Pride comes to City of Heroes Rebirth! This is the start of a new but humble event that we'll be running during most of June. During the Pride event a rainbow will appear in the skies of Atlas Park, Cap au Diable, and Nova Praetoria. (Astute observers may notice the rainbow changing colors!) Anyone who logs into the game during the event will receive the Proud badge.
A rainbow will appear in the north sky of Atlas Park and Cap au Diable as well as in the east sky of Nova Praetoria.
As you watch, the colors of the rainbow shift and change. Astute observers may notice familiar colors in the mix...
New Dance Emotes
Accompanying this event, five brand-new dance emotes have been added! Get your groove on with these stylish new moves and express your inner self!
Groove:
Access this dance with /e dance12, /e dancegroove, or /e groovedance
Shuffle Back:
Access this dance with /e dance13, /e shuffledance, or /e shuffleback
Mystic:
Access this dance with /e dance14, /e dancemystic, /e mysticdance, or /e mysticstance
Wednesday:
Access this dance with /e dance15, /e wednesdaydance, /e dancewednesday, or /e gothdance
Twist:
Access this dance with /e dance16, /e twistdance, or /e twist
Security & Bug Fixes The following security and bug fixes should have no impact in the game world:
Backend software updated to handle a potential stability issue that can arise from a bug in the server communication handling. The issue could affect anything associated with the mapserver or login operation.
Backend software updated to handle denial of service attacks.
Fixed an exploit that could be used to transfer a character.
Added extra character validation to account fields to prevent erroneous data transmission.
All continuous spherical Attract effects now have an inner radius of 5 feet, unless they already had a larger one. This small dead zone prevents the jitter bug where affected entities rapidly move back and forth near the center of the effect, without impacting the overall attract effectiveness. This affects all versions of Quicksand, Whirlwind, and the attract effects on Gravity's Singularity and Wind's Vortex. (Containment Shell and Black Hole already had inner radii.)
Attract on Quicksand and Black Hole split into player-affecting and critter-affecting effects, and restored the missing tohit check on the player-affecting versions, following the lead of other continuous attract/repel powers. This means that these powers will now correctly not be 100% reliable against player targets, as intended for these types of effects.
Apex Task Force, Mission 2: Battle Maiden and her ambushing Animated Swords will now spawn correctly, so the mission can once more be completed. Note: as a side effect of this fix, the Apex Task Force will not be eligible for Genesis Wave spawns until a future fix can be applied.
Mender Silos Strike Force, Mission 2: Sister Psyche once more spawns correctly.
All continuous spherical Attract effects now have an inner radius of 5 feet, unless they already had a larger one. This small dead zone prevents the jitter bug where affected entities rapidly move back and forth near the center of the effect, without impacting the overall attract effectiveness. This affects all versions of Quicksand, Whirlwind, and the attract effects on Gravity's Singularity and Wind's Vortex. (Containment Shell and Black Hole already had inner radii.)
Attract on Quicksand and Black Hole split into player-affecting and critter-affecting effects, and restored the missing tohit check on the player-affecting versions, following the lead of other continuous attract/repel powers. This means that these powers will now correctly not be 100% reliable against player targets, as intended for these types of effects.
Defeat All missions in Genesis Encounter enabled content are no longer broken.
Positron Task Force Part One, Mission 4: Doc Buzzsaw boss will once more spawn correctly.
Fixed costume creator hover updating not working when gloves are linked.
Added sub-option for Headscarf costume piece removing the front tail.
Fixed minor clipping issues with cropped graphic tees and harnesses in robotic arms categories.
Fixed omission of Shinobi Gi from robotic arms categories.
FOR TESTING PURPOSES ONLY - WILL BE REVERTED BEFORE GOING LIVE
Task forces have had their minimum team size requirement reduced to 1.
The 'completetask' command has been unlocked, to allow testers to quickly skip missions that are already known to be working properly. To use, simply type '/completetask 0' in the chat window when the mission you want to skip is active. You do not need to actually enter the mission.
Break Free type inspirations now protect against Attract.
Overwhelming Force enhancements now always drop at level 1 internally, correctly allowing characters of all levels to use them and allowing them to stack in base enhancement tables. This fix only affects newly awarded enhancements, pre-existing enhancements will remain the same.
Unrelenting once again accepts Rez IO sets.
Fixed incorrect float text when converting Challenge Enhancements.
Fixed missing textures on some Carnival of Shadows-themed costume parts.
Patch Notes: - Corrected an issue with the internal level of Challenge Enhancements that prevented them from being placed in the auction house or being slotted by low level characters. - Fixed an issue that caused powers slotted with the full set of Imperial Might to still inflict knockback on targets.
Note that the fix for Challenge Enhancements only fixes newly awarded enhancements; existing enhancements will not be affected. If you have already earned Challenge Enhancements and wish for them to be swapped out for the fixed versions, please create a support ticket with the PPD Drone on discord.
Bug Fixes: - Mission completion rewards in Dark Astoria now include both types of Advanced Incarnate XP. - Magisterium Trial now correctly rewards Incarnate Threads once more instead of Shards. - Underground Trial should now remove "Glowing Lichen" temporary power upon completion. - Fixed incorrect float text for certain Water Control and Trick Arrow powers. - Weave's immobilize resistance now correctly applies in PvE, not just PvP. - Fixed Acrobatics having some attributes with durations shorter than the toggle's activation period. - Haunting and Witchcraft procs are now correctly disabled during No Set Bonuses challenges. - Fixed certain Carnival of Shadows and Sky Raider costume parts that had broken textures. - Temporarily disabled the Community Information Kisoks to see if they are the cause of recent server issues. They will not stay disabled, this is just for testing purposes to help diagnose these issues.
QoL Features: - You can now convert Incarnate Threads into both types of Advanced Incarnate XP. - The following powers that grant mez protection can now be cast through hold, sleep, stun, and fear: -- Electric Armor's Power Surge -- Invulnerability's Unstoppable -- Regeneration's Moment of Glory -- Shield Defense's Active Defense -- Ninjitsu's Kuji-In Rin -- Psionic Mastery's Indomitable Will (Controller & Dominator) -- Peacebringer's Light Form
Patch Notes: - Fixed incarnate XP continuing to be earned in unintended content after a character was exposed to Genesis effects - the Genesis Wave was stronger than we expected! - Fixed full level shifts erroneously being applied in Genesis content. - Full level shifts will once more apply in the Magisterium trial. - The Summer Blockbuster event is now working again. - Challenge Enhancement reward options no longer incorrectly check your recipe inventory rather than your enhancement inventory to determine if your inventory is full. - Fixed a client crash that occurred when talking to NPC vendors with a Kismet +To Hit enhancement or recipe in the character's inventory. - Restored descriptions for the first two powers in the tanker katana set. - The Genesis unlock badge now has the correct image.
Use this thread to post any feedback you have about the new Genesis incarnate powers in Rebirth Issue 6. The relevant sections of the patch notes are reproduced below.
New Incarnate Power: Genesis
Genesis holds the power of creation. With its power, Genesis enhances the effects of one of your other Incarnate powers. Additionally, Genesis creates a new version of that Incarnate power. Genesis Incarnate powers are not as strong as the original Incarnate power but they can be used anytime--even while exemplaring.
Rebirth Issue 6 introduces Genesis with four types of Incarnate power trees to choose from.
Data: Increases Lore pet's damage and Max HP. Grants Data pets from the Well of the Furies to serve you.
Fate: Increases Destiny effects. Grants power Fate PBAoE Ally Buffs.
Socket: Increases Interface proc chances, Max HP and Max Endurance. Adds Socket power to most damaging attacks.
Verdict: Increases Judgement damage. Grants power Verdict AoE Damage.
Unlock Genesis with the new Advanced Physical Incarnate experience available in the Magisterium, Dark Astoria, Number Six story arc, or Pandora Energy.
Pandora's Box Has Been Opened...
...The World Will Never Be The Same.
The opening of Pandora's Box has unleashed the "Genesis Wave", vast amounts of primordial energy that ripple through the very fabric of reality. The Genesis Wave empowers those that it touches, be they good or evil. Ride the wave in Issue 6: Dawn of Genesis!
Pandora altars have started appearing throughout time and space. Their presence unleashes great power on anyone around them. You might find them during Task Forces, Strike Forces, or during bank/mayhem side missions. Those affected will bask in the glow of this energy and gain great power for a short time.
This energy even awakens latten incarnate power and level shifts earlier than anyone imagined possible. Your rivals will suddenly be a fierce force to contend with. Defeat them to take their energy and start unlocking your incarnate powers earlier, as they do. Once defeated claim the altar's power for yourself and your allies.
[spoiler] Notes for playtesters: Pandora Altars have a chance to appear towards the end of most Task Forces, Strike Forces, and Bank/Mayhem side missions. Larger team sizes have a greater chance to spawn them. They emit Pandora Energy which provides Pandora Buffs and one or more level shifts to nearby foes. The amount of Energy depends on the altar tier. Bronze Altars emit 1 level shift. Silver Altars emit 2 level shifts. Gold Altars emit 3 level shifts. When an altar appears its tier will be random, however, there's a greater chance for Bronzes than Silver, and Silver than Gold. Defeat the foes and drain the altar of its Energy to give yourself and your team lucrative rewards. By doing so you'll receive: Incarnate XP if you're character is already level 50, Influence (and lots of it), A rare recipe drop, and a temporary Pandora Buff for the remainder of the mission. [/spoiler]
Use this thread to post any feedback you have about the new Challenge Settings and rewards in Rebirth Issue 6. The relevant sections of the patch notes are reproduced below.
New Challenges, New 'Master of' Badges, and New Alpha Component Incarnate Path
Three new challenge settings: 'No Set Bonuses', 'No Incarnate Powers', and 'No Incarnate and Temporary Powers', pave the way for more challenging gameplay, dozens of new badges, new unique and better rewards, and the first-ever alpha component incarnate path.
Interface, Lore, Judgement, and Destiny now have Alpha component recipes through tier 4.
Earn new "Master of" badges using the following challenge setting combinations:
Badge Title Prefix
Challenge Settings
Ms. Liberty's TF
Lord Recluse's SF
Imperious TF
Lady Grey's TF
5th Column TF
5th Column SF
True Master of
Zero Defeats. No Incarnate and Temporary Powers.
Grandmaster of
Zero Defeats. No Incarnate and Temporary Powers. No Set Bonuses.
Legendary Master of
Zero Defeats. No Incarnate and Temporary Powers. No Set Bonuses. No Inspirations.
Secret Master of
[spoiler]Zero Defeats. No Incarnate and Temporary Powers. No Set Bonuses. No Inspirations. Enemies Buffed.[/spoiler]
Completing any new challenge combination will earn greater rewards and access to high tiers of Alpha components as choices.
Note: You can still earn the reward choices (except for badges) even if you are defeated by completing the Task Force/Strike Force with all of the above challenges enabled.
'True Master of' Reward Choices
True Master of
Synthetic Hamidon
Alpha Component
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 51 Synthetic Hamidon
Drop of the Well
2x Reward Merits
Imperious TF
Not available
Incarnate Infused Nictus
2x Reward Merits
Lady Grey's TF
Not available
Vanguard DNA Metamatrix
2x Reward Merits
5th Column TF/SF
Not available
Infinite Tessellation
2x Reward Merits
'Grandmaster of' Reward Choices
Grandmaster of
Synthetic Hamidon
Alpha Component
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 52 Synthetic Hamidon
Notice of the Well (limited*)
3x Reward Merits
Imperious TF
Not available
Notice of the Well (limited*)
3x Reward Merits
Lady Grey's TF
Not available
Notice of the Well (limited*)
3x Reward Merits
5th Column TF/SF
Not available
Notice of the Well (limited*)
3x Reward Merits
'Legendary Master of' Reward Choices
Legendary Master of
Synthetic Hamidon
Alpha Component
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 53 Synthetic Hamidon
Favor of the Well (limited*)
4x Reward Merits
Imperious TF
Not available
Favor of the Well (limited*)
4x Reward Merits
Lady Grey's TF
Not available
Favor of the Well (limited*)
4x Reward Merits
5th Column TF/SF
Not available
Favor of the Well (limited*)
4x Reward Merits
'Secret Master of' Reward Choices
Secret Master of
Synthetic Hamidon
Secret Master IO
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 53 Synthetic Hamidon
Liberty's Belt (Resistance Set)
5x Reward Merits
Imperious TF
Not available
Imperial Might (Knockback Set)
5x Reward Merits
Lady Grey's TF
Not available
Forced Indoctrination (Universal Control Set)
5x Reward Merits
5th Column TF/SF
Not available
Inexhaustibility (Rest Special)
5x Reward Merits
Plus earn even more badges by running Flashbacks in Ouroboros
Badge for 'No Incarnate Powers:'
Deincarnated Complete a level 46-50 Flashback arc without Incarnate Powers
Badges for 'No Set Bonuses:'
Basic Complete a level 1-15 Flashback arc without Set Bonuses
Minimal Complete a level 16-19 Flashback arc without Set Bonuses
Primitive Complete a level 20-24 Flashback arc without Set Bonuses
Unadorned Complete a level 25-29 Flashback arc without Set Bonuses
Nothing Extra Complete a level 30-34 Flashback arc without Set Bonuses
Set Back Complete a level 35-39 Flashback arc without Set Bonuses
Simplified Complete a level 40-45 Flashback arc without Set Bonuses
Unsettled Complete a level 46-50 Flashback arc without Set Bonuses
Notes:
The Reward Merit choice works like any other TF and will only reward half the value when claimed more than one time per 20 hours per challenge tier.
Uncommon Alpha components (located under the True Master rewards) can only be claimed once every 72 hours.
Limited: These rewards may only be claimed once per character (ever) per task force.
This expanded reward structure replaces the random purple recipe drop added in Ri2. Standard 'master of' completions once more reward only the associated badge.
Liberty's Belt is a Resistance set with effects available from levels 25 to 50. Liberty's Belt offers massive strength to those seeking its unique enhancement style within this category. These enhancements can be obtained by completing the Secret Master of Ms. Liberty Task Force or the Secret Master of Lord Recluse Strike Force.
Inexhaustibility is a Special Enhancement among enhancements. Inexhaustibility adds an entirely new enhancement category called Rest Buff. This enhancement's effects are available from levels 2 to 50. Inexhaustibility can be obtained by completing Secret Master of 5th Column Task Force or Strike Force.
Enhancements:
Inexhaustibility: Out of Combat +Hit Points/Endurance
Unique:
No more than 1 enhancement of this type may be slotted by a character. Slotting this enhancement into Rest will give the user a chance to recover Hit Points and Endurance at a rapid rate if they've been out of combat for 30 seconds or more. in a PvP zone the player will gain a chance to receive a dramatic boost to regeneration instead of the healing effect triggered by this power. NOTE: Inexhaustibility can only be slotted into Rest and Rest does not need to be activated for this power's effect to be triggered.
Imperial Might is a Knockback set with effects available from levels 17 to 50. This enhancement set features higher Accuracy, Endurance Reduction, and Recharge Time Reduction than other Knockback sets in exchange for not enhancing damage. Its unique proc converts Knockback into Knockdown. Additionally, it possesses the signature 6th set bonus Total Might which converts all Knockback enhancements into Damage enhancements in the slotted power. These enhancements can be obtained by completing the Secret Master of Imperious Task Force.
Enhancements:
Knockback/Accuracy
Knockback/Endurance
Knockback/Recharge
Recharge/Endurance
Knockback/Accuracy/Endurance
Recharge/Chance for Knockdown/Knockback to Knockdown
Set Bonuses:
2-piece: 7.5% Movement Speed
3-piece: 3pts. Knockback Protection
4-piece: 9% Accuracy
5-piece: 3% Damage
6-piece: Total Might Bonus: Converts all Knockback enhancements into Damage enhancements in the slotted power.
Forced Indoctrination is the first ever Universal Control Duration set with effects available from levels 10 to 50. It can be slotted into any power that accepts immobilize, sleep, stun, hold, fear, or confuse. This unique enhancement set features Control Duration which enhancements the power of any control effects, and also enhances a power's Damage, Accuracy, Endurance Reduction, and Recharge Time Reduction. Its proc is a chance for Psionic Damage, further increasing the set's damage-mindedness. These enhancements can be obtained by completing the Secret Master of the Lady Grey Task Force.
Use this thread to post any feedback you have about the Power Proliferations and tweaks in Rebirth Issue 6. The relevant sections of the patch notes are reproduced below.
Epic Pool Power Proliferation: Martial Prowess Martial Prowess is an Epic power pool that has been expanded to Tankers and Brutes. Your experience in melee combat and your drive to improve have given you access to new techniques from various disciplines. You utilize skills from archers and warriors of the medieval age to ninjitsu techniques of the shinobi.
Throwing Dagger Ranged, Immobilize, Minor DMG(Lethal), Minor DOT(Lethal) Foe -Regen
Scouts and warriors have used small throwing blades to distract and weaken since metal was first smelted. You throw a knife to strike at a vital point on your foe. This does Minor Lethal damage, immobilizes the target, and inflicts a minor lethal DoT that moderately reduces their regen. Recharge: Moderate
Battle Hardened Auto: +Max HP, +Max End
Your experience in combat has given you strength and stamina! This power costs no endurance and increases your Max HP and Endurance.
Bodkin Bolt Ranged, High DMG(Lethal), -Def (All), -Res(All)
You employ a crossbow to launch an armor-piercing bodkin bolt at your target. This will strike for high damage and leave the enemy with less resistance and defense for a short while. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Damage: High, Recharge: High
Art of War (Tankers only) Auto: Global Chance of +DMG (all), +End Discount
Your practiced moves allow you to get into a rhythm that blends a perfect combination of offense and defense. Every attack you make has a high chance of increasing your damage (all) and endurance discount for 10 seconds as your rhythm makes your attacks more efficient. This effect stacks 3 times. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Note: This power is exclusive to Tankers
You succumb to your rage and begin fighting with no regard for your well-being. This power gives you a large amount of Fury and increases your damage resistance to everything for 30 seconds as you become too angry to feel the damage. You sacrifice a portion of your health in your ferocity. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Recharge: Long Note: This power is exclusive to Brutes
You prefer to lead by example; inspiring others by your presence and bravery. While this power is active you will gain regeneration. Allies in your vicinity will gain regeneration and resistance to fear and confuse effects. You must be level 44 and own two other powers from Martial Prowess to purchase.
Epic Pool Power Proliferation: Munitions Mastery Munitions Mastery is an epic power pool that has been expanded to Guardians. Your Mastery of weapons and Munitions gives you tools to blast your foes and increase your capabilities.
Taser Jolt Melee, High DMG (Energy), Foe Disorient
Blasts the target with a high-voltage discharge from a powerful handheld stun gun. This melee attack deals high Energy damage and will Disorient most opponents. Damage: High, Recharge: Slow
Attack Munitions Ranged (Targeted AoE), Moderate DMG (Lethal/Smash OR Lethal), Knockback, Special
You have access to a variety of munitions to blast groups of foes. By default this power will throw a hand grenade at your foes, dealing moderate Smashing and Lethal damage to all foes within the blast radius and potentially knocking them back. If you are trained in Military Assault, this power will instead fire the grenade from under the barrel of your Assault Rifle. If you are trained in Gun Fu, when using this power you will instead use specialized ammo and your training to fire an arcing Bullet Rain from your pistols, dealing moderate Lethal damage to all foes in the attack's radius and possibly knocking them back. Damage: Moderate, Recharge: Slow
Superior Conditioning Auto: Self +Endurance
Your Superior Conditioning has increased your maximum endurance by 5%. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.
Targeting Drone Toggle: Self +To Hit, +Perception, Res(DeBuff To Hit)
When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, Targeting Drone costs endurance while active. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power. Recharge: Slow
Surveillance Ranged, Foe -DEF, -RES (All)
When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your team mates, you effectively reduce their defense and resistance to damage. Your Combat Attributes Window will also show the combat attributes of the target. You must be level 44 and have two other Munitions Mastery Powers before selecting this power. Recharge: Slow
Broadsword and Katana Proliferation
Power Set Proliferation has made Broadsword and Katana available to the Tanker Archetype.
Quality of Life Changes
Vigilance: Defender's inherent now receives a 10% endurance discount for the first three teammates and reduce the per health discount to 0.55.
Some powers have become a lot more Attractive.
Added Attract to powers that thematically fit.
Black Hole (Controller, Corruptor, Defender, Mastermind, Ghost Widow)
Now attracts foes inward towards the center of the black hole.
Radius increased from 20 to 25.
Allies that step inside the radius of the Black Hole will be phase-shifted like foes.
Now accepts Immobilize enhancements.
Whirlwind (Wind Control Vortex, Synapse, Cyrus Thompson)
Now attracts foes inward towards the center from up to 20 ft away.
Warshade Powers:
Gravimetric Snare (Normal Form Only) - Now attracts foes toward the caster Gravitic Emanation (Normal Form Only) - Exchanged its knockback to attract affected foes toward the caster Gravity Well (Normal Form Only):
Now has a 15 ft Attract radius, pulling foes towards the original target.
This power's hold and slow effects now hit up to 5 foes within 15 ft of the target.
Clear Mind (Controller, Defender):
Now provides a minor amount of defense to Psionics to the target and nearby allies.
Use this thread to post any feedback you have about the new costume parts in Rebirth Issue 6. The relevant sections of the patch notes are reproduced below.
Costumes
New Costume Parts
We've added a number of new costume pieces that are sure to help fill thematic gaps!
Turtleneck Collar for Male and Female (Detail 2)
Leather, Fleece, Cotton, Zipped Fleece, and Zipped Cotton variants
Headscarf for Male and Female (Hair/Detail 2)
Hair variant has an extra colorable layer underneath the hood, Detail 2 variant is tight to the head and fits under hats/helmets
Graphic Cropped Tee for Female (Upper Body Detail)
Features most chest emblems as shirt prints! Will be updated with the full library over time (This is a deeply tedious process, forgive me)
Fingerless Tights for all body types
Supports glove diversification sub-textures, and patterns over the fingerless tights
Updated Costume Parts
Fighter Gloves are now available on both Male and Huge body types. They can also be paired with Jackets for all three body types. Additionally, finger textures have been integrated into the Fighter Gloves allowing you to choose hundreds of variations.
The Shinobi Scarf and Shinobi Headband/Blindfold can now be paired with Full Mask, Half Helmet, and Full Helmet categories.
Detail (2) Expansions
Certain Face Detail 2 options for Male and Female are now nested in sub-categories, as opposed to listing separately. If you're not finding one in the menu, it's probably in a sub-menu! This was a technical change necessitated by certain Detail 2 work.
Shinobi Scarf's "For Capes" variant is now a sub-option
Bubble Helmet's breather and tube variants are now sub-options
Cosmic Corsair's Tube variant is now a sub-option
Metal Plate is now a sub-option of Plate
Turtleneck Collar's texture variants are all sub-options
Genesis holds the power of creation. With its power, Genesis enhances the effects of one of your other Incarnate powers. Additionally, Genesis creates a new version of that Incarnate power. Genesis Incarnate powers are not as strong as the original Incarnate power but they can be used anytime--even while exemplaring.
Rebirth Issue 6 introduces Genesis with four types of Incarnate power trees to choose from.
Data: Increases Lore pet's damage and Max HP. Grants Data pets from the Well of the Furies to serve you.
Fate: Increases Destiny effects. Grants power Fate PBAoE Ally Buffs.
Socket: Increases Interface proc chances, Max HP and Max Endurance. Adds Socket power to most damaging attacks.
Verdict: Increases Judgement damage. Grants power Verdict AoE Damage.
Unlock Genesis with the new Advanced Physical Incarnate experience available in the Magisterium, Dark Astoria, Number Six story arc, or Pandora Energy.
Pandora's Box Has Been Opened...
...The World Will Never Be The Same.
The opening of Pandora's Box has unleashed the "Genesis Wave", vast amounts of primordial energy that ripple through the very fabric of reality. The Genesis Wave empowers those that it touches, be they good or evil. Ride the wave in Issue 6: Dawn of Genesis!
Pandora altars have started appearing throughout time and space. Their presence unleashes great power on anyone around them. You might find them during Task Forces, Strike Forces, or during bank/mayhem side missions. Those affected will bask in the glow of this energy and gain great power for a short time.
This energy even awakens latent incarnate power and level shifts earlier than anyone imagined possible. Your rivals will suddenly be a fierce force to contend with. Defeat them to take their energy and start unlocking your incarnate powers earlier, as they do. Once defeated claim the altar's power for yourself and your allies.
[spoiler] Notes for playtesters: Pandora Altars have a chance to appear towards the end of most Task Forces, Strike Forces, and Bank/Mayhem side missions. Larger team sizes have a greater chance to spawn them. They emit Pandora Energy which provides Pandora Buffs and one or more level shifts to nearby foes. The amount of Energy depends on the altar tier. Bronze Altars emit 1 level shift. Silver Altars emit 2 level shifts. Gold Altars emit 3 level shifts. When an altar appears its tier will be random, however, there's a greater chance for Bronzes than Silver, and Silver than Gold. Defeat the foes and drain the altar of its Energy to give yourself and your team lucrative rewards. By doing so you'll receive: Incarnate XP if you're character is already level 50, Influence (and lots of it), A rare recipe drop, and a temporary Pandora Buff for the remainder of the mission. [/spoiler]
New Challenges, New 'Master of' Badges, and New Alpha Component Incarnate Path
Three new challenge settings: 'No Set Bonuses', 'No Incarnate Powers', and 'No Incarnate and Temporary Powers', pave the way for more challenging gameplay, dozens of new badges, new unique and better rewards, and the first-ever alpha component incarnate path.
Interface, Lore, Judgement, and Destiny now have Alpha component recipes through tier 4.
Earn new "Master of" badges using the following challenge setting combinations:
Badge Title Prefix
Challenge Settings
Ms. Liberty's TF
Lord Recluse's SF
Imperious TF
Lady Grey's TF
5th Column TF
5th Column SF
True Master of
Zero Defeats. No Incarnate and Temporary Powers.
Grandmaster of
Zero Defeats. No Incarnate and Temporary Powers. No Set Bonuses.
Legendary Master of
Zero Defeats. No Incarnate and Temporary Powers. No Set Bonuses. No Inspirations.
Secret Master of
[spoiler]Zero Defeats. No Incarnate and Temporary Powers. No Set Bonuses. No Inspirations. Enemies Buffed.[/spoiler]
Completing any new challenge combination will earn greater rewards and access to high tiers of Alpha components as choices.
Note: You can still earn the reward choices (except for badges) even if you are defeated by completing the Task Force/Strike Force with all of the above challenges enabled.
'True Master of' Reward Choices
True Master of
Synthetic Hamidon
Alpha Component
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 51 Synthetic Hamidon
Drop of the Well
2x Reward Merits
Imperious TF
Not available
Incarnate Infused Nictus
2x Reward Merits
Lady Grey's TF
Not available
Vanguard DNA Metamatrix
2x Reward Merits
5th Column TF/SF
Not available
Infinite Tessellation
2x Reward Merits
'Grandmaster of' Reward Choices
Grandmaster of
Synthetic Hamidon
Alpha Component
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 52 Synthetic Hamidon
Notice of the Well (limited*)
3x Reward Merits
Imperious TF
Not available
Notice of the Well (limited*)
3x Reward Merits
Lady Grey's TF
Not available
Notice of the Well (limited*)
3x Reward Merits
5th Column TF/SF
Not available
Notice of the Well (limited*)
3x Reward Merits
'Legendary Master of' Reward Choices
Legendary Master of
Synthetic Hamidon
Alpha Component
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 53 Synthetic Hamidon
Favor of the Well (limited*)
4x Reward Merits
Imperious TF
Not available
Favor of the Well (limited*)
4x Reward Merits
Lady Grey's TF
Not available
Favor of the Well (limited*)
4x Reward Merits
5th Column TF/SF
Not available
Favor of the Well (limited*)
4x Reward Merits
'Secret Master of' Reward Choices
Secret Master of
Synthetic Hamidon
Secret Master IO
Reward Merits
Ms. Liberty/Lord Recluse TF/SF
Level 53 Synthetic Hamidon
Liberty's Belt (Resistance Set)
5x Reward Merits
Imperious TF
Not available
Imperial Might (Knockback Set)
5x Reward Merits
Lady Grey's TF
Not available
Forced Indoctrination (Universal Control Set)
5x Reward Merits
5th Column TF/SF
Not available
Inexhaustibility (Rest Special)
5x Reward Merits
Plus earn even more badges by running Flashbacks in Ouroboros
Badge for 'No Incarnate Powers:'
Deincarnated Complete a level 46-50 Flashback arc without Incarnate Powers
Badges for 'No Set Bonuses:'
Basic Complete a level 1-15 Flashback arc without Set Bonuses
Minimal Complete a level 16-19 Flashback arc without Set Bonuses
Primitive Complete a level 20-24 Flashback arc without Set Bonuses
Unadorned Complete a level 25-29 Flashback arc without Set Bonuses
Nothing Extra Complete a level 30-34 Flashback arc without Set Bonuses
Set Back Complete a level 35-39 Flashback arc without Set Bonuses
Simplified Complete a level 40-45 Flashback arc without Set Bonuses
Unsettled Complete a level 46-50 Flashback arc without Set Bonuses
Notes:
The Reward Merit choice works like any other TF and will only reward half the value when claimed more than one time per 20 hours per challenge tier.
Uncommon Alpha components (located under the True Master rewards) can only be claimed once every 72 hours.
Limited: Each Notice and Favor of the Well reward may only be claimed once per character (ever) per task force.
This expanded reward structure replaces the random purple recipe drop added in Ri2. Standard 'master of' completions once more reward only the associated badge.
Liberty's Belt is a Resistance set with effects available from levels 25 to 50. Liberty's Belt offers massive strength to those seeking its unique enhancement style within this category. These enhancements can be obtained by completing the Secret Master of Ms. Liberty Task Force or the Secret Master of Lord Recluse Strike Force.
Inexhaustibility is a Special Enhancement among enhancements. Inexhaustibility adds an entirely new enhancement category called Rest Buff. This enhancement's effects are available from levels 2 to 50. Inexhaustibility can be obtained by completing Secret Master of 5th Column Task Force or Strike Force.
Enhancements:
Inexhaustibility: Out of Combat +Hit Points/Endurance
Unique:
No more than 1 enhancement of this type may be slotted by a character. Slotting this enhancement into Rest will give the user a chance to recover Hit Points and Endurance at a rapid rate if they've been out of combat for 30 seconds or more. in a PvP zone the player will gain a chance to receive a dramatic boost to regeneration instead of the healing effect triggered by this power. NOTE: Inexhaustibility can only be slotted into Rest and Rest does not need to be activated for this power's effect to be triggered.
Imperial Might is a Knockback set with effects available from levels 17 to 50. This enhancement set features higher Accuracy, Endurance Reduction, and Recharge Time Reduction than other Knockback sets in exchange for not enhancing damage. Its unique proc converts Knockback into Knockdown. Additionally, it possesses the signature 6th set bonus Total Might which converts all Knockback enhancements into Damage enhancements in the slotted power. These enhancements can be obtained by completing the Secret Master of Imperious Task Force.
Enhancements:
Knockback/Accuracy
Knockback/Endurance
Knockback/Recharge
Recharge/Endurance
Knockback/Accuracy/Endurance
Recharge/Chance for Knockdown/Knockback to Knockdown
Set Bonuses:
2-piece: 7.5% Movement Speed
3-piece: 3pts. Knockback Protection
4-piece: 9% Accuracy
5-piece: 3% Damage
6-piece: Total Might Bonus: Converts all Knockback enhancements into Damage enhancements in the slotted power.
Forced Indoctrination is the first ever Universal Control Duration set with effects available from levels 10 to 50. It can be slotted into any power that accepts immobilize, sleep, stun, hold, fear, or confuse. This unique enhancement set features Control Duration which enhancements the power of any control effects, and also enhances a power's Damage, Accuracy, Endurance Reduction, and Recharge Time Reduction. Its proc is a chance for Psionic Damage, further increasing the set's damage-mindedness. These enhancements can be obtained by completing the Secret Master of the Lady Grey Task Force.
Community Information Kiosks were originally functional in-game leaderboards for tracking player stats released in Issue 2: A Shadow of the Past during the original run of the game. They were removed from the original game after causing performance issues. Special thanks to Pazaz for restoring their functionality.
With Rebirth issue 6, the long-dormant Kiosks spring to life once more! Kiosks will be present on both hero and villain sides. Players will be able to compete for spots on the leadership boards in areas such as:
Top Ten 'Victors' - Highest Overall Scores
Top Ten 'Punishers' - Most Damage Given
Top Ten 'Healers' - Most Healing Given
Top Ten 'Nemeses' - Most Mobs Defeated
Top Ten 'Arena' - Most Players Defeated
We can't wait to see who'll be the City's top punishes!
Epic Pool Power Proliferation: Martial Prowess Martial Prowess is an Epic power pool that has been expanded to Tankers and Brutes. Your experience in melee combat and your drive to improve have given you access to new techniques from various disciplines. You utilize skills from archers and warriors of the medieval age to ninjitsu techniques of the shinobi.
Throwing Dagger Ranged, Immobilize, Minor DMG(Lethal), Minor DOT(Lethal) Foe -Regen
Scouts and warriors have used small throwing blades to distract and weaken since metal was first smelted. You throw a knife to strike at a vital point on your foe. This does Minor Lethal damage, immobilizes the target, and inflicts a minor lethal DoT that moderately reduces their regen. Recharge: Moderate
Battle Hardened Auto: +Max HP, +Max End
Your experience in combat has given you strength and stamina! This power costs no endurance and increases your Max HP and Endurance.
Bodkin Bolt Ranged, High DMG(Lethal), -Def (All), -Res(All)
You employ a crossbow to launch an armor-piercing bodkin bolt at your target. This will strike for high damage and leave the enemy with less resistance and defense for a short while. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Damage: High, Recharge: High
Art of War (Tankers only) Auto: Global Chance of +DMG (all), +End Discount
Your practiced moves allow you to get into a rhythm that blends a perfect combination of offense and defense. Every attack you make has a high chance of increasing your damage (all) and endurance discount for 10 seconds as your rhythm makes your attacks more efficient. This effect stacks 3 times. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Note: This power is exclusive to Tankers
You succumb to your rage and begin fighting with no regard for your well-being. This power gives you a large amount of Fury and increases your damage resistance to everything for 30 seconds as you become too angry to feel the damage. You sacrifice a portion of your health in your ferocity. You must be level 41 and own Throwing Dagger or Battle Hardened to purchase this power. Recharge: Long Note: This power is exclusive to Brutes
You prefer to lead by example; inspiring others by your presence and bravery. While this power is active you will gain regeneration. Allies in your vicinity will gain regeneration and resistance to fear and confuse effects. You must be level 44 and own two other powers from Martial Prowess to purchase.
Epic Pool Power Proliferation: Munitions Mastery Munitions Mastery is an epic power pool that has been expanded to Guardians. Your Mastery of weapons and Munitions gives you tools to blast your foes and increase your capabilities.
Taser Jolt Melee, High DMG (Energy), Foe Disorient
Blasts the target with a high-voltage discharge from a powerful handheld stun gun. This melee attack deals high Energy damage and will Disorient most opponents. Damage: High, Recharge: Slow
Attack Munitions Ranged (Targeted AoE), Moderate DMG (Lethal/Smash OR Lethal), Knockback, Special
You have access to a variety of munitions to blast groups of foes. By default this power will throw a hand grenade at your foes, dealing moderate Smashing and Lethal damage to all foes within the blast radius and potentially knocking them back. If you are trained in Military Assault, this power will instead fire the grenade from under the barrel of your Assault Rifle. If you are trained in Gun Fu, when using this power you will instead use specialized ammo and your training to fire an arcing Bullet Rain from your pistols, dealing moderate Lethal damage to all foes in the attack's radius and possibly knocking them back. Damage: Moderate, Recharge: Slow
Superior Conditioning Auto: Self +Endurance
Your Superior Conditioning has increased your maximum endurance by 5%. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power.
Targeting Drone Toggle: Self +To Hit, +Perception, Res(DeBuff To Hit)
When this device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, Targeting Drone costs endurance while active. You must be level 41 and have Taser Jolt or Attack Munitions before selecting this power. Recharge: Slow
Surveillance Ranged, Foe -DEF, -RES (All)
When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your team mates, you effectively reduce their defense and resistance to damage. Your Combat Attributes Window will also show the combat attributes of the target. You must be level 44 and have two other Munitions Mastery Powers before selecting this power. Recharge: Slow
Broadsword and Katana Proliferation
Power Set Proliferation has made Broadsword and Katana available to the Tanker Archetype.
Power Info Emergence
We have significantly enhanced the user interface for power information to provide players with a wider range of data. Ever since its initial release in Issue 12, players have had access to real-time power information through the power user interface. As powers became more complex, the user interface became inadequate in conveying this information. Although secondary resources like MIDS and Red Tomax's City of Data are invaluable resources, we believe that you should have all power information at your fingertips without needing to go to secondary resources for information. In Rebirth Issue 6, we're taking a significant step toward this goal and have added the following functionality:
A number of powers with blank detailed info will now show up.
Power redirects, in which one power becomes a different power under certain circumstances, can now be displayed.
When a power grants a state, the UI can now show how long that state lasts.
Variable effects based on stacks of a power can now be displayed.
When a power's effects have different target areas, that can now be displayed.
Activate periods on toggles and auto powers are now displayed (which impact how often an effect fires).
For this issue, special attention was given to Beam Rifle, Force Fields, Peacebringers, Psionic Melee, Radiation Armor, Radiation Melee, Savage Melee, Trick Arrow, Warshades, Water Blast, Water Control, and Wind Control.
This system will continue to be expanded in future issues.
Costumes
New Costume Parts
We've added a number of new costume pieces that are sure to help fill thematic gaps!
Turtleneck Collar for Male and Female (Detail 2)
Leather, Fleece, Cotton, Zipped Fleece, and Zipped Cotton variants
Headscarf for Male and Female (Hair/Detail 2)
Hair variant has an extra colorable layer underneath the hood, Detail 2 variant is tight to the head and fits under hats/helmets
Graphic Cropped Tee for Female (Upper Body Detail)
Features most chest emblems as shirt prints! Will be updated with the full library over time (This is a deeply tedious process, forgive me)
Fingerless Tights for all body types
Supports glove diversification sub-textures, and patterns over the fingerless tights
Updated Costume Parts
Fighter Gloves are now available on both Male and Huge body types. They can also be paired with Jackets for all three body types. Additionally, finger textures have been integrated into the Fighter Gloves allowing you to choose hundreds of variations.
The Shinobi Scarf and Shinobi Headband/Blindfold can now be paired with Full Mask, Half Helmet, and Full Helmet categories.
Detail (2) Expansions
Certain Face Detail 2 options for Male and Female are now nested in sub-categories, as opposed to listing separately. If you're not finding one in the menu, it's probably in a sub-menu! This was a technical change necessitated by certain Detail 2 work.
Shinobi Scarf's "For Capes" variant is now a sub-option
Bubble Helmet's breather and tube variants are now sub-options
Cosmic Corsair's Tube variant is now a sub-option
Metal Plate is now a sub-option of Plate
Turtleneck Collar's texture variants are all sub-options
Quality of Life Changes
Vigilance: Defender's inherent now receives a 10% endurance discount for the first three teammates and reduce the per health discount to 0.55.
Training, Dual Origin, and Single Origin Enhancements will degrade a whole lot slower.
Expanded the number of levels for the loss of effectiveness of TO/DO/SO enhancement boosts so they wear out gradually over nine levels below the character's level.
Expanded the level above effectiveness by 1 to permit leveling characters to slot TO/DO/SO drop at the max level of their content. This prevents a situation where both current enhancements could expire while a character is leveling and receiving drops that they cannot slot for another level yet.
Some powers have become a lot more Attractive.
Added Attract to powers that thematically fit.
Black Hole (Controller, Corruptor, Defender, Mastermind, Ghost Widow)
Now attracts foes inward towards the center of the black hole.
Radius increased from 20 to 25.
Allies that step inside the radius of the Black Hole will be phase-shifted like foes.
Now accepts Immobilize enhancements.
Whirlwind (Wind Control Vortex, Synapse, Cyrus Thompson)
Now attracts foes inward towards the center from up to 20 ft away.
Warshade Powers:
Gravimetric Snare (Normal Form Only) - Now attracts foes toward the caster Gravitic Emanation (Normal Form Only) - Exchanged its knockback to attract affected foes toward the caster Gravity Well (Normal Form Only):
Now has a 15 ft Attract radius, pulling foes towards the original target.
This power's hold and slow effects now hit up to 5 foes within 15 ft of the target.
Clear Mind (Controller, Defender):
Now provides a minor amount of defense to Psionics to the target and nearby allies.
Mez protection effects only apply to the target.
Easily pair gloves together with the click of a button.
A new option lets you disable the blinking email notification. Plus, emails will no longer discard claimed items when there isn't enough space in your inventory.
Reduced the respawn rate on enemy encounters in Atlas Park and Mercy Island from 20 seconds to 60 seconds.
Apex & Tin Mage TFs: reduced the time for the Incarnate Debuff to wear off once an Alpha ability is slotted or upon entering the map with an Alpha ability already slotted.
Bug Fixes
General
Magisterium Incarnate Trial: Added a period of Untouchable to Tyrant while he is depowering.
Task Forces and Strike Forces now display the correct minimum team size requirements. (4 in most cases)
Underground Trial should now remove "Glowing Lichen" temporary power upon completion
The badge tracking window should now remember its position even after zoning
Powers
Wind Control's Clear Skies icon will now only appear in the status bar when the power is active.
Radiation Assault's Contamination Immunity lockout has been removed. This was a remnant from early iterations of radiation powers and was inconsistent with other radiation melee sets
Stalker Savage Melee's Blood Frenzy will now correctly account for stacks. In general, this should mean more damage from powers that scale based on stacks of Blood Frenzy
Teleport bonuses for owning multiple powers in the Teleportation Pool will now grant properly.
- Rebirth 4th Anniversary Badge "Inspirational" had been added. - Nemesis Plot Zone Events have been resurrected. This events will be running throughout the duration of the 4th Anniversary (i.e. through the month). - Enhancements with a % in the name should now hyperlink properly in chat. - Many instances of double % showing up in chat have been corrected and should now show the expected single %. - Bio Armor should now swap between adaptations with a single click. - Travel Powers should now correctly turn off after zoning and not have persistent icons anymore. - Speed Run rewards have been enabled for the Miss Liberty Task Force at 30/60/120 minutes. - Speed Run rewards have been enabled for Tin Mage Mark II and Apex Task Forces at 20/30/45 minutes. - Backend work applied to isolate the Rebirth specific shader caching into it's own folder separate from the common location that used to be used by all COX private servers. For players who play on multiple servers, this keeps incompatible graphics changes made by other servers from breaking graphics while playing on Rebirth.