Quote from: fizzit11 on Jan 07, 2025, 06:30 PMHaving said that, Mids shows my build to have 2148 max HP and 86.43 Energy resist. Does it make sense that LFA would one shot me (so to speak)?
Let's run the numbers!
Tanker AT Max Health = 3534
3534 * 0.3 = 1060.2
My understanding is that War Walkers calculate as Level 56 Foes, making them +3 vs Incarnate 50(+3). Due to
Purple Patch modifiers, this increases the amount of damage delivered per DoT tick by +33% @ +3.
1060.2 * 1.33 = 1410.066 Energy damage per tick, 5x over 4s
@ 86.43% (minimum) Energy Resistance * 0.65 Resistance Reduction due to Purple Patch @ -3 = 56.1795% (normalized) Energy Resistance to Lethal Force Authorized
1410.066 * (1-0.561795) = 617.89797153 Energy damage taken per tick, 5x over 4s
617.89797153 * 5 =
3089.48985765 total Energy damage taken over 4 seconds
Your build Max Health: 2148 (presumably changed by Dull Pain?)
Absorb: 0 (not including Tanker ATO procs)
Regeneration: not specified (presumably lower than +500% total)
With a Regeneration below +500%, you can only "count" on getting in 1 Regeneration tick for 1/20th of your Max Health. Therefore, anticipated margin of survival (not including Dull Pain or Tanker ATO procs) would be:
2148 + 0*5 + 107.4*1 = 2255.4 Max Health available to withstand Lethal Force Authorized hit
2255.4 - 3089.48985765 = -834.08985765 Health shortfall in survival = Faceplant in 3 seconds (with 1 second of DoT remaining)
Quote from: fizzit11 on Jan 07, 2025, 06:30 PMDoes it make sense that LFA would one shot me (so to speak)?
If I'm correct with my analysis (hence why I "show my work" to encourage peer review) ... it absolutely makes sense that LFA would one shot you.
Potential counter-measures you could use would be:
- WAIT to activate Dull Pain until AFTER the DoT ticks of LFA start. This lets you use the heal of Dull Pain to help offset the damage incoming from LFA.
- Be READY to use Green Inspiration(s) to heal the damage taken from LFA while the DoTs are damaging you.
- Respec to add Gadgetry: Force Barrier (and slot it for heal+recharge!) to give you a +Absorb that will "close the gap" on your survival deficit when active.
- Respec to add more +Max Health from powers and/or set bonuses into your build strategy.
- Respec to add more +Regeneration from powers and/or set bonuses into your build strategy. Martial Prowess for Tankers will allow you to increase your Max Health AND Regeneration by taking Battle Hardened and Valiance.
- Respec to add the Unbreakable Guard: +7.5% Max HP set IO somewhere in your build. This single slot will add +140.56 Health to your build all by itself (as a Tanker).
To be honest, though, I think that slotting up Dull Pain would probably be your best play. Dull Pain by itself will add +40% Max Health for 120s to you, before enhancement. Slotting in +100% Heal enhancement into Dull Pain would increase that to +60% Max Health.
1874.1 * 0.6 = +1124.46 Max Health
2148 + 1124.46 = 3272.46 (92.59932088% of Tanker AT Max Health limit of 3534)
3272.46 - 3089.48985765 = +182.97014235 Health remaining margin of survival after being hit by Lethal Force Authorized (assuming no additional damage from other sources being taken concurrently)
Your BEST opportunity for success at surviving Lethal Force Authorized, given the scant details you've provided, would be to combine Dull Pain with Gadgetry: Force Barrier to REALLY layer on the protection ... while keeping Heal Inspirations in reserve (and being ready to use them within the 4 second window of taking damage!) for "if in doubt, break glass" type edge cases that might possibly occur.
Ideally speaking, you want as much "margin" as you can get on your odds to survive taking Lethal Force Authorized. I'm thinking some combination of the above recommendations will help you to close that gap relatively effectively. However, bringing all the parts and pieces together in a manner advantageous to you would require a holistic examination of your complete build strategy. Hopefully, with the tools I've provided and demonstrated above, you should be able to make the necessary calculations on your own to determine what the margin of survival for your build strategy actually IS (positive you live, negative you fall in battle) and what modifications you might like to make in Mids' that would be needed for you to shift those odds more in your favor.