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Messages - Jagged

#1
General / Re: Character Build Generator
Jun 03, 2025, 04:52 AM
I have made another update to move away from tables and over to HTML5's grids. Which allows me to do some dynamic layout changes. So I have added a toggle to switch been the standard compact view (that looks more like the game) and an expanded view with visible enhancement descriptions.

Compact View


Expanded View

#2
General / Re: Silly Speculative Discussion
Jun 03, 2025, 04:46 AM
I think in theory you could. Most things scale. In many ways the higher level game is easier simply because you have a lot more powers.

As an example, some of the other servers have gone the other way and made it so you never out level missions. They can always scale up. Which I think shows that, in theory at least, it would be possible to collapse the games levels into a lower number.

Not sure way you would want to do that though  ;D
#3
General / Re: Character Build Generator
Mar 26, 2025, 07:36 AM
Excited to say the account pages are back!

So this is usable again  :)
#4
General / Re: Character Build Generator
Mar 10, 2025, 10:20 AM
Unfortunately the player character information is unavailable for the foreseeable future.
So people won't be able to use this to generate their own player data sheets.
#5
General / Re: Character Build Generator
Mar 28, 2024, 02:03 PM
This should now work relatively nicely on a mobile phone, plus I have added some sorting options at the bottom.

My Characters
#6
General / Re: Character Build Generator
Sep 08, 2023, 12:21 PM
This is ready for other people to try out now.

You can either build it yourself from this GitHub repo: https://github.com/Jaggeroth/cox-character-build

Or if you trust me down load the compiled JAR file from here: https://hero-id.co.uk/rebirth/character-build-tool.zip
You will need java installed of version 11.0.3 or higher.
Unzip to a directory
Fill in the config file with your account details
Then run the command java -jar cox-character-build-0.0.1-jar-with-dependencies.jar

The programme will probably report missing stuff, let me know and I will add it.
#8
General / Re: Character Build Generator
Aug 16, 2023, 10:28 AM

Example layout
#9
General / Re: Character Build Generator
Aug 09, 2023, 08:16 AM
I have added Incarnate information. Example here: https://hero-id.co.uk/characters/power_jenny.html

Must admit I am having a bit of trouble with Warshades. Their free powers appear in their build data with data inconsistent to the rest of their powers :(
#10
General / Re: Character Build Generator
Aug 04, 2023, 08:23 AM
This is actually getting closer to becoming usuable  ;)

I have updated it so that it dispays an icon for DOs & SOs. I couldn't be bothered to download icons for all those enhancements so it is just using the generic traing enhancement and then dropping the appropriate dual origin or single origin themed ring on top.
#11
General / Character Build Generator
Jul 30, 2023, 09:25 AM
I've been playing with a programme to parse Rebirth character data from your account page (https://www.cityofheroesrebirth.com/public/manage) and then spit out your characters build info as a bunch of html. There is still a lot to do, mostly missing icons and name translation. But if you are interested here is the data from my characters:
https://hero-id.co.uk/characters/

There is a Git Repo (https://github.com/Jaggeroth/cox-character-build) but its not really ready to share yet. You would have to run the HtmlIndex class for it to build the HTML.
#12
Awesome!
#13
Quote from: Redlynne on Jun 27, 2023, 07:30 PM
While a Psionic damage proc may seem like a good idea at first blush ... it is fundamentally flawed with respect to Sleep and Confuse powers. Adding damage to Confuse will negate the value of powers that do not automatically draw aggro (and the same is also true for some Sleep powers too!).

I couldn't agree more. Its very annoying for couple of characters I have that are heavy with Sleep & Confuse powers that their own ATOs are counter productive to many of their powers. So sets aimed at Controllers should have procs that do something other than damage
#14
Second email recieved but also landed in SPAM despite me flagging the previously email as "not spam"
#15
Landed in my Spam folder