamed to Barrier Field, and now may be used on either enemy or friendly targets.
When used against a friendly target, it grants that target a very large amount of absorption over time for a short period of time.
When used against an enemy target, it functions as the current Detention Field power does.
The detention effect of the power has also been increased to magnitude 6 (allowing it to affect standard EBs), and the detention'd target is now also able to be affected by knockback, attract, and repel effects (only) from other Force Field (or Force Composition) powers.
Chance to stun minions increased to 75%. Now has a 50% chance to stun LTs.
The power's damage can benefit from Scourge and Containment.
Force Bubble Toggle: PBAoE Foe -Speed, -DMG(All), Knockdown, Repel (Special)
Repulsion Field
Toggle: PBAoE Knockback OR Repel (Special)
This Toggle power creates a field that repels nearby foes. If Force Bubble is also active, then when Repulsion Field is active it grants a Repel effect to Force Bubble, but has no effects itself. If used on its own, Repulsion Field violently flings away any foes that get too close, at the cost of some Endurance for each foe repelled. Repulsion Field's knockback can still affect a target that has been captured by Barrier Field. Repulsion Field costs no endurance to run, and is automatically granted by purchasing the Force Bubble power. Recharge: Slow
This power is no longer purchased as an independent power, instead it is automatically granted by purchasing Force Bubble.
If you previously owned Force Bubble, you will now also own Repulsion Field.
When used on its own, Repulsion Field functions as it currently does.
When activated while Force Bubble is also active, Repulsion Field has no effects itself, but enables Force Bubble's repel effect. In either case, Repulsion Field no longer has an ongoing endurance cost.
Animation time reduced from 2.03 to 1.03 seconds.
Now inflicts a significant -damage debuff and movement slow on targets hit.
The repel effect is no longer permanently active - toggling on Repulsion Field while Force Bubble is active enables the repel effect, or leave Repulsion Field off to inflict the slow and -damage effects without any repel.
As territories shift amongst the gangs of Paragon City, an old threat challenges them all. Witness the power of a king on the rise and a violent crusade to end injustice once and for all.
Collect five new badges by stopping the Clockwork King from taking over the city while either avoiding or under the effects of the mysterious Rage substance:
Body is a Temple First Time Free Just a Slip Mighty Incapacitated All the Rage
Want to enjoy the original Synapse Task Force? Talk to the Ouroboros crystal and journey back in time to relive the events anytime.
As territories shift amongst the gangs of Paragon City, an old threat challenges them all. Witness the power of a king on the rise and a violent crusade to end injustice once and for all.
Collect five new badges by stopping the Clockwork King from taking over the city while either avoiding or under the effects of the mysterious Rage substance:
Body is a Temple First Time Free Just a Slip Mighty Incapacitated All the Rage
Want to enjoy the original Synapse Task Force? Talk to the Ouroboros crystal and journey back in time to relive the events anytime.
New Pool Power Set: Experimentation Experimentation gives you access to poisonous ranged attacks as well as powers that boost your attack power and the survivability of your allies. This pool's travel power is Speed of Sound. While active, this power allows you to run at incredible speeds and also gives you access to the Jaunt power. Jaunt allows you to quickly teleport long distances once every so often.
Experimental Injection Short Ranged, Ally +Regeneration, +Recovery, +Res(Status)
You inject an ally with a compound that greatly boosts their regeneration, recovery and resistance to status effects for a short time. Recharge: Long
Toxic Dart Ranged, Minor DMG(Lethal), High DMG(Toxic)
You fire a toxic dart at your target causing a very minor amount of immediate lethal damage followed by a High amount of toxic damage over time. Recharge: Moderate
Speed of Sound Toggle: Self +Speed, (Special)
Your experiments have yielded incredible results. By activating this power, you're able to run at incredible speeds. In fact, while this power is active, you gain access to the Jaunt power. Jaunt allows you to teleport to a distant location once every short while. Recharge: Moderate
Jaunt
Click, Self Teleport
Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location. Recharge: Moderate
Corrosive Vial Ranged (Targeted AoE), High DoT(Toxic), -Defense
You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool. Damage: High (DoT), Recharge: Long
Adrenal Booster Self, +To Hit, +Recharge, +Damage
You inject yourself with a concentrated serum that boosts your damage, recharge, and chance to hit by a large amount for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool. Recharge: Very Long
New Enhancement Sets
Rolling Barrage This uncommon Targeted AoE set is available from level 25 to 50, and offers new combinations of enhancements. Additionally, Rolling Barrage expands the set bonus variety for Targeted AoEs.
This set's recipes can be obtained by successfully completing Task Forces or Strike Forces with Time Limit challenges enabled. Learn more in the Speed Run Challenges section.
Speed Run Challenge Rewards
Upon successfully completing Task Forces or Strike Forces with Speed Run challenges enabled you'll receive a random travel recipe.
Different types of travel recipes appear more or less frequently depending on whether the Speed Run Challenge was set to Gold, Silver, or Bronze.
Bronze features the highest chance for Running, Jumping, Flying, and Teleporting recipes
Silver features improved chances for Universal Travel recipes
Gold features improved chances for exclusive Speed Run Challenge recipes
Task Forces and Strike Forces have new times for challenge settings to make each one more obtainable while still presenting a reasonable challenge.
Synapse's Agility recipes are an exclusive Speed Run Challenge reward.
Travel Pool Powersets Revamp
Running, Jumping, and Flying speed caps have all been raised by 400%!
Speed
Flurry Melee (Cone), High DoT(Smash), Self +Def(Melee, Lethal), Special
Attack type changed from single-target melee to narrow melee cone. It now accepts PbAoE enhancements instead of Melee enhancements.
Added a short duration +Def(Melee, Lethal) similar to Parry. Flurry now accepts Defense enhancements.
Increased damage from .143 to .2695 per tick
Increased endurance cost from 5.46 to 14.01
Increased recharge time from 3s to 14s
Removed chance for stun
Burnout Special Effect: Flurry instantly recharges for 10s immediately after Burnout is activated
Hasten Self +Recharge, +SPD
Added moderate move speed increase. Hasten now accepts Run and Universal Travel enhancements.
Expanded PBAoE radius to 25 and added Attract to pull enemies into the center
In PBAoE center added Moderate Smashing/Energy damage
Foes that enter the center will also be Knocked back and be very briefly stunned (~2s)
Reduced additional endurance cost per foe hit from 1.5 to 1.0
Whirlwind now automatically shuts off when your endurance reaches 25% or less
Recharge Time increased to 105s
Burnout Special Effect: Whirlwind costs no endurance per foe hit for 10s immediately after Burnout is activated
You may not train this power if you have already trained Blink Blitz, Dive Attack, or Spring Attack
Burnout Self +Recharge, +SPD, Res (Slow), +DEF(All), Special
Added a large move speed and jump increase for 60sec. Burnout now accepts Run and Universal Travel enhancements. The jump height increase is not enhanceable.
Added 40% resistance to slow effects for 60sec
Added moderate Defense(All) for 60sec. Burnout now accepts Defense enhancements
Reduced recharge time from 1800s to 600s
Added Special effect: Burnout Acceleration. This effect grants brief bonuses to Flurry and Whirlwind for a short time immediately after Burnout is activated.
Leaping
Jump Kick Melee, High DMG(Smash), Foe Knockdown, Stun Self Teleport
This power can now be used slightly out of melee distance. When activated while out of melee you'll leap toward the target while attacking.
Range increased from 7 to 30. TPs to target when distance is further than 7 ft.
Extinguish Light now occupies the former Shadow Slip power.
You may not train this power if you have already trained Blink Blitz, Dive Attack, Spring Attack, or Whirlwind.
Shadow Slip
Obtaining Extinguish Light now unlocks Shadow Slip.
Shadow Slip also provides a passive Range buff to the normal teleportation range of Teleport.
If you previously had Shadow Slip you will now have both Extinguish Light and Shadow Slip powers.
Force Field Revamp Force Field has long needed improving for the set's most underused and lackluster powers. Particularly giving those powers effects suited to supporting the team in a way that befits this classic heroic support set. Alongside this revamp, Force Field becomes available to corruptors for the first time as well as to Guardians in the new Force Composition power set.
Force Field
Personal Force Field Toggle: Self +Def, Res(All except Toxic)
Removed the power's OnlyAffectsSelf property, allowing the user to attack and buff normally while it is active.
The power now can only be active for up to 30 seconds at a time, and cannot be activated more often than once every 90 seconds. Recharge increased to 120 seconds.
Animation time reduced from 2.03 to 1.03 seconds, and removed endurance cost.
This change is experimental - we are seeking feedback on it!
Force Bolt Ranged, Moderate DMG(Smash), Foe Knockback, Disorient, -Fly
This power now does splash knockdown, knocking down up to 3 additional nearby targets (these targets do not take damage or become stunned).
The power also now inflicts a stackable magnitude 1.5 stun, allowing it to disorient minions with one hit, LTs with two hits, and bosses after three hits.
Increased damage scale to 1.0. It can benefit from Scourge and Containment for their respective Archetypes.
Barrier Field (formerly Detention Field) Ranged, Ally +Absorb OR Foe Capture (Special)
This power has been renamed to Barrier Field, and now may be used on either enemy or friendly targets.
When used against a friendly target, it grants that target a very large amount of absorption over time for a short period of time.
When used against an enemy target, it functions as the current Detention Field power does.
The detention effect of the power has also been increased to magnitude 6 (allowing it to affect standard EBs), and the detention'd target is now also able to be affected by knockback, attract, and repel effects (only) from other Force Field (or Force Composition) powers.
Chance to stun minions increased to 75%. Now has a 50% chance to stun LTs.
The power's damage can benefit from Scourge and Containment.
Force Bubble Toggle: PBAoE Foe -Speed, -DMG(All), Knockdown, Repel (Special)
Repulsion Field
Toggle: PBAoE Knockback OR Repel (Special)
This Toggle power creates a field that repels nearby foes. If Force Bubble is also active, then when Repulsion Field is active it grants a Repel effect to Force Bubble, but has no effects itself. If used on its own, Repulsion Field violently flings away any foes that get too close, at the cost of some Endurance for each foe repelled. Repulsion Field's knockback can still affect a target that has been captured by Barrier Field. Repulsion Field costs no endurance to run, and is automatically granted by purchasing the Force Bubble power. Recharge: Slow
This power is no longer purchased as an independent power, instead it is automatically granted by purchasing Force Bubble.
If you previously owned Force Bubble, you will now also own Repulsion Field.
When used on its own, Repulsion Field functions as it currently does.
When activated while Force Bubble is also active, Repulsion Field has no effects itself, but enables Force Bubble's repel effect. In either case, Repulsion Field no longer has an ongoing endurance cost.
Animation time reduced from 2.03 to 1.03 seconds.
Now inflicts a significant -damage debuff and movement slow on targets hit.
The repel effect is no longer permanently active - toggling on Repulsion Field while Force Bubble is active enables the repel effect, or leave Repulsion Field off to inflict the slow and -damage effects without any repel.
Issue 5 brings many Quality of Life improvements and fixes to the costume creator.
Costume Presets
Costume presets have been fixed on Rebirth! Use them to kickstart your imagination or to quickly pull up a base template when making a new suit!
We've even added a number of Rebirth-specific presets and upgraded some old ones with Rebirth-specific parts on male and female models (huge versions coming later, with the final chapter of the asymmetric torso revamp). Look for the following new presets:
Dia de los Muertos, Golden Age, Hippie, Incandescence, Neon, Pilot, Pirate 1, Pirate 2, Prismatic, Radium, Sand, Spectral, Super Spy, Winged 1, and Winged 2.
Extended Natural Skin Tones
We've added 4 new carefully crafted and curated rows of natural skin tones to the character creator. There is now a much better range of golden, olive, and ruddy hues available! All have been tested for in-game performance by our dev team.
Random Color Selection on New Characters
Ever feel creatively blocked by seeing the peach skin tone and black and white tights colors upon making a new character? Us too. So we decided to randomize the initial color selections suggested by the character creator when making a new character. This with the fixed costume presets should make new character creation a breeze!
Surgical Four Color Support
No longer do you need to do the global color workaround to tweak the inside colors of cape-driven costume parts. Pieces that use cape technology but are not cataloged as capes now pull up the 4-color customization options. Now you can easily recolor the Wedding Tux and Cybertech coattails, the cloth details on your Cosmic Corsair, Tech Knight, Gunslinger belts, and Wedding Veil--all with quick, convenient ease!
New Emblem Packs
Rebirth Emblem Pack 3
Get your animals, meta-domino masks, sweet treats, green thumb, and retro gamer on with this latest chest and shield emblem pack!
Options include popsicles, popcorn, cupcakes, cacti, koi, squid, elephants, rabbits, single-button joysticks, health vials, and more!
Look for them at the bottom of the Symbol sub-category of Chest Details or Shield Emblems, starting with Angel's Food and ending with Unicorns.
Graffiti Emblem Pack
After something a little grittier or with an improvised vibe? Look for the new Graffiti Symbols sub-category on Chest Details or Shield Emblems.
Many familiar favorites, including lightning bolts, mystic symbols, and clenched fists have been given the graffiti treatment. Also look for Rebirth-specific graffiti symbols like the twin rats, rabbit, and smiley face here as well!
Note that the new crossed-out Arachnos emblem is unlocked via the Spider Smasher badge in-game. If you want to sport that one, you have to earn it!
Integrated Tights
New Undertights Options
All existing male and female integrated tights options have been updated to include ALL of Issue 4's glowing and animated skins. Want a halter top on your specter? Or a pair of modesty briefs over your plasma being? You can do that now.
For easier identification of integrated tights options, the first sub-entry on each integrated tights bundle now shines out with Neon underskin! The remaining glowing skins have been sandwiched between the natural skin options and Bioluminescence. Animated Sand can be found next to Stone.
Additionally, all female integrated tights have had the legacy Cryptic female Muscular texture added to their under-tights sub-options.
Lastly, a new high-hipped Bikini 2 has been added to female options, fully integrated. This pairs with the High Hipped Leotard texture for a complete bathing suit look or can be mixed and matched with other pant options for a more saucy, youthful vibe!
Classic Cryptic and Paragon Options now integrated
Multiple classic tights options from the Cryptic and Paragon era have been retrofitted with the full integrated tights library, including glowing underskins!
On male chests, look for newly integrated Tank Top, Tanker, and Tee Shirt options. On females, look for integrated chest and hip versions of Angelic Plus, Excess Plus, and Imperial Dynasty. Female chest-only legacy items now integrated include the Leather corset and Tank Top.
(Some redundant top-level tattoo options have been consolidated under the new integrated options.)
Diversified Gloves
A majority of diversified gloves, which permit customization of wrist textures and colors independently from gloves, now include all Rebirth Issue 4 glowing and animated skins. Each can be found alphabetically amongst the sub-options on each diversified glove.
Gloves supported include Barbarian Ring, Spines, Cloud Bracer, Dragon Bracer, Overguard, Plant with Leaves, Small Flared, Small Padded, Small Pointed, Tai, Tied, and Wristband.
Misc.
The female Gunslinger belt with bustle and cape detail now offers an alternate version without stripes and a solid tintable bib.
Quality of Life Changes
Fly and Afterburner Power Customizations (and Energy Flight and Quantum Acceleration)
Added 4 new power customization poses (Classic, Heroic, Soaring, and Driven) to Fly and Energy Flight
You can also pick another of the added 4 new power customization poses (Classic, Heroic, Soaring, and Driven) when you activate Afterburner and Quantum Acceleration
Movement Power Stacking:
Inertial Jump can now stack jump speed and jump height
Super Reflexes Elude can now stack running speed and jump height
Widow Elude can now stack running speed and jump height
Kuji-In Retsu can now stack running speed and jump height
Power Sets
Ninja Assault and Military Assault proliferated to Dominators.
Stone Armor (Tanker/Brute)
Toggles (Stone Armor, Brimstone Armor, Crystal Armor, and Minerals) will no longer detoggle when Granite Armor is active. While Granite Armor is active these toggle's effects will suppress and they will grant endurance to offset their toggle costs.
Unrelenting
This power now has its ability to prevent crashes from other powers. Activate this power before initiating most crash powers in order to prevent their crashes from occurring. The tier 9 powers from Melee Defense sets are automatically negated just by training this power.
Super Reflexes (Tanker/Brute/Scrapper/Stalker)
Agile, Dodge, and Lucky now accept resistance enhancements.
Mystic Flight and Jetpack
New fast travel switching mechanic: Activating this power automatically switches off Super Jump and vice versa
Energy Gauntlet
Increased Damage Scale from 1.160 to 1.64
Increased Recharge Time from 5s to 8s
Increased Endurance Cost from 6.032 to 8.528
Turbo Boost
Turning off Jetpack now causes you to stop flying. Note: the flight speed increase from Turbo Boost will last for 30 seconds regardless of flying or not.
Powers
Added Attract mechanic to the game. Wait till you see what we have in store for this. 🤯
Walk now disables set bonuses. Movement set bonuses no longer circumvent Walk.
Martial Arts and Gun-Fu Crippling Axe Kick can now be enhanced for Defense Debuff
Ninjitsu and infiltrator training mez protection can now be enhanced for Resist
Arachnos Soldier Wide-Area Web Grenade can now be enhanced for Slow
Added Attract protection to powers that should negate this effect, such as doors, objects, etc.
The knockback aura toggles in Sonic Resonance and Kinetics (Sonic Repulsion and Repel) now have no ongoing endurance cost, matching the change to Force Field's Repulsion Field.
Endurance cost on Martial Manipulation's Inner Will changed from 0.52 to 0.
Misc.
Signature Story Arcs now reward Vigilante and Rogue merits to those respective alignments.
The Hero and Villain Super Pack now has a chance for two new very rare cards: Hero Merit and Villain Merit.
The Rogue and Vigilante Super Pack now has a chance for two new very rare cards: Rogue Merit and Vigilante Merit.
Hero, Villain, Rogue, and Vigilante Merits can now be traded.
Overwhelming Force can now be converted within the set.
Gift of the Ancients: Defense/Increased Run Speed
Now grants movement speed increase to Jump and Fly as well
Movement Speed has been increased from 7.5% to 10.5%
Zones/Maps
Rogue and Vigilante Vendors will now show up on minimaps
Fort Trident and the Crucible now have icons that allude to their relation to alignments
Gladiator Merit Vendors for the side you are representing in a PvP zone will now show up on the minimap
Pocket D bartenders now buy enhancements, recipes, and salvage.
New Slash Commands
/screenfile "foldername" - allows you to save images to a custom folder
Abbreviated Slash Commands:
/tge_x - Cycles through visible targetable enemies in near-to-far order
/tge_p - Cycles through visible targetable enemies in far to near order
/tge_n - Targets the nearest enemy
/tge_f - Targets the farthest enemy
/tgf_n - Targets the nearest friend
/tgf_f - Targets the farthest friend
/tgf_x - Cycles through visible targetable friends in near-to-far order
/tgf_p - Cycles through visible targetable friends in far to near order
Commands that take target params:
/tgt_n - Targets the nearest match
/tgt_f - Targets the farthest match
/tgt_x - Cycles through matching targets in near to far order
/tgt_p - Cycles through matching targets in far to near order
Abbreviated parameters for the above commands:
em = enemy - Hostile enemies
fd = friend - Friendlies (including pets)
dd = defeated - 0 HP targets
ae = alive - Living targets
mp = mypet - Include only your pets
np = notmypet - Exclude your pets
bc = base - Include only passive base items
bn = notbase - Exclude passive base items
tm = teammate - Include only teammates
tn = notteammate - Exclude teammates
Power Execute Abbreviated Commands:
/px_tgon = /powexec_toggleon - Toggles a given power on. If it's already on, does nothing.
px_tgof = /powexec_toggleoff - Toggles a given power off. If it's already off, does nothing.
px_at1 = /powexec_altslot - Executes the given power slot from the alternate tray.
px_at2 = /powexec_altslot - Executes the given power slot from the second alternate tray.
px_at3 = /powexec_altslot - Executes the given power slot from the thrid alternate tray.
/px_sv = /powexec_serverslot - Executes the given power slot from the server-controlled tray.
/px_tr = /powexec_tray - Executes a power in the given slot and tray.
/px_ab = /powexec_abort - Cancels the auto-attack power and the queued power.
/px_uq = /powexec_unqueue - Cancels the queued power.
/px_at = /powexec_auto - Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
Bug Fixes
General
It is now possible to convert into, and not just out of, Winter's Gift attuned enhancements
Attuned purple enhancements earned from super packs can now be converted in and out of set
Powers
Corrected Endurance Cost of Energy Flight which was costing twice as much as Flight
Scrapper patron pool attacks can now properly crit
Guardian temporal reaction mez protection no longer incorrectly detoggles when mezzed
Stalker placate will no longer fail to place the user into hide against foes higher level than the user
Staff fighting sky splitter's resistance buff is no longer incorrectly affected by enemy level
Sorcery power pool sound fx now correctly play for the dark customized versions of the powers
Arachnos Soldier and widow mace mastery web envelope can now correctly slot slow and universal debuff set IOs
Scrapper and stalker ice melee freezing touch can now properly slot hold set IOs
Mastermind robotics protector bots can now correctly slot accurate tohit debuff, defense, stun, and healing set IOs
Mastermind leviathan mastery KO blow can no longer incorrectly slot targeted AOE set IOs
Fixed missing animation on Telekinetic Blow for all Psionic Melee versions and Guardian Psionic Assault (again).
Gadgetry's Nano Net and Force of Will's Weaken Resolve can now correctly slot universal debuff sets.
Stalker Willpower can now correctly slot rez sets in Resurgence rather than Reconstruction.
Martial Manipulation's Inner Will no longer erroneously applies positive mez magnitude to the user in certain situations.
Interface Proc fixes:
Damage DoTs should no longer calculate their initial hit chance twice.
The End Drain portion of Preemptive's proc should no longer calculate its initial hit chance twice.
Costumes
Costume Sets gloves and boots are once again showing their intended pieces.
Female metallic pants texture should now display properly.
Female Talon and Zombie legs on integrated tights should now display properly.
Female Small Padded Gloves, the diversified sub option for Chain wrists should now display properly.
Misc.
Fixed the sg "altinvite" slash command. Names with spaces can now be invited but must be wrapped in " ".
Fixed a crash that could occur while respecing a Peacebringer or Warshade.
Fixed double % signs appearing in Power Info details
Fixed powers desync recharge with the server during cutscenes
Dark Astoria purple recipe drop rates have been rebalanced to match other zones.
Clarified the description on Trick Arrow's Flash Arrow to note that it is autohit in PvE but requires an accuracy check in PvP, matching the descriptions of other similar powers.
Restored the Cavern of Transcendence trial min team size to 8 so its objectives can be completed.
In the next update, we are revisiting and revamping the original Epic Archetypes: Peacebringers and Warshades. Kheldians' unique shape-shifting abilities grant them access to melee, ranged, and survival powers; and made them the first archetypes able to play across multiple play styles. Transforming between Nova form and Dwarf form, a player could delve further into one play-style at the cost of another--trading survival for ranged damage or vice versa.
However, due to CoH's game system limitations at the time of their creation (in Issue 3), Kheldian shape-shifting was mechanically handicapped in numerous ways. The most glaring of which included:
Survival toggles would deactivate upon shape-shifting and could not be reactivated until changing back to human form. This made it hazardous to return to the human form mid-combat and also cost critical time reactivating toggles one by one. This limitation discouraged most in-combat use of shape-shifting.
Nova and dwarf forms provided their own powers which needed to be independently slotted and enhanced. This added a total of 10 additional powers above the standard 24 powers that all archetypes receive. With 36 powers in total (including two free travel abilities), Kheldans were given no additional means to enhance their powers. As a result, players have long struggled with the process of building their Kheldians in a manner that is both fun and balanced.
Until now, these issues have discouraged shapeshift forms, the core aspect of the archetype, and prevent Kheldans from living up to their title of being an "Epic Archetype." However, newer systems have given us a chance to unlock their true potential!
Get ready! With Rebirth Issue 4, Kheldians are shaping up to be EPIC.
Available NOW on the test server.
Global Changes
Toggles no longer turn off when shape-shifting into Nova or Dwarf forms. However, their effects suppress and they are granted endurance to offset their endurance cost.
Nova and Dwarf forms have been expanded allowing them to round out their unique powers, abilities, and play style. (Details below)
Travel powers can now be used in any form but activating them while in Nova form or Dwarf form returns Kheldians to their original form.
Null the Gull can now enable or disable the shapeshift popup tray.