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Quote from: EDekar on May 06, 2025, 02:28 PMYes, with enough set bonuses and recharge you could make a Dart Widow... and immediately become nonfunctional again any time you get malefactored down too far, lose incarnate, and/or lose set bonuses.Which then brings up the (obvious) question ... how "low" do you have to go for that condition to be true?
QuoteBuild Up vs. Follow UpWhile I'm aware of the differences you stated between Build Up and Follow Up, I'm glad you stated them more succinctly here! I'm largely of the opinion that because Night Widow cannot reliably crit save for start of combat and once per Placate cooldown (assuming nothing goes wrong), I personally consider Follow Up to be the better pick. But I maintain that in terms of average DPS, they're probably pretty close!
QuoteSmoke GrenadeI use this regularly on my current Fire/Devices Blaster and it's a better power than people give it credit for. Having said that, I'm not really convinced it's worth a power pick for a Night Widow unless you really like to solo and you have team size cranked up.
QuoteRanged (Night) WidowI looked at this briefly in Mids, and quickly determined that it broke my fundamental rule / argument. Yes, with enough set bonuses and recharge you could make a Dart Widow... and immediately become nonfunctional again any time you get malefactored down too far, lose incarnate, and/or lose set bonuses. Pathetic character. A pure ranged Fortunata will have none of those problems.
QuoteMind LinkI had no idea they weren't the same power between the two Widows! That's a marker against Fortunata, but at the same time, Fortunata has the ability to play completely from range if they so choose and therefore can be much safer.
QuoteConclusionsTLDR: Night Widow cannot be made viable in all PvE content, while Fortunata can. Prove I'm wrong.
Quote from: EDekar on May 06, 2025, 09:33 AMThat is when I discovered that Night Widow kind of... doesn't have a reason to exist. Everything a Night Widow can do, a Fortunata can do better.I wouldn't be quite so quick to come to that conclusion.
Quote from: EDekar on May 06, 2025, 09:33 AMBuild Up, which is mutually exclusive to the base kit's Follow Up (both are good, this will largely come down to personal preference).One really major difference here is utility/use cases between these two powers.
Quote from: EDekar on May 06, 2025, 09:33 AMMind Link (see Fortunata)You know what I noticed about the differences between Night Widow and Fortunata with respect to Mind Link?
Quote from: EDekar on May 06, 2025, 09:33 AMI've seen more Regeneration characters than I have Night WidowsI know that the Dart Widow build has been tried before (remarkably successfully!) (albeit, not by me, I've never played one) and thoroughly enjoyed, but is almost unheard of in the wider community. If you're wondering how a Night Widow "might be better/more fun to play" than a Fortunata, you might want to give the really oddball build of the Dart Widow a try and see what you come up with. I'm thinking that Mystic Flight (enabling access to Spirit Ward, Enflame and Rune of Protection) combined with Smoke Grenade could enable some particularly tricky 3D maneuvering/positioning potential that would be extremely unfair to Foes. Also, DEFINITELY go for Combat Training (all) + Tactical Training (all) + Leadership (all toggles+vengeance!) and you'll be a force to be reckoned with on the battlefield ... because EVERYONE AROUND YOU gets BETTER at what they do in your presence, just by the fact of you Being There™!
QuoteFull array of psychic blast options. If you like Psychic Blast, you'll like Fortunata, as there's really nothing missing here.
Full base suite of claw-like attacks with added toxic damage, -recharge, -speed, and a smattering of -regeneration. This is common to all Widows.
Fortunata Teamwork (their armor) offers a stealth, Mind Link (PBAoE +def (all) & +res (psionic)), a single target confuse, a unique version of Vengeance, and Aura of Confusion (mag 3 PBAoE Confuse on 240s cooldown).
Mask Presence, the stealth, is... odd. If you go pure psychic blast route, it's really just a standard imperfect stealth. If you go hybrid and mix in some melee attacks, those melee attacks can crit from stealth.
QuoteMental Blast, which is staying thematically in-character I guess?
Build Up, which is mutually exclusive to the base kit's Follow Up (both are good, this will largely come down to personal preference).
Smoke Grenade, which is again largely thematic. Not a bad power, but not build defining in any measure.
Slash, which is an excellent single target claw attack and your preferred opener from Mask Presence.
Eviscerate, which is essentially the same as Claw's version with the usual Widow add-ons.
Psychic Scream, which is lifted from Psychic Blast as per usual.
For Widow Teamwork, their 'armor' set, they get:
Mask Presence (stealth)
Mental Training (+spd, +recharge)
Mind Link (see Fortunata)
Placate (necessary for stealthcrit playstyle if you're not a Stalker)
Tactical Training: Vengeance (see Fortunata, but it's just easier to access Vengeance really)
Elude, as seen on TV- I mean as taken directly from Super Reflexes with all of its upsides and downsides.
QuoteStylish as hell.
Premium psychic/natural assassins thematically.
Excellent team support through innate Leadership abilities, which can stack with pool Leadership.
Mind Link. There's a reason almost everyone who takes Widow seriously does their best to make this permanent, which can be a bit of a challenge since it doesn't accept Recharge Enhancements (for some reason?).
QuoteRedraw. If you want to switch between psychic blast attacks and claw attacks, you're going to have to redraw every single time.
Squishy. Poor personal defenses overall.
Average damage. 1.0 damage scale to both ranged and melee.
Average max HP at 2409.5. This is about 400 HP higher than Stalker, but without an armor set. It is tied with Scrappers (as well as other EATs).
Weapon customization. You'd think that, using claws, they would get claws customization options. Like Soldier, they do not. You only get basic Arachnos Claws options, of which there are few.
Uniform customization. Few to no enhancements have been made to the uniform since its inception, with the most egregious offenders being the lack of newer hairstyles added since Widows were released.