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{Updated} Super Reflexes / Martial Arts / Martial Prowess = NO . GET . HITSU !!

Started by Redlynne, Jan 07, 2025, 07:06 PM

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Redlynne


Level 50 Natural Tanker
Primary Power Set {8}: Super Reflexes
Secondary Power Set {6}: Martial Arts
Power Pool {1}: Teleportation
Power Pool {3}: Leadership
Power Pool {1}: Concealment
Power Pool {1}: Flight
Epic Power Pool {4}: Martial Prowess

Hero Profile


Level 1: Focused Fighting (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%) {Defense Melee: 31.77350488}

  • (A) Shield Wall - Defense/Endurance: Level 27+5
  • (21) Shield Wall - Defense/Recharge: Level 27+5
  • (23) Shield Wall - Defense/Endurance/Recharge: Level 27+5
  • (23) Shield Wall - Defense: Level 27+5


    Level 1: Thunder Kick (A: 66.25%, D: 89.925%, E: 66.25%, R: 78.05%)
    • (A) Overwhelming Force - Accuracy/Damage: Attuned
    • (13) Overwhelming Force - Endurance/Recharge: Attuned
    • (13) Overwhelming Force - Accuracy/Damage/Endurance: Attuned
    • (15) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Attuned
    • (15) Overwhelming Force - Damage/20% Chance of Knockdown/Knockback to Knockdown: Attuned
    • (50) Hetacomb - Chance of 107.1 Negative Energy damage (4.5 PPM): Level 50
      • 4.5 * ((3 / ( 1 + 78.05 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 18.86189975%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((3 / ( 1 + 78.05 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25.14919966%

    Level 2: Storm Kick (A: 81.5344%, D: 101.36645%, E: 49.689%, R: 123.52575%)
    • (A) Superior Might of the Tanker - Accuracy/Damage: Attuned
    • (3) Superior Might of the Tanker - Damage/Recharge: Attuned
    • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge: Attuned
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge: Attuned
    • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Might of the Tanker - Recharge/Chance of +6.7% Resistance for 10.25s (6.0 PPM): Attuned
      • 6.0 * ((6 / ( 1 + 123.52575 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.14254499%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((6 / ( 1 + 123.52575 / 100 )) + 0.83) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.14254499%

    Level 4: Cobra Strike (A: 81.5344%, D: 101.36645%, E: 49.689%, R: 123.52575%)
    • (A) Superior Gauntleted Fist - Accuracy/Damage: Attuned
    • (5) Superior Gauntleted Fist - Damage/Recharge: Attuned
    • (5) Superior Gauntleted Fist - Accuracy/Damage/Recharge: Attuned
    • (7) Superior Gauntleted Fist - Damage/Endurance/Recharge: Attuned
    • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/Recharge: Attuned
    • (11) Superior Gauntleted Fist - Recharge/Chance for +15% Max Health Absorb for 20s (3.0 PPM): Attuned
      • 3.0 * ((10 / ( 1 + 123.52575 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 30.71878749%
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((10 / ( 1 + 123.52575 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 61.43757498%

    Level 6: Practiced Brawler (A: 0%, D: 0%, E: 73.348%, R: 105.248%) (Heal: 97.37675) {Absorb: 295.92301374}
    • (A) Preventive Medicine - Chance for +Absorb: Level 20
    • (17) Preventive Medicine - Heal: Level 27+5
    • (17) Preventive Medicine - Heal/Endurance: Level 27+5
    • (19) Preventive Medicine - Recharge/Endurance: Level 27
    • (19) Preventive Medicine - Heal/Recharge: Level 27+5
    • (21) Preventive Medicine - Heal/Endurance/Recharge: Level 27+5

    Level 8: Focused Senses (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense Ranged: 32.21143456}
    • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
    • (25) Gift of the Ancients - Defense/Recharge: Level 27+5
    • (25) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
    • (27) Gift of the Ancients - Defense: Level 27+5
    • (27) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

    Level 10: Warrior's Provocation (A: 0%, D: 0%, E: 0%, R: 33%) (Taunt: 53%) {Mag 4 Taunt for 62.73s}
    • (A) Taunt IO: Level 50+5

    Level 12: Evasion (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Defense: 74.1158625%) {Defense AoE: 32.21143456}
    • (A) Gift of the Ancients - Defense/Endurance: Level 27+5
    • (29) Gift of the Ancients - Defense/Recharge: Level 27+5
    • (29) Gift of the Ancients - Defense/Endurance/Recharge: Level 27+5
    • (31) Gift of the Ancients - Defense: Level 27+5
    • (31) Gift of the Ancients - Defense/Increased Movement Speed: Level 27+5

    Level 14: Dodge (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%, Resistance: 4.375%) {Defense Melee: 12.88115062}
    • (A) Shield Wall - Defense/Endurance: Level 27+5
    • (31) Shield Wall - Defense/Recharge: Level 27+5
    • (33) Shield Wall - Defense/Endurance/Recharge: Level 27+5
    • (33) Shield Wall - Defense: Level 27+5
    • (33) Steadfast Protection - Resistance/3% Defense: Level 10
    • (34) Gladiator's Armor - 20% chance of +100% Resistance Teleport for 10.25s/3% Defense: Level 10

    Level 16: Agile  (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%, Resistance: 21.125%) {Defense Ranged: 12.88115062}
    • (A) Shield Wall - Defense/Endurance: Level 27+5
    • (34) Shield Wall - Defense/Recharge: Level 27+5
    • (34) Shield Wall - Defense/Endurance/Recharge: Level 27+5
    • (37) Shield Wall - Defense: Level 27+5
    • (46) Titanium Coating - Resistance: Level 27+5
    • (48) Titanium Coating - Resistance/Endurance: Level 27+5

    Level 18: Lucky  (A: 0%, D: 0%, E: 47.39125%, R: 69.84375%) (Defense: 71.748675%) {Defense AoE: 12.88115062, Max Health: +140.5575}
    • (A) Shield Wall - Defense/Endurance: Level 27+5
    • (40) Shield Wall - Defense/Recharge: Level 27+5
    • (42) Shield Wall - Defense/Endurance/Recharge: Level 27+5
    • (43) Shield Wall - Defense: Level 27+5
    • (43) Shield Wall - 20% chance of +100% Resistance Teleport for 10.25s/5% Resistance All: Level 25
    • (43) Unbreakable Guard - +7.5% Max Health: Level 20

    Level 20: Blink (A: 26.5%, D: 26.5%, E: 26.5%, R: 33%) (Defense: 20%) {Defense: 6.96%}
    Warning: This power can teleport you to the "wrong side" of world geometry when Foes are clipping through walls.

    • (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50+5
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((4 / ( 1 + 33 / 100 )) + 1) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 40.07518797%

    Level 22: Maneuvers  (A: 0%, D: 0%, E: 57.3%, R: 90.3%)  (Defense: 70.0473%) {Defense: +3.87}
    • (A) Reactive Defenses - Scaling Resist Damage: Level 20
    • (45) Reactive Defenses - Defense: Level 22+5
    • (45) Reactive Defenses - Defense/Endurance: Level 22+5
    • (45) Reactive Defenses - Endurance/RechargeTime: Level 22
    • (46) Reactive Defenses - Defense/RechargeTime: Level 22+5
    • (46) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

    Level 24: Tactics (A: 0%, D: 0%, E: 36.663%, R: 33%) (ToHit: 22%) (ToHit Buff: +8.54)
    • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

    Level 26: Quickness (A: 0%, D: 0%, E: 0%, R: 0%) (Fly: 33%, Heal: 53%, Run: 33%) {Fly: 18.15%, Regeneration: 107.1%, Run: 46.55%}
    • (A) Heal IO: Level 50+5

    Level 28: Assault (A: 0%, D: 0%, E: 53%, R: 33%) (Damage: +10.5%)
    • (A) Endurance Reduction IO: Level 50+5

    Level 30: Stealth (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: +32%) {Defense All: +3.3 (+3.3 out of combat)}
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

    Level 32: Hover (A: 0%, D: 0%, E: 0%, R: 0%) (Defense: +32%, Fly: 33%) {Defense All: +3.3, Fly: 66.5%}
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25

    Level 35: Dragon's Tail (A: 65.82125%, D: 96.1919375%, E: 18.43%, R: 117.4725%)
    • (A) Eradication - Damage: Level 27+5
    • (36) Eradication - Accuracy/Recharge: Level 27+5
    • (36) Eradication - Damage/Recharge: Level 27+5
    • (36) Eradication - Accuracy/Damage/Recharge: Level 27+5
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 27+5
    • (37) Eradication - Chance of Energy damage (3.5 PPM): Level 27+5
      • 3.5 * ((14 / ( 1 + 117.4725 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 8 * (11 * 360 + 540) / 40,000))) = 27.64336762% per $Target

    Level 38: Eagle's Claw (A: 96.3974%, D: 101.36645%, E: 81.5344%, R: 104.4902%)
    • (A) Superior Vampire's Bite - Accuracy/Damage: Attuned
    • (39) Superior Vampire's Bite - Damage/Endurance: Attuned
    • (39) Superior Vampire's Bite - Accuracy/Damage/Recharge: Attuned
    • (39) Superior Vampire's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
    • (40) Superior Vampire's Bite - Accuracy/Damage/Endurance: Attuned
    • (40) Superior Vampire's Bite - Recharge/Chance to Heal (5.0 PPM): Attuned
      • 5.0 * ((12 / ( 1 + 104.4902 / 100 )) + 2.53) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 69.985432%

    Level 41: Battle Hardened (A: 0%, D: 0%, E: 0%, R: 0%) (Endurance Modification: 33%, Heal: 94.3%) {Max Endurance: +4.655, Max Health: +273.10808}
    • (A) Numina's Convalescence - Healing/Absorb/Endurance: Level 31+5
    • (42) Numina's Convalescence - Healing/Absorb/Recharge: Level 31+5
    • (42) Numina's Convalescence - Healing/Absorb: Level 31+5

    Level 44: Art of War (A: 0%, D: 0%, E: 0%, R: 0%)

    Level 47: Valiance (A: 0%, D: 0%, E: 47.39125%, R: 80.39125%) (Heal: 97.37675%) {Regeneration (Self): 157.9014%, Regeneration (Allies): 118.42605%}
    Note: Panacea procs can grant +HP and +END to all affected $Targets, rather than being coded as Self (caster) only, making it an excellent choice for AoE Heal effects (including those generated by pseudopets).

    • (A) Panacea - Chance for +HP and +End (3.0 PPM): Level 10
      • 3.0 * 10 / (60 * (0.25 + 0.75 * (1 + 30 * (11 * 360 + 540) / 40,000))) = 14.159% per $Target
    • (48) Panacea - Heal/Endurance: Level 27+5
    • (48) Panacea - Heal/Recharge: Level 27+5
    • (50) Panacea - Heal/Endurance/Recharge: Level 27+5
    • (50) Panacea - Heal: Level 27+5

    Level 49: Throwing Dagger (A: 26.5%, D: 26.5%, E: 26.5%, R: 33%)
    • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50+5
    • Hybrid Assault Radial Embodiment (6.0 PPM)
      • 6.0 * ((10 / ( 1 + 33 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 85.18796992%


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Redlynne

Level 1: Gauntlet
Level 1: Brawl

  • (A) Hamidon Origin: Nucleolus Exposure (Accuracy/Damage)
Level 1: Prestige Power Slide
  • (A) Run Speed IO: Level 50
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 15
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50+5
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Inexhaustability - Out of Combat +Hit Points/Endurance: Attuned
Level 2: Swift
  • (A) Run Speed IO: Level 50+5
Level 2: Hurdle
  • (A) Jumping IO: Level 50+5
Level 2: Health (Heal: 71.35%) {Regeneration: 68.54%}
  • (A) Numina's Convalescence - Endurance/Heal/Absorb: Level 31+5
  • (8 ) Numina's Convalescence - Heal: Level 31+5
  • (16) Numina's Convalescence - 10% Recovery and 20% Regeneration: Level 30
Level 2: Stamina (Endurance Mod: 100.508375%) {Recovery: 50.12709375%}
  • (A) Performance Shifter - Chance for +End (1.5 PPM): Level 21
    • 1.5 * 10 / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25%
  • (12) Performance Shifter - EndMod: Level 27+5
  • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
Level 4: Ninja Run or Beast Run

Level 50: Alpha Agility Radial Paragon
Level 50: Judgement Ion Radial Final Judgement
Level 50: Interface Reactive Radial Flawless Interface
Level 50: Lore Robotic Drones Core Superior Ally
Level 50: Destiny Rebirth Radial Epiphany
Level 50: Hybrid Assault Radial Embodiment
Level 50: Genesis Socket Radial Flawless
(+10 Max Endurance, +10% Max Health)

Freedom Phalanx Reserve / High Pain Threshold: +10% Max Health
Portal Jockey / Born In Battle: +5 Max Endurance, +5% Max Health
Received the Atlas Medallion / Marshal: +5 Max Endurance
Task Force Commander / Invader: +5% Max Health



Set Bonuses (to verify The Law of Fives is not being violated)

2.5% Damage (Shield Wall: 5)
3% Damage (Overwhelming Force: 3)
4% Damage (Superior Might of the Tanker: 2)
= +9.5%

3% Defense All (Steadfast Protection: 1)
3% Defense All (Gladiator's Armor: 1)
= +6%

5% Defense Melee, 2.5% Defense S/L (Superior Gauntleted Fist: 5)

1.25% Defense Ranged, 2.5% Defense E/N (Overwhelming Force: 5)
1.5625% Defense Ranged, 3.125% Defense E/N (Eradication: 3)
= +2.8125%

3.125% Defense AoE, 1.5625% Defense F/C (Eradication: 6)

3.75% Endurance Discount (Preventive Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)
= +7.5%

1.8% Max Endurance (Gift of the Ancients: 4)
1.8% Max Endurance (Gift of the Ancients: 4)
1.8% Max Endurance (Eradication: 2)
3.6% Max Endurance (Superior Gauntleted Fist: 2)
3.6% Max Endurance (Superior Vampire's Bite: 4)
= +12.6%

1.5% Max Health (Overwhelming Force: 4)
1.5% Max Health (Panacea: 4)
1.875% Max Health (Preventive Medicine: 3)
1.875% Max Health (Reactive Defenses: 3)
1.875% Max Health (Numina's Convalescence: 3)
1.875% Max Health (Numina's Convalescence: 3)
1.875% Max Health (Performance Shifter: 3)
2.25% Max Health (Shield Wall: 3)
2.25% Max Health (Shield Wall: 3)
2.25% Max Health (Shield Wall: 3)
2.25% Max Health (Eradication: 4)
2.25% Max Health (Eradication: 4)
3% Max Health (Superior Might of the Tanker: 3)
3% Max Health (Superior Vampire's Bite: 3)
7.5% Max Health (Unbreakable Guard: 1)
= +37.125%

7.5% Movement (Gift of the Ancients: 1)
7.5% Movement (Gift of the Ancients: 1)
7.5% Movement (Gift of the Ancients: 1)
7.5% Movement (Performance Shifter: 2)
= +30%

7.5% Recharge (Panacea: 5)
7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventive Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Superior Might of the Tanker: 4)
10% Recharge (Superior Vampire's Bite: 6)
= +60%

2% Recovery (Gift of the Ancients: 2)
2% Recovery (Gift of the Ancients: 2)
2.5% Recovery (Panacea: 2)
10% Recovery (Numina's Convalescence: 1)
= +16.5%

10% Regeneration (Shield Wall: 2)
10% Regeneration (Shield Wall: 2)
10% Regeneration (Shield Wall: 2)
10% Regeneration (Shield Wall: 2)
10% Regeneration (Panacea: 3)
12% Regeneration (Overwhelming Force: 2)
12% Regeneration (Eradication: 5)
12% Regeneration (Numina's Convalescence: 2)
12% Regeneration (Numina's Convalescence: 2)
16% Regeneration (Superior Gauntleted Fist: 5)
16% Regeneration (Superior Vampire's Bite: 5)
20% Regeneration (Numina's Convalescence: 1)
= +150%

3% (to 13%) Resistance All (Reactive Defenses: 1)
5% Resistance All (Shield Wall: 1)
= +8% (to 18%)

1.5% Resistance S/L, 2.5% Resistance Mez (Reactive Defenses: 2)
2.25% Resistance S/L, 3.75% Resistance Mez (Preventive Medicine: 2)
6% Resistance S/L, 10% Resistance Mez (Superior Might of the Tanker: 6)
6% Resistance S/L, 10% Resistance Mez (Superior Gauntleted Fist: 6)
= +15.75% S/L

1.5% Resistance E/N, 2.5% Resistance Mez (Titanium Coating: 2)
3.75% Resistance E/N, 6.25% Resistance Mez (Gift of the Ancients: 5)
3.75% Resistance E/N, 6.25% Resistance Mez (Gift of the Ancients: 5)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
4.5% Resistance E/N, 7.5% Resistance Mez (Shield Wall: 4)
6% Resistance E/N, 10% Resistance Mez (Superior Gauntleted Fist: 3)
6% Resistance E/N, 10% Resistance Mez (Superior Vampire's Bite: 2)
= +39% E/N

2.25% Resistance F/C, 3.75% Resistance Mez (Gift of the Ancients: 3)
2.25% Resistance F/C, 3.75% Resistance Mez (Gift of the Ancients: 3)
3% Resistance F/C, 5% Resistance Mez (Preventive Medicine: 4)
3% Resistance F/C, 5% Resistance Mez (Reactive Defenses: 4)
6% Resistance F/C, 10% Resistance Mez (Superior Gauntleted Fist: 6)
= +16.5% F/C

6% Resistance T/P, 10% Resistance Mez (Superior Might of the Tanker: 5)

= +128.75% Mez




Combat Relevant Stats, pulled from in-game on a completed build:
  • Base
    • Max Absorb Points: 295.92
    • Max Hit Points: 3405.14
    • Max Endurance: 137.26
    • Regeneration Rate: 2.46% (83.88 hp/sec)
    • Recovery Rate: 2.78%/sec (3.81 end/sec)
    • Endurance Consumption: 1.31%/sec (1.82 end/sec) ... Stealth: on, Hover: off ... 1.42%/sec (1.98 end/sec) with Stealth: on and Hover: on
    • ToHit Bonus: 83.54%
    • Damage Bonus: 30%
    • Healing Bonus: 0%
    • Recharge Time Bonus: 80%
    • Endurance Discount: 6.97%
  • Damage Resistance
    • Smashing Resistance: 23.75%
    • Lethal Resistance: 23.75%
    • Fire Resistance: 24.50%
    • Cold Resistance: 24.50%
    • Energy Resistance: 47%
    • Negative Energy Resistance: 47%
    • Psionic Resistance: 14%
    • Toxic Resistance: 14%
  • Defense (in combat, Stealth: yes, Hover: no, Blitz: no)
    • Ranged Defense: 64.37%
    • Melee Defense: 66.12%
    • AoE Defense: 64.69%
    • Smashing Defense: 18.97%
    • Lethal Defense: 18.97%
    • Fire Defense: 18.03%
    • Cold Defense: 18.03%
    • Energy Defense: 22.09%
    • Negative Energy Defense: 22.09%
    • Psionic Defense: 16.47%
  • Debuff Resistance
    • Regeneration Resistance: 0%
    • Recovery Resitance: 0%
    • ToHit Resitance: 0%
    • Recharge Time Resistance: 40%
    • Defense Resistance: 95%
  • Status Effect Protection
    • Hold: 13
    • Immobilize: 13
    • Stun: 13
    • Sleep: 13
    • Knockback: 10
    • Confuse: 16.6
    • Terrorize: 0
    • Repel: 0
    • Attract: 0
    • Teleport Protection: 0-200%
  • Status Effect Resistance
    • Hold Resistance: 43.72% duration
    • Immobilize Resistance: 43.72% duration
    • Stun Resistance: 43.72% duration
    • Sleep Resistance: 32.85% duration
    • Confuse: 36.88% duration
    • Terrorize: 36.88% duration
    • Placate Resistance: 70.23% duration
    • Taunt Resistance: 70.23% duration

1/20th of 3405.14 Max Health every 12 seconds = 170.257 Regeneration tick every 12 seconds (base)
12 / (1+6.0196745) = 1.70948097 seconds per Regeneration tick
170.257 / 1.70948097 = 99.595727 Health / second

1/15th of 137.26 Max Endurance every 4 seconds = 9.15066667 Recovery tick every 4 seconds (base)
4 / (1+0.66627094) = 2.40056998 seconds per Recovery tick
9.15066667 / 2.40056998 = 3.81187249 Endurance / second




{Updated} Surviving a War Walker's Lethal Force Authorized as a Main Tank theory crafting:

Tanker AT Max Health = 3534
3534 * 0.3 = 1060.2

My understanding is that War Walkers calculate as Level 56 Foes, making them +3 vs Incarnate 50(+3). Due to Purple Patch modifiers, this increases the amount of damage delivered per DoT tick by +33% @ +3.
1060.2 * 1.33 = 1410.066 Energy damage per tick, 5x over 4s

@ 47% (minimum) Energy Resistance * 0.65 Resistance Reduction due to Purple Patch @ -3 = 30.55% (normalized) Energy Resistance to Lethal Force Authorized
1410.066 * (1-0.3055) = 979.290837 Energy damage taken per tick, 5x over 4s

979.290837 * 5 = 4896.454185 total Energy damage taken over 4 seconds

Build Max Health: 3405.14 (96.35370685% of Tanker AT Max Health)
Practiced Brawler: +295.92 Absorb every 0.5s
Regeneration ticks: +170.257 Health every 1.70948097s

3405.14 + 295.92*5 + 170.257*2 = 5225.254 Health available to withstand Lethal Force Authorized assuming 5 ticks of Practiced Brawler +Absorb against 5 ticks of Energy damage

Health Margin: 5225.254 - 4896.454185 = +328.799815 Health remaining (17.54441145% of Tanker AT base Health of 1874.1) after being hit by Lethal Force Authorized

This means that it's possible to "lose" ONE of the Practiced Brawler Absorb ticks to some other source of damage and still (just barely!) survive:

3405.14 + 295.92*4 + 170.257*2 = 4929.334 Health available to withstand Lethal Force Authorized assuming 4 ticks of Practiced Brawler +Absorb against 5 ticks of Energy damage

Health Margin: 4929.334 - 4896.454185 = +32.879815 Heath remaining (1.75443226% of Tanker AT base Health of 1874.1) after being hit by Lethal Force Authorized



Healing Inspirations
Respite: +25% Health
Dramatic Improvement: +33% Health
Resurgence: +50% Health
Health Imbuement: +25% Health to Teammates within 20ft
Health Imbuement: +33% Health to Teammates within 20ft

ANY Health Inspiration can be used while taking damage from Lethal Force Authorized to add "survival margin" if also taking damage from additional Foes accompanying the War Walkers.

My thought is to use Health Inspirations while pulling War Walkers into position as the main tank, when melee attacks (and thus, Tanker ATO procs) are not available to buttress your margin for survival against Lethal Force Authorized (after the damage ticks start draining your green bar). 1 Health Inspiration (any) per hit from Lethal Force Authorized should be sufficient to ensure a decent margin of survival.

However, once the War Walkers are in position and the league has been summoned for the beatdown, melee attacks with intent to proc Tanker ATOs will add greatly to the margin for survival against Lethal Force Authorized ... by adding +Resistance (all) and +Absorb procs for additional protection. So in practice, the Healing Inspirations should only be needed during the pull phase(s), mainly for safety, but not so much during the beatdown phase(s).

As a main tanker, my personal preference for a repeating attack rotation in melee range with the intent to grab and sustain aggro of a (high priority) single target is:
  • Warrior's Provocation (Taunt)
  • Throwing Dagger (Regeneration debuff)
  • Storm Kick (Bruising debuff, +Defense buff and Superior Might of the Tanker +Resistance proc)
  • Cobra Strike (Superior Gauntleted Fist +Absorb proc)
  • Repeat



Warning: This build is NOT CHEAP (5x PvP sets, for starters, plus all those Enhancement Boosters!) on the budget, so anyone who wants to replicate it for themselves ... be prepared to SPEND lots of resources acquiring all the parts and pieces ... but in the end, it's all worth it! 8)

Additionally, for anyone looking at this and thinking it would be possible to do this on a Praetorian who stays Goldside and never becomes a Hero or a Villain, I've got some bad news for you. Any "forever gold" Praetorian Incarnate is going to be missing out on Accolades which are only available to Heroes and Villains, which add +20% Max Health ... which translates into -374.82 Max Health. Considering that the 5 ticks of Practiced Brawler +Absorb against 5 ticks of Energy damage from Lethal Force Authorized had only a +365.44275025 Health margin of survival, subtracting -374.82 from that would once again have the build (as a Praetorian Incarnate) falling agonizingly short of being able to withstand Lethal Force Authorized without needing to resort to use of Inspirations. Therefore, my recommendation to anyone who wants to use this build for main tanking in the Underground iTrial had better be Blueside or Redside with the requisite Accolades in order to get the Complete Packageā„¢ outlined in this posting.



As for how it feels to play this newly restructured for Rebirth Issue 6 NO GET HITSU!! build ...




Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.