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Topics - jordan_yen

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1
General Suggestions and Feedback / Fix recall back to what it was
« on: September 12, 2023, 03:33:37 pm »
I'm not sure of the reasoning or necessity from a code perspective, but from a player standpoint, it's exhausting and endlessly frustrating when I try to TP and alt or teammate only for it to fail repeatedly instead of placing them at the nearest sensible spot to where I'm standing like Recall Friend used to do.

2
General Suggestions and Feedback / Permanently summoned pets
« on: September 04, 2023, 04:27:02 pm »
Like the Lepracuan, why can't shield drone, or black wolf or any of the other prestige pets stay summoned? It's really a pain having to bring them out on every zone change. I think it would be a real quality of life improvement.

3
I lose my history of where I've been which makes it much harder to see if I've gotten a specific badge or plaque. Is there any way to either prevent that behavior or undo it!? And if not, can we make one?

4
I briefly tried Homecoming way back and created a few character costumes. I ran across one of those this last week and it's GORGEOUS. I made the character anyway with the closest costume I could find (Psyche), but it's just not as impressive. The colors are amazing and I want to bring her to life!

[img src=https://imgur.com/a/6wO62aH][/img]

5
General Suggestions and Feedback / Screenshot naming convention
« on: April 02, 2023, 06:37:28 pm »
YYYYMMDD-HHmmss-Character-lv-zone.jpg

If not that, please just the Datetime? Or Datetime_screenshot if we must (though I don't think the screenshot word itself is necessary)

6
General Suggestions and Feedback / Walk is too fast
« on: March 26, 2023, 11:37:21 am »
I'm trying for "sexy strut" not "waddling quickly to the restroom". Let's slow it down.

7
Key to making one character feel different than another is the face and hair options (especially hair). I can cheat a little by using some of the scarves and helmets and other things that alter what the heads look like, but if I make anyone with a ponytail, they're going to remind me of my other character with that ponytail - there's only so much I can do... So while the costume stuff is top teir, no question, I feel like it's time to prioritize hair and face options

8
Right now, most split windows can be stretched to give extra size to the top and bottom areas, but not email for some reason. Given the email delivery system for character items and such, it would be really helpful if I could shrink the email content area and see more of the emails themsleves (the subject area).

9
General Suggestions and Feedback / Squeeze ability for enhancement tray
« on: October 17, 2022, 12:11:41 am »
Having the 10 trays is great, but kind of sucks when you get stuff all spread out. What about a text command next to "manage" that says "Squeeze" or something that pushes all your enhancements to fill from the left? Tray 1 then 2, etc. Gets rid of gaps?

10
General Suggestions and Feedback / Bring over Pretorean weather
« on: October 16, 2022, 06:54:46 pm »
I would love to see more variety of weather in general, but for now since it's already something that's in the game, what are the odds we can trick other zones into having pretorean weather?

11
Being able to summon various wolves and lions or tigers would be nice, but most importantly, I don't want some lions and some wolves, I want either one or the other. It would be great if we could use alternate animations or something to bring in all wolves or all lions (etc).

12
I think this one is an easy sound file substitution. I would guess that we have a few other more wooden sounding things. Or something bone like (not sure if we have a bone sound).

13
General Suggestions and Feedback / Environmental focus
« on: October 17, 2021, 07:27:08 pm »
We have KILLED it on character and system updates surrounding powersets, new archetypes, bug fixes, quality of life etc. Y'all are the BOMB!

That said, I would love to see updates to the environment like changes to buildings, neighborhoods, random events, making the world feel new, different, better. Maybe adding seasons, weather, rare enemies (like supatrolls maybe?). Right now, the game is awesome, but a bit stagnant in that the mission maps and neighborhoods haven't changed much since launch (excepting Faultine, Galaxy, and Atlas of course). Bottom line, let's make it feel different and new if we can. Give us a good reason to explore and see things because things change and are new :)

Also erase Drea. Mickey is all we need.

14
I had some really good ideas before, but I can't remember what they were. Someone was keeping track of the suggestions made on Discord right? Posting them here would help with visibility. Also, when we had the old forums, it was the suggestions area that had the most attention. I'd hate for all of that to be lost.

15
Player Help/Guides / How to cheat the aggro cap with debuff-herding
« on: May 27, 2021, 09:54:44 am »
The thing is that the aggro cap is annoying. Even as a tank, you can lose aggro very quickly which is frankly; insane. While I know some servers (including Rebirth!) are looking to fix it (at least for tanks if nothing else), here's a bit of a cheat you can pull as a debuffer (corruptor, defender, etc).

What you need:

  • A targetable debuff that affects enemies near the target. Darkest night, various rad debuffs, and snowstorm are examples (though snowstorm isn't the best option given the slow factor)
  • Stealth of some kind. Preferrably full stealth through invisibility or any stealth power +stealth proc
  • A ground-based slow or KD field of some kind (preferred, but not STRICTLY necessary)

The next part is pretty easy.

  • Find a large room or long hallway and pick a rooting spot around a corner or behind a crate or somewhere you can break line of sight.
  • Stealth your way through a few groups and find a target. Usually you want a tougher target (because it's a debuff and because you want them to live longer) as an anchor. For best results, Make sure to consider how the target is going to run at you because he needs to run THROUGH other groups to aggro them. Picking a flying enemy is usually a bad choice for this reason.
  • Target your anchor, turn away from them towards your safe spot (you don't want to waste precious seconds trying to orient yourself
  • If you have inspirations like break-free, defense, resist, pop a few now (getting stunned and dropping your debuff right away SUXXXX)
  • RUN FORREST, RUN!

If your debuff drops by the time you get back to your safe place, you tried to go too far - there's a distance limit you can run away from a debuff before it auto-deactivates. Otherwise, you'll see your target via the "target lines" through the wall so you can see how close it is to you and when you should drop your slow/ground power.

If your ground power is a slow or KD power, you'll see enemies bunching themselves up trying to get to you and that's when you want to hit them with stun and control powers. Or if you're tough enough, you can skip right to the beatdown and start woodchipping your way through the mobs.

If I didn't say so before, this is not only effective, it's crazy fun :)

Here's a video version to help make sense of it all (click it. It goes to Youtube):



A few weird things about aggro to keep in mind:

  • What works in your favor is that the aggro cap will be reached early in the run so the enemies closest to your safe spot will actually ignore you for the most part. This is great because you want to get there safely and set up your debuffs without interruption.
  • Technically you don't have any better aggro than a tank strictly speaking, however!. There's a funny thing about debuff herding where enemies who were debuffed once but lost aggro due to the cap suddenly remember you again once you've mowed down some of the people who ran over to you. This way, you "arrest" a few people and others from down the hall or in the other room come running to fill the space giving you a constant stream of baddies.

Realistically speaking, you won't likely get to use this on large teams or on TFs unless you just want to sneak to the end of a kill all and start clearing solo from the back while the rest of the team clears forward. Otherwise this is great for farming badges, drops, or otherwise clearing missions quickly.

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