News:

SMF - Just Installed!

Refactoring Pet Upgrade Enhancements Allowed

Started by Redlynne, Feb 13, 2025, 01:14 PM

Previous topic - Next topic

Redlynne

Some odd results in-game on the live server that I discovered today, because I needed to train up to Level 6 on a new (Mercenaries/Nature Affinity Mastermind), which I then needed to decide what to slot.

The Level 6 and 32 Mastermind primary powers permit:
  • Endurance Reduction
  • Range
  • Recharge Reduction
The problem is that that Recharge Reduction only affects the Mastermind Primary Power ... not any of the Grant Power effects that use of the powers add to Pets. Worse, the in-game Detailed Info window in the Enhancement Slotting screen will show Recharge modifying the recharge times for powers Granted to Pets if you slot recharge into the Level 6 and 32 powers (I tested).

However, a quick perusal of City of Data v2.0 for Mercenaries (as an example), will show that for the Level 6 power, Equip Mercenaries, the power that the Mastermind casts IS affected by recharge reduction (although, with a base recharge time of 6s for a 30ft Target AoE around Own Pet, that's hardly something that "needs" recharge reduction!). However, if you click through onto the individual powers granted to Pets, they will ALL show that Strengths Disallowed RechargeTime is included in the Activation Details listing.

All of this was done "relatively early on" following the release of Masterminds in order to "unbork" the Pet AI decision process for choosing which attacks to use when.



Recommendation:
Remove Recharge Reduction as an enhancement type that can be slotted into Level 6 and 32 powers of ALL Mastermind primary powersets.

S imple
E asy
E ffective

... hasn't been done yet ... :P


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

EDekar

Just one of many things I'd like to see reviewed and potentially revised with regards to Masterminds!  We can only hope there's someone with eyes on the archetype and a desire to make some updates.

Redlynne

Quote from: EDekar on Feb 13, 2025, 01:52 PMJust one of many things I'd like to see reviewed and potentially revised with regards to Masterminds!

Well, to be fair ... ::)
One of the OTHER things I would like to see would be making it possible for Masterminds to slot their class ATOs into their 3 personal attack powers (Levels 1, 2 and 8 in primaries) ... not just the Pet powers (3 or 4) in their primary powersets.

But I didn't want to ask for the impossible ... :-X


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.