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(v2.0) Time/Dual Pistols

Started by Redlynne, Jan 21, 2025, 05:04 PM

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Redlynne



Alright.
Let's do this (again) ...





Level 50 Natural Defender
Primary Power Set {9}: Time Manipulation
Secondary Power Set {9}: Dual Pistols
Power Pool {1}: Flight
Power Pool {1}: Speed
Power Pool {4}: Leadership

Praetorian Resistance Profile

Level 1: Time Crawl

  • (A) Superior Winter Storm - Accuracy/Slow: Attuned

Level 1: Pistols
  • (A) Superior Vigilant Assault - Accuracy/Damage: Attuned
  • (3) Superior Vigilant Assault - Damage/Recharge: Attuned
  • (3) Superior Vigilant Assault - Damage/Endurance/Recharge: Attuned
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance: Attuned
  • (5) Superior Vigilant Assault - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Vigilant Assault - Recharge/PBAoE +Absorb (5.0 PPM): Attuned
    • 5.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 25.35%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((4 / ( 1 + 95.90 / 100 )) + 1.00) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 30.42%

Level 2: Temporal Mending
  • (A) Preventive Medicine - Chance for +Absorb: Level 20
  • (48) Preventive Medicine - Heal: Level 27+5
  • (48) Preventive Medicine - Heal/Endurance: Level 27+5
  • (48) Preventive Medicine - Recharge/Endurance: Level 27+5
  • (50) Preventive Medicine - Heal/Recharge: Level 27+5
  • (50) Preventive Medicine - Heal/Endurance/Recharge: Level 27+5

Level 4: Time's Juncture
  • (A) Superior Witchcraft - Universal Debuff: Attuned
  • (15) Superior Witchcraft - Accuracy/Universal Debuff: Attuned

Level 6: Dual Wield
  • (A) Superior Defender's Bastion - Accuracy/Damage: Attuned
  • (7) Superior Defender's Bastion - Damage/Recharge: Attuned
  • (7) Superior Defender's Bastion - Damage/Endurance/Recharge: Attuned
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance: Attuned
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Attuned
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal (5.0 PPM): Attuned
    • 5.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 39.44%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((6 / ( 1 + 95.90 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 47.33%

Level 8: Empty Clips
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (13) Rolling Barrage - Damage/Endurance: Level 27+5
  • (13) Achilles' Heel - Chance for Resist Debuff (3.5 PPM): Level 10
    • 3.5 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 41.20% per $Target
  • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 23.54% per $Target
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (33) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 40 * (11 * 30 + 540) / 40,000))) = 70.62% per $Target

Level 10: Swap Ammo

Level 12: Temporal Selection

  • (A) Doctored Wounds - Healing/Recharge: Level 50+5

Level 14: Distortion Field
  • (A) Superior Winter Storm - Recharge/Chance for Cold Damage: Attuned
    • 4.5 * 10 / (60 * (0.25 + 0.75 * (1 + 20 * (11 * 360 + 540) / 40,000))) = 27.91% per $Target
  • (15) Superior Winter Storm - Recharge/Endurance: Attuned
  • (46) Superior Winter Storm - Damage/Endurance/Slow: Attuned
  • (46) Superior Winter Storm - Damage/Slow: Attuned
  • (46) Superior Winter Storm - Accuracy/Damage/Slow: Attuned

Level 16: Bullet Rain
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (17) Rolling Barrage - Damage/Endurance: Level 27+5
  • (17) Overwhelming Force - Damage/20% Chance for Knockdown/Knockback to Knockdown: Attuned
  • (19) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 40,000))) = 28.94% per $Target
  • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (34) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((18 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 15 * (11 * 360 + 540) / 40,000))) = 86.82% per $Target

Level 18: Hover
  • (A) Blessing of the Zephyr - Mag 4 Knockback Protection: Level 10

Level 20: Suppressive Fire
  • (A) Neuronic Shutdown - Accuracy/Endurance : Level 27+5
  • (21) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 125.42%)
  • (21) Ghost Widow's Embrace - for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 125.42%)
  • (23) Decimation - Chance for Buildup (1.0 PPM): Level 25
    • 1.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 35.83%
  • (27) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 89.58%
  • (27) Devastation - Chance for +2 Mag Hold (3.0 PPM): Level 30
    • 3.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 107.5%)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((20 / ( 1 + 0 / 100 )) + 1.5) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 215.00%)

Level 22: Time Stop
  • (A) Superior Entomb - Accuracy/Endurance/Hold: Attuned
  • (23) Gladiator's Net - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (34) Neuronic Shutdown - Chance for Psionic Damage (3.5 PPM): Level 10
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (37) Ghost Widow's Embrace - Chance for Psionic Damage (3.5 PPM): Level 20
    • 3.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 105.99%)
  • (40) Lockdown - Chance for +2 Mag Hold (2.5 PPM): Level 30
    • 2.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 75.71%
  • (50) Unbreakable Constraint - Chance for Smashing Damage (4.5 PPM): Level 50
    • 4.5 * ((16 / ( 1 + 0 / 100 )) + 2.17) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 136.28%)

Level 24: Farsight
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (Defense/ToHit Buff/Endurance Reduction)
  • (25) Hamidon Origin: Cytoskeleton Exposure++ (Defense/ToHit Buff/Endurance Reduction)
  • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5

Level 26: Slowed Response
  • (A) Superior Witchcraft - Accuracy/Recharge: Attuned
  • (43) Superior Witchcraft - Accuracy/Endurance/Recharge: Attuned
  • (45) Shield Breaker - Chance for Lethal Damage (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target
  • (45) Achilles' Heel - Chance for Res Debuff (3.5 PPM): Level 10
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target
  • (45) Touch of Lady Grey - Chance for Negative Damage (3.5 PPM): Level 21
    • 3.5 * ((90 / ( 1 + 59.2 / 100 )) + 2.27) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 110.32%) per $Target

Level 28: Executioner's Shot
  • (A) Superior Winter's Bite - Accuracy/Damage: Attuned
  • (29) Superior Winter's Bite - Accuracy/Damage/Recharge: Attuned
  • (29) Superior Winter's Bite - Accuracy/Damage/Endurance: Attuned
  • (31) Superior Winter's Bite - Accuracy/Damage/Endurance/Recharge: Attuned
  • (31) Superior Winter's Bite - Recharge/Chance for -Speed & Recharge Slow (5.0 PPM): Attuned
    • 5.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 56.47%
  • (31) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 22.59%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 95.84 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 67.76%

Level 30: Hasten
  • (A) Recharge IO: Level 50+5

Level 32: Chrono Shift
  • (A) Recharge IO: Level 50+5
  • (33) Recharge IO: Level 50+5

Level 35: Piercing Rounds
  • (A) Rolling Barrage - Accuracy/Damage: Level 27+5
  • (36) Rolling Barrage - Damage/Endurance: Level 27+5
  • (36) Annihilation - Chance for Resist Debuff (3.0 PPM): Level 20
    • 3.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 46.24% per $Target
  • (36) Superior Witchcraft - Chance for Resist Debuff (6.0 PPM): Attuned
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 90% (Pre-clamp: 92.47%) per $Target
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • (37) Hamidon Origin: Centriole Exposure++ (Damage/Range)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((15 / ( 1 + 0 / 100 )) + 2.5) / (60 * (0.25 + 0.75 * (1 + 80 * (11 * 5 + 540) / 40,000))) = 90% (Pre-clamp: 92.47%) per $Target

Level 38: Hail of Bullets
  • (A) Superior Avalanche - Accuracy/Damage: Attuned
  • (39) Superior Avalanche - Damage/Endurance: Attuned
  • (39) Superior Avalanche - Accuracy/Damage/Recharge: Attuned
  • (39) Superior Avalanche - Accuracy/Damage/Endurance: Attuned
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Attuned
  • (40) Superior Avalanche - Recharge/Chance for Knockdown (3.5 PPM): Attuned
    • 3.5 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 118.99%)
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((105 / ( 1 + 72.25 / 100 )) + 2.47) / (60 * (0.25 + 0.75 * (1 + 25 * (11 * 360 + 540) / 40,000))) = 90% (Pre-clamp: 203.99%)

Level 41: Maneuvers
  • (A) Reactive Defenses - Scaling Resist Damage: Level 20
  • (42) Reactive Defenses - Defense: Level 22+5
  • (42) Reactive Defenses - Defense/Endurance: Level 22+5
  • (42) Reactive Defenses - Endurance/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/RechargeTime: Level 22+5
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime: Level 22+5

Level 44: Tactics
  • (A) Hamidon Origin: Cytoskeleton Exposure++ (+Defense/+ToHit/Endurance Reduction)

Level 47: Assault
  • (A) Endurance Reduction IO: Level 50+5

Level 49: Vengeance
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Redlynne

Level 1: Vigilance
Level 1: Brawl

  • (A) Hamidon Origin: Nucleolus Exposure (Accuracy/Damage)
Level 1: Prestige Power Slide
  • (A) Run Speed IO: Level 50
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 15
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50+5
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Inexhaustability - Out of Combat +Hit Points/Endurance: Attuned
Level 2: Swift
  • (A) Run Speed IO: Level 50+5
Level 2: Hurdle
  • (A) Jumping IO: Level 50+5
Level 2: Health
  • (A) Panacea - Chance for +HP and +End: Level 10
  • (8 ) Miracle - 15% Recovery: Level 20
  • (16) Numina's Convalescence - 10% Recovery and 20% Regeneration: Level 30
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 21
  • (12) Performance Shifter - EndMod: Level 27+5
  • (22) Performance Shifter - EndMod/Accuracy: Level 27+5
Level 4: Ninja Run or Beast Run
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition

Level 50: Alpha Intuition Radial Paragon
Level 50: Judgement Vorpal Radial Final Judgement
Level 50: Interface Cognitive Core Flawless Interface
Level 50: Lore Robotic Drones Core Superior Ally
Level 50: Destiny Clarion Radial Epiphany
Level 50: Hybrid Assault Radial Embodiment
Level 50: Genesis Socket Radial Flawless Genesis





Set Bonuses:

15% Accuracy (Superior Vigilant Assault: 4)
15% Accuracy (Superior Winter Storm: 4)
= 30%

4% Damage (Superior Vigilant Assault: 5)
4% Damage (Superior Witchcraft: 2)
4% Damage (Superior Witchcraft: 2)
= 12%

5% Defense Melee, 2.5% Defense S/L (Superior Avalanche: 5)

5% Defense Ranged, 2.5% Defense E/N (Superior Defender's Bastion: 5)
2.5% Defense Ranged, 5% Defense E/N (Superior Winter's Bite: 5)
= 7.5% / 7.5%

5% Defense AoE, 2.5% Defense F/C (Superior Vigilant Assault: 6)
2.5% Defense AoE, 5% Defense F/C (Superior Avalanche: 6)
= 7.5% / 7.5%

3.75% Endurance Discount (Preventative Medicine: 5)
3.75% Endurance Discount (Reactive Defenses: 5)
= 7.5%

8% Improved Heal (Superior Defender's Bastion: 4)

4% Improved Slow (Superior Winter Storm: 3)

-4 Knockback Protection (Blessing of the Zephyr: 1)

3.6% Max Endurance (Superior Vigilant Assault: 2)

1.875% Max Health (Preventative Medicine: 3)
1.875% Max Health (Reactive Defenses: 3)
1.875% Max Health (Performance Shifter: 3)
3% Max Health (Superior Defender's Bastion: 2)
= 8.625%

7.5% Movement Speed (Performance Shifter: 2)

7.5% Range (Rolling Barrage: 2)
7.5% Range (Rolling Barrage: 2)
7.5% Range (Rolling Barrage: 2)
10% Range (Superior Defender's Bastion: 3)
= 32.5%

7.5% Recharge (Luck of the Gambler: 1)
7.5% Recharge (Luck of the Gambler: 1)
8.75% Recharge (Preventative Medicine: 6)
8.75% Recharge (Reactive Defenses: 6)
10% Recharge (Superior Vigilant Assault: 3)
10% Recharge (Superior Defender's Bastion: 6)
10% Recharge (Superior Winter Storm: 5)
= 62.5%

4% Recovery (Superior Winter Storm: 2)
4% Recovery (Superior Winter's Bite: 4)
4% Recovery (Superior Avalanche: 4)
10% Recovery (Numina's Convalescence: 1)
15% Recovery (Miracle: 1)
= 37%

20% Regeneration (Numina's Convalescence: 1)

1.5% Resistance S/L, 2.5% Resistance Mez (Reactive Defenses: 2)
2.25% Resistance S/L, 3.75% Resistance Mez (Preventative Medicine: 2)
2.25% Resistance S/L, 3.75% Resistance Mez (Neuronic Shutdown: 2)
= 6% Resistance S/L

3% Resistance F/C, 5% Resistance Mez (Preventative Medicine: 4)
3% Resistance F/C, 5% Resistance Mez (Reactive Defenses: 4)
6% Resistance F/C, 10% Resistance Mez (Superior Winter's Bite: 2)
6% Resistance F/C, 10% Resistance Mez (Superior Avalanche: 3)
= 18% Resistance F/C

= 40% Resistance Mez

15% Resistance Slow (Superior Winter's Bite: 3)
15% Resistance Slow (Superior Avalanche: 2)
= 30%


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

EDekar

I thought others might benefit from the Mids data file, so I've transcribed it as accurately as I can and posted it here.  Hope it helps!

Redlynne

Quote from: Redlynne on Jan 21, 2025, 05:05 PM7.5% Range (Rolling Barrage: 2)
7.5% Range (Rolling Barrage: 2)
7.5% Range (Rolling Barrage: 2)
10% Range (Superior Defender's Bastion: 3)
= 32.5%

Finally got enough catalysts to go Superior on Defender's Bastion and verify the theorycrafting that went into this build. :-*

I have 2x Rolling Barrage + 2x HO: Centriole Exposure++ (Damage/Range) in Empty Clips, Bullet Rain and Piercing Rounds ... and yes, that means I needed a minimum of 18x Centriole Exposure (farmed and stockpiled from the Seed of Hamidon hunts in First Ward) in order to combine 6 of them into 50++ to achieve this result.

In game, looking at the Enhancements window, the range for Bullet Rain and Piercing Rounds reports as:
Range (base): 80 ft
Range (enhanced with Alpha Intuition Radial Paragon): +62.8% (80*1.628 = 130.24 ft)

Range (global set buffs): +32.5% (80*0.325 = +26 ft)

130.24 + 26 = 156.24 ft range ... on Bullet Rain and Piercing Rounds



For reference, most Sniper powers for a variety of archetypes are 150 ft (base) range Single Target attacks.

With the build posted above, I've got TWO "sniper range" AoE attacks (1 TAoE, 1 Cone!) that can hit up to 16 Max Targets within a 15 ft radius of my $Target (Bullet Rain) ... and up to 3 Max Targets within a 5ยบ Cone, which at ~150 ft range is ~12 ft wide at the far end (Piercing Rounds).

Which means ... my Defender can participate in Underground Trial Bomb Runs as a "sniper" ... even though I'm (only) using PISTOLS ...

Yeah ... 8)



Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Redlynne

#4
Well ... that's interesting ... 8)

So I had a little insight into Frankenslotting Knockback Powers for my Mercs/Nature Mastermind that I've been leveling. The power in question there was Slug (single target, 8s recharge, 1.67 animation) ... which yielded a proc chance of 32.23% per activation of the Slug power for a +100% Recharge for 5s proc from Force Feedback.

After implementing it on my Mastermind to verify the "yield" in-game (enhancement values, set bonuses, etc.), I thought ... what if I did the same thing to Executioner's Shot (single target, 10s recharge, 1.67 animation) in my Dual Pistols Defender builds?

Look what happens:

Level 28: Executioner's Shot
  • (A) Kinetic Crash - Knockback/Accuracy: Level 27+5
  • (29) Kinetic Crash - Knockback/Damage/Accuracy: Level 27+5
  • (29) Kinetic Crash - Knockback/Damage/Endurance: Level 27+5
  • (31) Kinetic Crash - Knockback/Damage: Level 27+5
  • (31) Force Feedback - Knockback/Damage/Endurance: Level 27+5
  • (31) Force Feedback - Chance of +Recharge (2.0 PPM): Level 21
    • 2.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 38.9%
  • Hybrid Assault Radial Embodiment (6.0 PPM)
    • 6.0 * ((10 / ( 1 + 0 / 100 )) + 1.67) / (60 * (0.25 + 0.75 * (1 + 0 * (11 * 0 + 540) / 40,000))) = 90% (Pre-clamp: 116.7%)
Kinetic Crash set bonuses
2: +4.5% Movement Speed
3: +2.25% S/L Resistance, +3.75% Mez Resistance
4: -3 Knockback Protection

Force Feedback set bonuses
2: +7.5% Movement Speed

In-game reported enhancement values:
  • Accuracy: 47.4%
  • Damage: 117.1% (with T4 Intuition Radial Alpha slotted)
  • Endurance: 42.1%
  • Knockback: 172.3%
  • Recharge: 0%

And, as an extra side bonus, because I could get knockback protection from a Kinetic Crash set bonus, that meant that I could swap out the slot in Hover from a Blessing of the Zephyr ...

Level 18: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 25+5

So effectively, on net, I "didn't" lose the +7.5% Recharge 6-slot set bonus from Kinetic Crash. I only "exchanged" the +6% Regeneration 5-slot bonus in Kinetic Crash for a +7.5% Movement Speed 2-slot bonus in Force Feedback and a reduction in knockback protection (from -7 to -3), which shouldn't be that much of a loss in a build that has Hover.



With the previous/original slotting of Executioner's Shot (with Superior Winter's Bite, shown above), the 10s base recharge was being reduced down to 2.59174787s after factoring in Hasten, Chrono Shift and global set bonuses. That's shorter than the arcanatime of Pistols + Dual Wield, making for a very TIGHT single target attack rotation (if necessary).

However, with no recharge enhancement in the enhancement slots, Executioner's Shot (with 4-Kinetic Crash and 2-Force Feedback), 10s base recharge gets reduced down to (only) 3.44827586s after factoring in Hasten, Chrono Shift and global set bonuses. In other words, the recharge enhancement of Superior Winter's Bite was only yielding a 0.85652799s reduction in recharge time on Executioner's Shot in the overall context of my build plan (so nice to have, but not exactly necessary, all things considered). The arcanatime of Pistols + Dual Wield is 3.036s ... but Pistols (in this build) recharges fast enough to "wrap around" Dual Wield if necessary, so you can do a Pistols + Dual Wield + Pistols in 4.224s to give Executioner's Shot sufficient time to recharge.

So instead of doing a 321 321 321 rotation pattern (with Superior Winter's Bite), instead you'd be doing a 3121 3121 3121 rotation pattern (with 4-KC/2-FF) in Executioner's Shot against a single target that you don't want to let any "stray" AoE spill over from (such as against the Weapons Crates and Containment Vessels during the Gathering Phase of Lambda, since those objects "do not communicate aggro" to mobs around them when hit, but AoE attacks will "splash aggro" onto mobs and draw fire onto you).



Suppressive Fire has an animation time of 1.5s and an arcanatime of 1.716s.
5.25 - 1.5) = 3.75s of arcanatime remaining in which to activate subsequent powers able to take advantage of the Decimation Build Up proc (35.83% chance!), plus 2x Psionic Damage procs (90% chance, clamped), plus 2x Hold procs (89.58% and 90% chance clamped) ... so Suppressive Fire is a "pretty decent attack" to use as often as possible so as to "fish" for Decimation Build Up procs.
  • Pistols arcanatime: 1.188s
  • Dual Wield arcanatime: 1.848s
  • Empty Clips arcanatime: 1.848s
  • Bullet Rain arcanatime: 1.848s
  • Executioner's Shot arcanatime: 1.848s
  • Piercing Rounds arcanatime: 2.64s
  • Hail of Bullets arcanatime: 2.64s
Theoretically speaking ... you can animate 2x 1.848s attacks (take your pick) ... and consume only 1.848*2=3.696s of the 3.75s of Decimation Build Up duration available (after animating Suppressive Fire). Therefore, you can (theoretically) already have a longer duration 2.64s attack queued up at the end of the duration remaining in the Decimation Build Up and have the buff "apply" to the attack, even though the damage for it "lands" well after the buff duration has expired.

So you can pull off combo moves like this (Decimation Build Up proc duration effects apply to bolded powers):
Suppressive Fire -> Dual Wield/Empty Clips -> Executioner's Shot/Bullet Rain -> Piercing Rounds/Hail of Bullets = 8.052s total arcanatime, 6.336s Build Up buffed arcanatime

The downside to that pattern is that if your $Target "doesn't survive" while you're attacking and you need to switch targets mid-stream, you're probably going to lose the "overhang" at the end and not be able to have the Decimation Build Up buff apply to either Piercing Rounds or Hail of Bullets.

However, the "beauty" of the Piercing Rounds rotation shown above is that the 8s duration of the (standard ammo) Piercing Rounds Resistance Debuff will still be active on the $Target by the time you're able to hit the $Target a second time with Piercing Rounds, meaning you'll get a "bigger bite" out of the second rotation than you will from the first (all else being equal) due to the Resistance Debuffing. And of course, Resistance Debuffs "stack" on themselves (because of how the math works out), so things can get pretty heinous if you're allowed to sustain your Gun Fu attack rotation uninterrupted. 8)

Also, do I really need to point out how NICE it is to be able to pull off:
  • Suppressive Fire (procs Decimation Build Up)
  • Empty Clips
  • Bullet Rain
  • Hail of Bullets/Piercing Rounds
Being able to have +40% ToHit Buff and +80% Damage on 3x AoE attacks in a row can REALLY "amp up the damage throughput" onto Foes ... and Suppressive Fire recharges in 6.9s in this build, so ... lots of opportunities for "proc fishing" ... ;)

And even better yet is that if you're "shooting into traffic" with Empty Clips, the odds are rather high that you'll get a Force Feedback proc almost immediately. So with Hasten, Chrono Shift, global set bonuses AND the Force Feedback proc ... your Empty Clips will basically be recharged when Bullet Rain finishes animating.

Suppressive Fire -> Empty Clips -> Bullet Rain -> Empty Clips

This becomes a REAL possibility (almost a reliable one!) to exploit if you're ready to take advantage of it. 8)


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.