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Rebirth Year 6 Anniversary Event is now LIVE!  Active Release: Ri6

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#46
Discord and Forums Guidelines

  • Keep the conversation relevant to the topic of the channel you're in. Mods may tell you to move it along to another channel where appropriate. If they do, move it along to that channel.
  • Keep conversation civil. Be friendly to one another. Do NOT try to resolve situations by yourself (use /ignore and report as needed). Any form of retaliation may result in penalties being issued to all involved parties (see reporting a problem).
  • No racial/gender slurs or personal attacks on other users.  (This also include any form of derogatory speech based on race, sex, gender, religion, nation of origin, disability, or sexuality. Generally don't be an overt jerk to anyone.) Any form of harassment (whether in-game or Discord) will not be tolerated. If you're generally told to drop it, *drop it*.
  • Absolutely no political discussion. It always ends badly. (COH is an apolitical game, let's keep it like that. Save personal discourse to DM's.) (This includes, but is not limited to, controversial religious content and in-real life political discussion.)
  • Any form of impersonation (naming yourself similar to, doctoring photos, etc.) of any Rebirth team member or another person of the COH community will result in a ban.
  • Spam is bad, umkay. (Keep your message to ONE channel not all of them and space them out. Violations may be banned on site, no questions asked or chance of return.) Here on the forums, you may also report it directly by clicking on the link on the lower right corner of the individual post.
  • Keep all your racy and spicy stuff (nudity, etc.) OUT OF THIS DISCORD. Keep your SFW memes and shitposting to the Discord.
  • Arguing with a mod publicly, creating or stirring up discord and drama is not tolerated.
  • Posting any content to the Discord which is generally against Discord's Terms of Service is disallowed (https://discordapp.com/terms).
  • Mod rulings are final.

Depending on how severe your violation is, the Rebirth staff have the right to begin at later steps. (e.g. Instead of starting with a warning, you could start with a mute.) Creating additional accounts for the purpose of harassment and/or getting around ban/mute will result in a permanent ban.

Any disputes with regards to the team's actions should be sent via a DM to an admin or via email to [email protected], Subject: Discipline Dispute.

COH: Rebirth In-Game Rules
All of the Discord rules apply to all aspects of the Rebirth game server (this includes but is not limited to chat functions, mail functions, Architect Entertainment (AE) content, character names, supergroup names/ranks, biographies). (If someone can see it besides you, these rules apply.) Additionally the following rules apply to in-game interactions.

1. Real money trading (RMT) is disallowed. Any form of selling any in-game good or service is grounds for your account to be banned from the server.

2. Any form of harassment (whether in /broadcast, /tells, etc.) is not tolerated. If you're going above and beyond to be an ass, and it's reported, your game account may be suspended or banned.

3. Multiboxing (or using one or more machines to play on the game server at one time) will be allowed at the sysadmin's discretion. (If it's causing the servers to lag or for performance to suffer for others, GMs reserve the right to kick for such reason. Any attempt to get around this kick will result in the multi account and the "main" account to be banned.)

4. Making new accounts to avert kicks or bans will result in permanent bans from the game server (and where applicable, from the COH Discord server.)

5. Taking advantage of a bug is bad. If you discover a bug inadvertently, please report it to our Discord by using the steps below. If it can be repeated, and isn't already a known bug, the admins of the server will grant you the elusive "Bug Hunter" badge.
#47
Okay everyone, seems the new boxes were configured properly and everything.

As a side effect, the datacenter put out boxes on brand server racks and upgraded us to a fiber network connection. This should (in theory) reduce the level of mapservs in game (though please do report them still if they should happen, they might need a kick to restart it).

Nothing seems to be out of place, so we'll consider this resolved.

Reboot has been completed.
#48
Incoming (read: continued) datacenter maintenance!!

As part of the datacenter upgrades, we'll have to physically shut off our boxes later TONIGHT at around 10 PM EST. Test server has been shutdown at the moment and that move is taking place currently.

The planned outage will only take about 10-30 minutes. (I'd rather give everyone the heads up as opposed to snapping them off on a whim.)

During this period, all game services will be rendered unavailable.

- retched
#49
EMERGENCY MAINTENANCE: ALL CLEAR
"Shouldn't take too long," my foot... I swear, that's the last time I give an ETA in an announcement, so help me...

Oh, hey! Didn't see you guys there! So uh... the game is back up! :partying_face: Merit prices appear to be correct, and we also have a sweet little bonus in the form of working Radiation Melee and Radiation Armor animations!

To make up for this crazy 24 hours, we will be increasing XP, Inf, and Prestige rates to 3x on Friday, June 4th at 9 PM EST. These boosted rates will last until the standard reset on Sunday, June 6th at 9 PM EST. That's a full 48 hours of triple rates. We appreciate you all sticking with us through the chaos. As always, happy gaming! :video_game:
#50
Here are this months strike targets.

June 2021
Date StartingWeekly Strike Targets
05/31/2021 -
06/06/2021
"The Sky is Falling" (Admiral Sutter, Hero, 20-40)
"A Clamor for the People" (Penelope Yin, Hero, 20-25)
"Tree of Thorns" (Tresparciel, Villain, 34-44)
"Time's Arrow" (Imperious, Co-Op, 35-50+)
06/07/2021 -
06/13/2021
"A Tangled Plot" (Katie Hannon, Hero, 30-34)
"Soul of the Woodsman" (Numina, Hero, 35-40)
"The Temple of the Waters" (SFO Renault, Villain, 25-30)
"The Lady Grey Task Force" (The Lady Grey, Co-Op, 45-50+)
06/14/2021 -
06/20/2021
"Return of the Reichsman" (Dr. Kahn, Hero, 45-50+)
"Following Countess Crey" (Manticore, Hero, 30-35)
"The Fire and the Flames" (Mortimer Kal, Villain, 20-40)
"The Praetorian Offensive" (Tin Mage Mark II, Co-Op, 50+)
06/21/2021 -
06/27/2021
"The MegaMech Cometh" (Ernesto Hess, Hero, 25-30)
"Citadel's Children" (Citadel, Hero, 25-30)
"The Crystal of Serafina" (Ice Mistral, Villain, 35-40)
"Alpha Strike" (Apex, Co-Op, 50+)


Also remember that this is the last week of the Speedrun Challenges. If you wish to submit for any of these WSTs, this is the last chance to do before we pull back sanctioned speedruns to improve the process.
#51
[This is just a copy of the full announcement from the Discord Server.]

We have managed to put the pieces back together successfully, and there are no big issues found. (We're still hunting for speel cheek spell check bugs, so please continue to report those.)

There are a total of 674 :paragon: tokens given out to players this. Look for them and spend them wisely. (Next week is the two token week for those that log in on the week and in the last month.)

Now on to some updates for the community:

Let's talk about speedruns. Needless to say, it has been fun watching various members of the community completely demolish everything in the COH Taskforce/Strikeforce lists with Flash-like speed. We started this originally to hand out a ton of AE tickets to prop up the stagnant economy with salvage at the time and then it took off like gangbusters. Unfortunately, various factors have arisen which caused us to reach the decision to pull back on the checkered flags for a bit. In light of this, from now until June 6th reset, this will be the LAST week of sanctioned speedrunning here on COH: Rebirth FOR NOW.  We aim to reintroduce a more formal system for speedruns sometime around the release of Ri2. Any members of the community who have rewards pending from a recent run, will still be issued their rewards. (Be sure that at a minimum, your team leader has submitted a screenshot of the final clear screen with the names of your team members and your desired reward along with the actual time to completion.)

Now about the anniversary. The server's official launch date was May 17th, 2019. Normally, whenever an anniversary comes around in COH, an anniversary badge is awarded. Due to "technical" issues, we failed to commemorate the FIRST anniversary properly. Rumor has it they're available in bargain bins throughout Paragon, Rogue Island, and some fell through the cracks and ended up in Praetoria. However, we fixed the issue and from now until June 27th, 2021 reset: any character who logs in during this month will receive the newly minted Rebirth Second Anniversary badge shown below.  So be sure to look out for that. (To any live players: no, there won't a commemorative pop up on screen but you know to look.)


With all of that being said, the server is now officially open for Rebirth Issue 1: Edition 2. Feel free to see the #live-patch-notes . PTS will remain online as this is a "minor" update. (We only shut off the server on a full MAJOR update.) Do note that since this is an Edition: You will need to revalidate your files using your launcher.

Hope to see you in the city and happy hunting to you all.

- GM Retched
#52
For anyone wanting to discuss the "State of the Game" post on the forum, please hold the discussion here:

https://forum.cityofheroesrebirth.com/index.php/topic,91.0.html
#53
Use this thread to begin any conversation regarding the "State of the Game" post that I just made in Announcements.
#54
Evening and good morning. Welcome to the first State of the Game of City of Heroes: Rebirth!

I want to take the time to thank everyone who has helped with coding and especially those of you who have been playing on our PTS shard "Almost Tested". It is with the work of the volunteer coders and you the players that we were able to create Rebirth Issue #1: Guardians Rising. We've rested over the last two weeks and now we're starting the trek towards Rebirth Issue #2: [REDACTED]. (For those that get lost with the terminology: Issues are big major game changes. Editions are smaller patches.)

During our publishing push towards issue one, the Rebirth Dev team grew significantly. I'd like to take a moment to welcome Super Hero, Yikes, Zytonis, Thagdal, and NogardAirwing to the team and a hearty welcome back to Plutocracy who has returned from sabbatical. They join our very active dev team, led by erpmario: Farm Tank, El Bee, Xerephus, Profit, SilverAgeFan, Gothic Alpha, Nekrovile, Last Sanctum, Daigotsu, Jumpstar, and myself retched. Also, a special thank you to our mod team, our GMs, and all of our dedicated community members who do so much to make Rebirth the wonderful place it is to play. (Like GM Loriean who has been king on making sure that we get all of your bug reports and spelling errors over to the appropriate internal dev boards for adjusting.)

Looking forward to Rebirth Issue 2, I'd like to describe our efforts across four key components of the gaming experience: Gameplay, Gameworld, Powers and Archetypes, and Cosmetics.

Let's start off with Gameplay:

I do a lot of daily reading of community comments. Whether it be here on Rebirth's Discord, Rebirth's Forum, the COH and COV subreddits on Reddit, or other community Discords. And one of the major complaints that I hear about is how "hard the grind is for Rebirth." As a matter of fact, that was one of the major talking points in several of our internal discussions.

So let's talk about what exactly is happening behind the scenes. First, the basic gameplay loop as it stands now is: You complete a length activity, you get rewarded with Reward Merits, then you get some shiny. (IOs mainly.) The chief complaint that myself and the Rebirth team have been reading is that the grind for goods is, plainly put, god awful.

We realize that our player's time is valuable and shouldn't be wasted on a punishingly slow grind. So we're looking at a few things to help alleviate that pain while still maintaining an enjoyable sense of progression, investment, achievement, and excitement. Dev and active community member El Bee is leading a major grind and economy overhaul with the help of many developers, including Hat Ghost, Farm Tank, and Profit:

  • Adjusting vendor prices. One sure way to get high-end enhancements is to save up different in-game currencies and purchase them. Right now, the prices of everything vendor-wise was balanced around a for-profit gaming model at $14.99 a month until the game's eventual sunset. Naturally, this meant Paragon Studios set reward merit (RM) prices exceptionally high, and diminished rewards earned by repeating tasks too quickly, as a way to broaden what activities players pursued rather than have them farm one particular activity. (An uncommon IO would cost about 50 RMs for example instead of making a certain IO available from a particular activity.) As part of our pass in the Game Grind Rework phase, we're pulling down the cost of these items by about 50%. Additionally, Purple and PVP IOs are some of the rarest and most sought after items on our server—we're going to go ahead and allow players to buy them using RMs. Lastly, we're throwing some of the rewards into the Astrals and Empyreans vendors and even Hero/Villain merits. You can see the planned work down below.

    IO Reward Type Reward Merits Cost Astral Merit Cost Empyrean Merit Cost Alignment Merit Cost
    Uncommon Normal 50
    30
    N/A N/A N/A
    Uncommon Special 75
    60
    N/A - 16
    N/A - 12
    N/A 1
    Rare Normal 125-165
    75
    16
    12
    N/A 1
    Rare Special 200-220
    125
    32
    24
    N/A 2
    Purple Normal N/A
    400
    N/A
    128
    40
    30
    20
    8
    Purple Special N/A
    400
    N/A
    128
    40
    30
    20
    8
    PVPIO Normal N/A
    400
    N/A
    128
    50-60
    30
    25
    8
    PVPIO Special N/A
    400
    N/A
    128
    60-70
    30
    30-35
    8

    Explaining the table above:
    • "Normal" is an IO piece that boosts no more than three attributes. (eg. Bonesnap: Acc/Dmg, Gladiator: Dam/End/Rech). A "Special" is an IO piece that modifies more than three stats or has a chance to proc a special effect. (eg. Blistering Cold: Acc/Dmg/End/Rech, Performance Shifter: Chance for +End).
    • Not all Uncommon Specials are available via Astral Merit vendors. This update will not change which ones will be available but will adjust the price of those that ARE available.
    • Where there is a full range of values, eg. 200-250, means that all recipes were available at that range. The value listed below that means all recipes will be available at the same price.
    • Where there is no change noted, you will see no strikethrough. But where there IS a change, there will be a strike through value to represent what is currently price and underneath will be the proposed change.
    • Some of these changes are currently live on the PTS.


  • Reduce base prestige costs: So, this is another stickler for people. Right now, the base prestige amounts are currently based on the size of the plots rather than per item. We made the change back to plot-based rent as part of our long-term plan for bases. But prices for upgrading your plots are still far too high. We're looking at adjusting both the costs AND the exchange rate of Inf from the vendor at City Hall/Grandville/etc. This adjustment helps pave the way for some much more exciting plans we have for player designed spaces in our game!
  • Purple and PvP IO Drops: What's one of the big things you do on your 50's? You grind for purples, right? Currently, only level 47 and up mobs drop these recipes. As part of this big grind rebalance, we want every player taking an average paced route to 50 to have the chance to earn 1 to 3 purple recipes naturally. Also, we want players to feel motivated to join lowbies in lower-level content and not feel like they are missing out on valuable purple farming time. With this change, any Lieutenant or Boss level mob that might drop a vanilla IO recipe will also have a small chance to drop a Purple, starting from level 7 on up. You can slot them (on a character that is Level 50), sell them, or swap them to your latest character. That's up to you. We just want to get a few more purple recipes out into the wild. The same goes for PvP recipes which we have some very specific plans for we'll be detailing soon.
  • Alignment System Changes: We noticed quite a lot of complaints about the number of missions required before receiving a tip that allows you to adjust the alignment. We hear you and we agree. We still believe in the narrative-driven mechanic of the alignment system that Paragon designed--we just think it takes a little too long. The plan will be (during RI2) to reduce the tip system from 10 to 5 as well as cut the cooldown between changing phases.)
  • Additionally, using Inf to AE Tickets is also being looked at into an option. This is pretty much self explanatory.
We're always looking at improving the back-end of the game, sometimes with small changes, other times with necessary overhauls. Every dev cycle gives us better insight into how to better optimize performance and eliminate bugs, including ones that have persisted since Live. We have some major projects we are currently considering for Issue 3 and we'll reveal more as our plans solidify! 


(You can click on any image on this thread to expand it.)

Part of what makes a classic MMO like Rebirth special is a vibrant Gameworld, filled with cool, varied locations and complex, interwoven stories. We here at Rebirth have big dreams for the distant future including new arcs, new mission maps, and even new game zones. We also have deep respect for the lore shaped by the many hands and voices that have worked on this game since its inception all the way back in 1999. We intend to respect that lore while still moving towards projects that give you new places to visit, characters to meet, and stories to play through.

But it's going to take some baby steps to get to that new content. Some of these steps are there to help our dev team get a better handle on the relevant systems. Other projects are structural renovations that are intended to facilitate a better, more fluid game and lay a foundation for an exciting future!

  • Ouroboros Revamp: Rebirth dev Xerephus will be leading up some big changes to Ouroboros. Currently, villains and heroes visit virtually identical versions of the same zone, just with different stories. In game, Ouro is a zone outside of time. A place by existing game canon, both the villainous and heroic visit at some point in their career. After careful consideration, we've decided this minizone should be a cross alignment hub, where characters of all alignments can cross paths, interact, and even roleplay if you'd like. The stories a character can access will still be alignment dependent, but the players you might encounter now represent the entire population of the shard. As an added bonus, this means Ouro will now be a reliable transit hub for both Rogues and Vigilantes, regardless of what side they are currently playing on.
  • Solo TF/SF Options: Sometimes it's a quiet morning on the Rebirth and you're not finding that full team you were after. Maybe you want to put your character to the test. Or maybe you're just a determined soloist. Fear not! One future renovation, led by developer Plutocracy, which we hope to rollout within the next few issues are solo-friendly versions of common legacy Task Forces and Strike Forces. These versions will be made available strictly from the Ouro crystals, will include all the content and rewards (including badges!) you are familiar with except for modifications to multi glowies and team size requirements. Meanwhile, the gameworld contacts with their team size requirements will remain unchanged. The merged Ouroboros zone should make this a viable alternative not just for solo TFs but also for small team runs, no more need for fill characters!
  • Legacy Contact Touch Up: Story team member Jumpstar will be working this summer to make a clear catalogue of all in game contacts, clean up the contact introduction process, especially amongst some of the oldest blueside content. This will serve as a foundation for revisiting the classic origin-based adventure paths. These paths are filled with stories deeply rooted in the game lore, often flowing one into the next at each five level bracket. Unfortunately, a few of these paths were never fully finished. Longterm, Jumpstar would like to see those gaps filled here on Rebirth along with a robust pass modernizing some of the arcs with newer mission technology utilized in later Paragon content.
  • Striga Ambiance Touch Up: Striga, that wartorn island of horrors! But why is your sky so pleasant? Art team SilverAgeFan will be spending a time during the Issue 2 dev cycle creating a new custom skybox and night day cycle tailored to Striga Island. Expect colors and lighting more fitting to horror and war comic genres that inspired the zone. By Ri2, we want Striga to be a place you take your characters to for great screenshots!
  • Level 10 Costume Slot Missions: We're working to bring you new in game missions. And we're not ashamed to start small and get it right. We also know there are currently 4 permanently locked costume slots on Rebirth Live. We want to get one of those costume slots back in your hands. But not for free, you cheeky monkies! We're going to make you defeat 15 Hellions for it! Or was that Contaminated? You're going to need to check in with your Atlas Park tailor or the Facemaker in Mercy for this one. Or you could just check in with Jumpstar or SAF who are teaming up on this small but fun Gameworld improvement.
Beyond these outlined projects for the near future, you can see by our Gameworld roadmap we have a number of initiatives plotted out to keep bringing you access to more content, always building up towards that big prize of new content that continues to tell stories befitting this multiverse we have all come to love.


Issue 1 brought the new Guardian archetype to Rebirth. Looking at Issue 2 and beyond, we have a lot of exciting new things in the works for you all. Here are the more immediate highlights we can reveal at this time:


  • Guardian ATOs: We know you all love attuned Archetype Origin enhancements found in game. And you've all been askin when these are coming out. Ri2. Two full sets with unique procs are well underway. You're going to be able to get them from all the same sources you've come to expect in game including the Super Packs and specific vendors.
  • New Powersets: Super Hero is hard at work to bring you two new guardian secondaries. Tactical Training gives us an option for natural themed combat-trained characters. And Sonic Composition builds on the established mechanics of existing sonic sets throughout the game. Meanwhile, Hat Ghost is polishing up Sonic Aura, a defensive set intended for scrappers, brutes, and stalkers. And Xerephus is leading the effort on Marksman, a sniper themed set for our first fully original ranged powerset.
  • Tanker Touch Up: Developers Farm Tank, Profit, El Bee, and Hat Ghost are teaming up for an exciting set of meaningful but measured revisions on the classic tank AT. This includes an aggro cap increase for tanks over the maximum 17 that all ATs currently experience in game. They are also taking a close look at how bruising, the tanker inherent power works. They are examining if it is applicable to have it be applied from more than the first power and use case scenarios
  • Alternate Teleportation FX: We've set a modest project to create an alternate set of smokey FX for the entire TP pool. This project is going to help us figure out best practices for several future powers projects that will demand much more collaboration between the Powers and Art Teams. Super Hero and Xerephus will be consulting SilverAgeFan and Zytonis to get the job done. And the results will give you all more options when designing your next 'porter.
  • Winter Super Pack Completion: You all love ATOs. You all love the Summer Os. You all love the Winter Os. We do too. But we don't love the Winter Super Pack! Why? Because it isn't finished. Paragon shut down before they could complete this pack! The card graphics are missing! The enhancements all use placeholder graphics! And the stupid candy canes are so tangled in the spaghetti that they only award 1 when they should award 5. So, I, retched, have made it my personal mission to get this damn pack fixed and finished, ready for bug free distribution by Ri3 at the latest!
  • More and Better Character Animations: We have a new art team member, Zytonis, who joined us specifically as an animator. They are currently working with Super Hero and Plutocracy on some top-secret projects. Along the way, Zytonis along with SAF will be working during our Ri3 cycle to bring you all more options for character customization. And Xerephus will be joining this effort, taking a focused look at redraw in current animations and helping to eliminate or minimize it wherever possible.
  • Dual Blades rework: Hat Ghost, our resident balance expert, will be taking a close look at the Dual Blades combo system. This is the oldest and most rigid combo system in the game. Our goal is to make it less unforgiving and cumbersome while keeping the unique flavor of the set intact.

Let's take a closer look at some of the new Cosmetics options coming your way thanks to our newly expanded art team.
  • Asymmetric Chests and Hips: This is the big one. We know fans of the game have been asking for this feature since live. We weren't sure it could be done. But about 3 weeks before we launched Ri1, we got SilverAgeFan to start looking into the feasibility of pulling this off. When early experiments showed it would be tough but not impossible, we decided to go for it. The entire system is about half finished as I write this. As soon as we can, we want to get this up to the test server as a core system so all of you can help us test it and make sure all your favorite costume options are there working as intended.
  • New pants and chest options: SAF was adamant if we were going to do this new system, we should include a couple genre staples that CoH fans have wanted for years. So this revamp of chests and hips includes a set of classic golden age style jodhpurs for all three models. And female characters now have the option of a more modest look with the single panel tights.
  • Glowing and animated body skins: This is one of those requests I've seen over and over. And we've heard you. Once the new asymmetric torso system is on test, SAF will be moving into working on a set of awesome glowing and animated skins. I hear there are really cool things coming, so you can now make your favorite Sun-God character and I hear there might even be a new diamond skin or animated chameleon skin, complete with changing colors, coming your way.
  • Skin sets based on new cape patterns: I've seen the screenshots from the costume contests. You're all loving those new Issue 1 capes. Several of those capes are getting full body patterns for you all to mix and match.
  • More Diversification: If you've played with the new Issue 1 costume options, you might have discovered glove diversification that we added. It's a surprisingly deep system that allows for literally hundreds of new costume combinations. You can now put gloves on your rock man or glowing bracers on your armored princess. These sorts of options are getting expanded first to chests and hips with Ri2. And then to other parts of the body in future publishes
  • Upper Body Details: Yikes brings to the team not only their talent but a pile of costume items they've been working on for over a year now. Several of these, like the crop top hoodie for female characters don't quite fit into any existing category. But they go well over tights. We've also got the underarm wings designed by SAF coming your way. All of these are going to be available in a new category on certain upper bodies, such as tights and the new single panel tights. Future issues I'm sure will fill out this new option of Upper Body Details with even more new costume parts for your favorite character concepts!
  • And so much more! I could go on all night about all the crazy ideas our art team is up to, including a library of earring options from SAF, expanded weapon customization Xerephus has been working on, dual auras, increased asymmetry, and a few top-secret projects in the early R&D phases... but you get the idea! We've got a lot of things cooking. If you love making costumes for City of Heroes, Rebirth is a great place to be!

Here is a preview of some of Yikes and SilverAgeFan work to come.


Asymmetry in preview.

And here's a whole gallery from Yikes in regards to scarves,

Whew! So as you can see, our dev team is working hard to bring you a lot with Rebirth Issue 2! And this is in addition to all the other offerings of seasonal events; the rolling speed-run season; Sunday Night Fights PvP; GM run costume contests, monster mashes, and scavenger hunts; special boosted XP playtimes; and any events YOU our players might organize and run! I hope you're as excited about this next year as I am!

As always, if you have any questions comments or concerns, feel free to visit the Discord and post in #suggestions-and-feedback or post up here on the forums. DMs are also open too.

Your Rebirth Head Admin,

retched
#55
Live Bug Reporting / Re: map not found
Apr 27, 2021, 02:12 PM
This sounds like the mapserver was slow to spin it up. We can look into though.
#56
Quote from: Jumpstar on Apr 06, 2021, 10:48 PM
Would be nice to have a spot dedicated to posting builds.  :D

Sorry about that. I didn't know if there would be that much of an interest in a builds board. As Thagdal pointed out, I have created a builds and discussion board for all ATs (including Guardian).
#57
[Patch Notes incoming for Guardian's Rising]
#58
See I was thinking about adding in AT-build forums but wasn't sure if it had enough to warrant it. I'll add them in over the weekend.
#59
General / Re: Hi
Feb 18, 2021, 07:01 PM
They're not quite back but at least we got something going again. And once we can figure out the game account tie-in, we'll be able to do a better job than we did on the original Discourse forums.