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General / Re: State of the game: Ri6 (Comments)
« Last post by jordan_yen on Yesterday at 08:43:06 pm »
My son and I were checking out the update and wow! Neat stuff coming :)

Will the power information make it SUPER clear if the power is autohit? It's really challenging knowing when to slot acc or not.
General Suggestions and Feedback / Re: What went wrong with Mids' Reborn?
« Last post by Redlynne on Yesterday at 08:06:14 am »
Please update this post once a fix for the issue has been made available (so we know to go download the update).
General / Re: State of the game: Ri6 (Comments)
« Last post by Draggynn on May 30, 2023, 08:26:58 pm »
Exciting things ahead!  Looking forward to it hitting the test server.
General / Re: State of the game: Ri6 (Comments)
« Last post by Cinnder on May 30, 2023, 01:33:59 pm »
On behalf of Peter, Tony, Mike, Steve, and Phil, I have to say I'm very excited about the name of this next Issue!
Announcements and Important News / State of the game: Ri6
« Last post by ElBee on May 30, 2023, 01:14:12 pm »
Hello everyone!

As the 4th-anniversary celebration of Rebirth begins to wind down, we would like to share a few details about what to anticipate in Rebirth Issue 6!

An Epic Challenge is on the Horizon

We heard how much players love a good challenge. In Rebirth Issue 5: Clockstoppers we introduced ramped-up speed run challenges which unlocked new rewards. But what if speed isn't your thing? Then we have something exciting in store and can't wait to share more details about what's to come. In Rebirth Issue 6 we are expanding and improving the available challenge options. Successfully completing challenges will unlock several new reward choices and many different badges. We have created a brand new range of rewards to cater to everyone's preferences and interests. More info on that will be coming soon. In the meantime, please enjoy these accompanying images.

Epic Powersets and Proliferation Arrivals

Martial Prowess for Scrappers and Stalkers is being adjusted in RI6. Specifically, the Aimed Shot power is now Keen Quarrel for Scrappers and Assassin's Bolt for Stalkers. Both have had their recharge times equalized, their damage increased to match the new recharge time, and more. We did this to ensure that it was as polished as possible so we could turn our attention to the release of Martial Prowess for Tankers and Brutes!

With their own set of powers coupled with a unique power for each AT. Here is the name and description of each of these unique powers to give you a taste.

Tanker Specific Power

Art of War
Auto: Global Chance of +DMG (all), +End Discount
Your practiced moves allow you to get into a rhythm that blends a perfect combination of offense and defense. Every attack you make has a high chance of increasing your damage (all) by 7.5 percent% and endurance discount by 3.84% for 10 seconds as your rhythm makes your attacks more efficient. This effect stacks 3 times. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power.

Brute Specific Power

Reckless Abandon
Self +Fury, +Res (all)
You succumb to your rage and begin fighting with no regard for your well-being. This power gives you a large amount of Fury and increases your damage resistance to everything for 30 seconds as you become too angry to feel the damage. You sacrifice a portion of your own health in your ferocity.  You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Recharge: Long

Rounding off the melee mayhem is a long-requested proliferation in Broadsword and Katana. Now proliferated to Tankers!

Rebirth of the Community Information Kiosk

Kiosks were originally functional in-game leaderboards for tracking player stats released in Issue 2: A Shadow of the Past during the original run of the game. They were removed from the original game after causing performance issues. With Rebirth issue 6, the long-dormant Kiosks spring to life once more!  We can't wait to see who'll be the City's top punishes!

Power Info Emergence

We believe that you should have all power information at your fingertips without needing to go to secondary resources for your information, so we're expanding the information that we can reveal to you through the power info window.  This is a system that we will continue to refine and expand continuously in the years ahead.

Rising Quality of Life

Our commitment to polish and refinement at Rebirth continues in Ri6.

Vigilance: Defenders inherent receives a long-awaited update.

Training, Dual Origin, and Single Origin Enhancements will degrade a whole lot slower.

Some powers are going to become a lot more Attractive.

Easily pair gloves together with the click of a button.

A new option lets you disable the blinking email notification. Plus, emails will no longer discard claimed items when there isn't enough space in your inventory.

One last beginning to share

Rebirth Issue 6 is set up to be a precise strike of features and polish as we recover from outrunning Synapse and prepare for the exciting future. There is one more thing I am able to reveal at this juncture.

Rebirth Issue 6 will be titled...


On behalf of myself and the staff here at Rebirth, we hope you enjoy this preview of some of the great things coming in Rebirth Issue 6.

- El Bee

Comments? Leave a post (Here)
General / State of the game: Ri6 (Comments)
« Last post by ElBee on May 30, 2023, 01:13:53 pm »
Post your comments about the State of the game post here!
General Suggestions and Feedback / Re: What went wrong with Mids' Reborn?
« Last post by Nekrovile on May 28, 2023, 10:20:42 pm »
Thank you for informing us. Health and Stamina does give extra slots in Rebirth. By level 50, you should have a total of 3 slots in each without putting anything in them. The other extra slots are not intentional. I will get back to you after looking more into it. Thanks the the Mids Reborn team, I may have an idea on how to fix it.

While I handle the Rebirth database, the Mids Reborn team develops and works on Mids itself. It is thanks to them, we are able to have many of the nice things on Mids such as the inherent slots on Health and Stamina.
Helloooooooooooo Rebirth!!

Dev's choice on a story arc created in AE will allow players to choose between getting AE ticket or normal rewards (recipes, salvage, etc) for defeating mobs and completing the mission. It also grants the creator an extra slot to make another story arc.

REACH will be holding this months Dev's Choice Award! Entries will have from June 4th through June 18th to create, clean up or dust off those AE missions you have worked so hard on. Winner to be announced on or around June 25th depending on how many submissions we receive.

If you want your story arc to be played, and possibly promoted to a Dev's Choice, then please leave your mission ID and/or name of the mission in discord or in our forums.
Submission threads will be opened on the 4th.
(No Farms will be allowed for submissions)
General Suggestions and Feedback / What went wrong with Mids' Reborn?
« Last post by Redlynne on May 28, 2023, 08:26:30 pm »
So I clean loaded the new Mids' Reborn update and ... Whiskey Tango Foxtrot?

The levels to assign enhancements is really messed up.
The planner is showing extra freebie enhancement slots at 8 and 16 for Health (this is wrong).
The planner is showing extra freebie enhancement slots at 12 and 22 for Stamina (this is also wrong).
I have to place 3 slots at 9 (this is wrong).
I have to place 3 slots at 13 (this is wrong).
I have to place 3 slots at 17 (this is wrong).
I have to place 3 slots at 23 (this is wrong).
71 slots placed (correct) is reached after placing only 2 slots at 48 (this is wrong).

Rebirth 3.5.5 (Rebirth Issue 29, Volume 1 - DBVersion 2023.5.341)
Used in app update to current version.

Whatever is going on here, seriously BROKE something in the app.
Atlas = 1
Cim = 3
Midnigher club = 4
KingsRow = 5
Steel = 6
sky = 7
talos = 8
IP = 9
FF = 10
Bricks = 11
Perez = 12
boom = 13
crey = 15
abandonedsewernetwork = 18
terravolta =20
eden = 21
hive = 22
sewer = 23
Dont worry about it = 29
nova = 36
imperial = 37
neut = 38
nova ug = 39
imperial ug= 42
DA= 43
First ward = 49
neut ug = 51
night ward = 52
PI = 61
Hollows = 62
thetunnels = 63
zulu = 64
cascadearchipelago = 65
thechantry = 66
thestormpalace = 67
strigaisle = 69
mercy = 71
port oakes = 72
Cap = 73
shark = 74
nerva = 75
st martial = 76
grand = 77
"pvp"= 78, 79, 80, 81
croa = 82
The D = 83
faultline = 84
rwz = 85
abyss = 86
monster isle = 87
echoGalaxy = 626
Herocon? = 120 (disabled you can't get here, why did i put it here?)
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