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Messages - Nekrovile

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1
Is a specific power causing that issue?

2
I believe those are the correct levels for the extra slots for Health and Stamina. Levels 8 and 16, you get free slots for Health on Rebirth. Levels 12 and 22, you get them for Stamina.

3
The fix was just uploaded. Let me know if the issue still persists.

4
Thank you for informing us. Health and Stamina does give extra slots in Rebirth. By level 50, you should have a total of 3 slots in each without putting anything in them. The other extra slots are not intentional. I will get back to you after looking more into it. Thanks the the Mids Reborn team, I may have an idea on how to fix it.

While I handle the Rebirth database, the Mids Reborn team develops and works on Mids itself. It is thanks to them, we are able to have many of the nice things on Mids such as the inherent slots on Health and Stamina.

5
General Suggestions and Feedback / Re: New Mids Reborn version?
« on: February 26, 2023, 10:34:47 pm »
If you do not have version 3.4.7.5, then you can download the zip file from the Mids Reborn team's website. https://midsreborn.com/
After that, click "Help" and "Check for Updates" to update the Rebirth Database.

If you want to be extra safe, you can back up your current version of Mids before downloading the newest version.

EDIT: Also thank you Astralock for putting the information out there before me. :)

6
General / Re: Updated Mids
« on: September 11, 2022, 11:21:52 pm »
Patch Notes 9/12/2022

More bug fixes.

New Changes:
- Energy Melee was mostly fixed for Brutes, Stalkers, and Tankers. Assassin's Strike and the self damage portion of Energy Transfer for Stalkers may still need to be fixed.
- Martial Arts was fixed for Tankers.
- Radiation Armor was fixed for Brutes, Scrappers, Stalkers, and Tankers.
- Savage melee is working. There may be some issues with how bloodlust interacts with some powers.

Known Issues:
- Some of the Kheldian powers that transform when shapeshifted do not transform all of the stats correctly.
- Gadgetry, Force of Will, and Sorcery Pool Powers can currently all be placed on the same character, but you can only select one of those powersets on a character in the game.
- The travel powers in Gadgetry, Force of Will, and Sorcery do not correctly give you the extra power that they grant in game.
- Some powersets need to be fixed. Since I am currently waiting for the new version of Mids to be ready, I will look at these soon(tm). The ones I will look at next are Radiation Melee, and Energy Melee. Message me on Discord if you find other powersets that I have missed.
- Rez IOs, Guardian ATOs, Universal Debuff IOs, are currently under Sentinel ATOs. I am using this as an ETC section for now. They will all have their own section once the new version of Mids is ready.
- Inherent Slots are not on this version of Mids. As you level up on Rebirth, you gain free slots on Health and Stamina. This will be fixed in the new version of Mids once it is ready.
- Some images are just placeholders and may not look the best at the moment.
- Absorb numbers may be incorrect.
- Set bonuses on newer enhancements may incorrectly let you benefit from the same set bonus more than 5 times.
- Newer Procs do not work correctly.

7
General / Re: Updated Mids
« on: July 31, 2022, 07:27:01 pm »
Patch Notes 7/31/2022

Mostly bug fixes.

New Changes:

- Force Barrier in Gadgetry's cooldown was corrected to 150 seconds.
- Various errors with Super Reflexes were fixed. This includes text, cooldowns, and stalker enhancement errors.
- Some powers that originally could not be used while shapeshifted as a Warshade were fixed so they could be used while shapeshifted now. This includes Orbiting Death, Inky Aspect, Eclipse, and Sunless Mire / Black Dwarf Mire. However, an issue did arise with this. Inky Aspect is supposed to only be usable in Dwarf, but not in Nova form. This fix makes it so it can be used in both.

Known Issues:
- Some of the Kheldian powers that transform when shapeshifted do not transform all of the stats correctly.
- Gadgetry, Force of Will, and Sorcery Pool Powers can currently all be placed on the same character, but you can only select one of those powersets on a character in the game.
- The travel powers in Gadgetry, Force of Will, and Sorcery do not correctly give you the extra power that they grant in game.
- Some powersets need to be fixed. Since I am currently waiting for the new version of Mids to be ready, I will look at these soon(tm). The ones I will look at next are Radiation Armor, Radiation Melee, Savage Melee, Martial Arts, and Energy Melee. Message me on Discord if you find other powersets that I have missed.
- Rez IOs, Guardian ATOs, Universal Debuff IOs, are currently under Sentinel ATOs. I am using this as an ETC section for now. They will all have their own section once the new version of Mids is ready.
- Inherent Slots are not on this version of Mids. As you level up on Rebirth, you gain free slots on Health and Stamina. This will be fixed in the new version of Mids once it is ready.
- Some images are just placeholders and may not look the best at the moment.
- Absorb numbers may be incorrect.


8
General / Re: Updated Mids
« on: July 25, 2022, 02:27:49 am »
Patch Notes 7/24/2022

It has been a while since I made an update here. There is a newer version of Mids being worked on by the Mids Reborn Team. It will have inherent slots and fix some bugs. While we all wait for that version to be ready, I will once again continue to update this version of Mids. If you notice anything odd or any powers with incorrect information, message me on discord.

New Changes:

- More of the Kheldian Changes were added.
- Many Trick Arrow powers were Revamped.
- Force of Will was added to Pool Powers.
- Gadgetry was added to Pool Powers.
- Infernal Mastery was added to the Corruptor and Defender Epic Powers.
- Frost Mastery was added to the Corruptor and Defender Epic Powers.
- Electric Armor's Surge of Power no longer has a crash and the buff it grants was decreased in amount and duration.
- Ice Manipulation's Frozen Aura now correctly takes damage enhancements for Blasters.
- Shield Defense's Against All Odds no longer takes Taunt enhancements, like it is intended.
- Kinetic Assault's Kinetic Shockwave's radius was fixed for Guardians.
- Brute had a power that it shouldn't which caused some builds to load this incorrect power when loaded.
- Consume for all powersets recovery duration was changed from 15 seconds to 30 seconds and the cooldown was lowered.
- Savage Melee's Blood Thirst was changed from 180 seconds to 90 seconds.
- Infiltrator Training's Intrusion was given a 35% endurance discount buff to all powers for Guardians.

Known Issues:
- Some of the Kheldian powers that transform when shapeshifted do not transform all of the stats correctly.
- Gadgetry, Force of Will, and Sorcery Pool Powers can currently all be placed on the same character, but you can only select one of those powersets on a character in the game.
- The travel powers in Gadgetry, Force of Will, and Sorcery do not correctly give you the extra power that they grant in game.
- Some powersets need to be fixed. Since I am currently waiting for the new version of Mids to be ready, I will look at these soon(tm). The ones I will look at next are Radiation Armor, Radiation Melee, Savage Melee, and Energy Melee. Message me on Discord if you find other powersets that I have missed.
- Rez IOs, Guardian ATOs, Universal Debuff IOs, are currently under Sentinel ATOs. I am using this as an ETC section for now. They will all have their own section once the new version of Mids is ready.
- Inherent Slots are not on this version of Mids. As you level up on Rebirth, you gain free slots on Health and Stamina. This will be fixed in the new version of Mids once it is ready.
- Some images are just placeholders and may not look the best at the moment.

9
General / Re: Rebirth Herocrafting
« on: April 29, 2022, 02:02:32 am »
Keep in mind that the version linked there isn't perfect. There are some placeholder images, and some powersets such as radiation armor that may not reflect Rebirth's numbers. I am slowly going through each power to try and find errors. So far I have gone through Guardians, Blasters, and Scrappers.

There is a newer version of Mids that will be released soon(tm). We are working with the people over at Mids Reborn to have newer things such as the inherent slots for health and stamina. They have been a huge help and are doing all of the hard work to make Mids work. All I have done is use what they have made for us to edit the database and try and reflect Rebirth's numbers. There still are some bugs being worked on right now, so it isn't ready just yet.

Once that comes out, the database will still not be perfect, but this newer version of Mids will be much easier for me to edit. Unless a meteor destroys my house or something similar, I plan to fix the powersets with the most errors sometime in the summer.

10
General / Re: Updated Mids
« on: January 09, 2022, 10:43:20 pm »
Patch Notes 1/9/2022

- The descriptions of the first few powers of Kinetic Assault and the level that you can get them were fixed.
- Savage Melee for Brutes, Stalkers, and Tankers were mostly fixed.
  • Blood Frenzy stacks do not interact with most powers. I have some ideas on how to fix it, but I will do that when I have more time and after I fix some other powersets.
  • Savage Leap currently does not show the damage for Brutes, Stalkers, and Tankers

11
Live Bug Reporting / Re: Potential Errors with Powers
« on: January 08, 2022, 10:19:25 pm »
More stuff I found. Again, these may not all be errors. Just things that I found odd and wanted to point out.

Blasters
 • Energy Manipulation
   - Staggering Burst for blasters does extra damage in PvP. The PvE damage is not properly flagged as only in PvE.
 • Electrical Manipulation
   - Force of Thunder can accept Accuracy and Heal enhancements, but not Accurate Healing IOs. I am not sure if this is intended since the regen buff might not need the attack to hit.

Tanker
 • Energy Melee
   - Staggering Burst has a 75% chance to stun in PvP as opposed to the 100% chance for every other AT.
 • Ice Armor
   - Glacial Armor’s Energy Defense was not buffed to have a scale of 2 in PvP.

Scrapper/Stalker
 • Ice Armor
   - Glacial Armor’s Psionic Defense may be slightly too high in PvP. It has a scale of 2.1.

Epic Powers
•   Guardian Ice Mastery
   Freezing Touch did not get buffed, but this may have been intended.
•   Scrapper/Stalker Mu Mastery
   Zapp’s damage in PvP is smashing instead of energy.

Guardian
 • Ninja Assault’s Scorpion Sting has a few potential errors.
   - It does not have a correct hold duration in PvP. It has a separate value in PvP, but it is exactly the same in PvE which is 5.96s.
   - It has a jump height debuff. Many of these types of debuffs ignore buffs and enhancements, but this power does not.
   - The slows use the melee slow modifier even though it is a ranged attack and the damage debuff uses the ranged modifiers.
 • Kinetic Assault
   - All damage powers grant “8 rage” when used in PvP. It is probably leftover from dominators.
   - Disrupting Torrent displays in game as doing -1 smashing and -1 energy damage in PvP, but I cannot figure out why.
   - Kinetic Shockwave takes Stun enhancements and Stun IOs even though it does not benefit from it.
   - Energetic Strike’s stun says it only works when Domination is available. The stun is also irresistible in PvP.
   - Kinetic Lance does 4 ticks of damage in PvE, but 3 in PvP. The PvE DoT only has an 80% chance to go off, but the PvP DoT will always go off.
 • Infiltrator Training
   - Combat Reflexes loses its DDR in PvP. This potential error was copied from Ninjitsu’s Ninja Reflexes.

Controller
 • Water Control
   - Suffocate’s text says that if the target is has “improved movement speed reduction” if it is drowning, but the power says it only debuffs defense. I think Suffocate PvP drowning damage is incorrectly set to only work in PvE.
   - Geyser Burst’s detailed info shows two different slow effects. I assume the stronger one goes off if the enemy is drowning. However, the power and Water Control’s description do not say the power benefits from the enemy drowning. The power uses a pet, so it is a bit harder for me to check.
   - Turbulent Aura looks like it might do more damage and have a higher chance to knockdown if the enemy is drowning, but the power’s description doesn’t mention that. It might be intended, but I find it odd that the chance to knockdown is lower in PvP. Speaking of PvP, the small heal may weaken the player due to heal decay. Small consistent heals are often changed to regeneration in PvP to get around this. Turbulent Aura’s containment damage is different in PvE and PvP, even though the normal damage is the same.
   - Riptide’s description says it does damage, but it doesn’t say anything where it would normally say something like “Damage: Minor.”
   - Tidal Wave takes slow and universal debuff IOs, but not normal slow enhancements.
   - Drowning Pool’s description doesn’t mention that the defense debuff is improved if the target is drowning.

Dominator
 • Water Control
   - The following powers have a lower damage scale in PvP and cost more endurance for dominators when compared to controllers.
              - Delude, Suffocate, Geyser Burst (also the PvE damage), Riptide (also the PvE damage), Tidal Wave
   - The following powers only cost more endurance for dominators when compared to controllers.
              - Hypothermia, Drowning Pool, Water Golem
   - Hypothermia’s domination sleep effect is not unresistable in PvP. The other mez effects in the set are set to be unresistable in PvP so I am not sure if this is an error or intended.
   - Geyser Burst’s slows are stronger than the controller version.
   - Tidal Wave may still have the “overpower” effect from controllers. It has an additional 20% chance to add a 1 magnitude stun to the power.
   - Drowning Pool may still have the “overpower” effect from controllers. It has an additional 20% chance to add a 1 magnitude hold to the power.
(Everything below was copied from the controller list above.)
   - Suffocate’s text says that if the target is has “improved movement speed reduction” if it is drowning, but the power says it only debuffs defense. I think Suffocate PvP drowning damage is incorrectly set to only work in PvE.
   - Geyser Burst’s detailed info shows two different slow effects. I assume the stronger one goes off if the enemy is drowning. However, the power and Water Control’s description do not say the power benefits from the enemy drowning. The power uses a pet, so it is a bit harder for me to check.
   - Turbulent Aura looks like it might do more damage and have a higher chance to knockdown if the enemy is drowning, but the power’s description doesn’t mention that. It might be intended, but I find it odd that the chance to knockdown is lower in PvP. Speaking of PvP, the small heal may weaken the player due to heal decay. Small consistent heals are often changed to regeneration in PvP to get around this.
   - Riptide’s description says it does damage, but it doesn’t say anything where it would normally say something like “Damage: Minor.”
   - Tidal Wave takes slow and universal debuff IOs, but not normal slow enhancements.
   - Drowning Pool’s description doesn’t mention that the defense debuff is improved if the target is drowning.

 • Kinetic Assault
   - Disrupting Torrent displays in game as doing -1 smashing and -1 energy damage in PvP, but I cannot figure out why.
   - Kinetic Shockwave takes Stun enhancements, Stun IOs and Dominator ATOs even though it does not benefit from them.
   - Kinetic Lance does 4 ticks of damage in PvE, but 3 in PvP. The PvE DoT only has an 80% chance to go off, but the PvP DoT will always go off.

ETC:
 • The Whirling Hands buff was not given to Dominators and Guardians.
 • The Wet Ice buff was not given to Guardians.
 • It might be intentional since the patch notes only talked about epic powers, but the Explosive Shuriken buffs were not given to Martial Mastery for Dominators and Guardians.
 • The pet used in the power Sleet has a slightly smaller chance to knockdown in PvP.
 • Empathy’s Resurrect power says it can take “Enhance Rez” enhancements. I don’t mean the IOs, but the normal enhancements. Is this intended?
 • Rise of the Phoenix’s smaller description (at least the brute version) doesn’t mention the +Damage that it has. It just says “Self Rez, Special”
 • Soul Transfer’s smaller description (at least the tank version) doesn’t mention the  +Regen/+Recovery that it has. It just says “Self Rez, Special”
 • Stygian Return’s smaller description doesn’t mention the  +Regen/+Recovery that it has. It just says “Self Rez, Special”
 • Vicious Slash in Savage Melee’s second portion of Fiery Embrace damage most likely is supposed to do 4 ticks of damage, but it only does 1.

12
General / Re: Updated Mids
« on: January 04, 2022, 11:40:31 pm »
    Patch Notes 1/4/2022

    New Powersets
    - Water Control added to Controller and Dominator.
    - Kinetic Assault added to Guardian and Dominator.
    - Military Assault added to Guardian.
    - Ninja Assault added to Guardian.
    - Infiltrator Training Added to Guardian.
    - Ice Melee added to Scrapper and Stalker.
    - Ice Armor added to Scrapper.

    Tanker Modifiers potentially fixed.

    Various buffs and bug fixes from more recent patches were added. You can read those in patch notes for the game.
    https://forum.cityofheroesrebirth.com/index.php/topic,178.0.html
    https://forum.cityofheroesrebirth.com/index.php/topic,197.0.html
    https://forum.cityofheroesrebirth.com/index.php/topic,232.0.html

    Keep in mind that there are plenty of powers that still may not be working correctly on Mids. Newer powers with pets and newer IOs with procs do not work properly. Powers that generate stacks or empower attacks may not display what the stacks do or the empowered numbers correctly. I have only gone through Blasters, Guardians, and Scrappers to make sure they are correct. Other ATs may not have incorrect numbers. I know Radiation Melee, Radiation Armor, Savage Melee, and Energy Melee do not reflect Rebirth's numbers on other ATs[/list]

    13
    General / Re: Updated Mids
    « on: December 12, 2021, 08:08:12 pm »
      Patch Notes 12/12/2021
      - The sets Winter Storm(Slow), Superior Winter Storm(Slow), and Superior Winter's Gift(Universal Travel) were added.
      • One of the enhancements in Winter Storm and Superior Winter Storm currently does not buff slow effects.
        Some of the newer procs do not work correctly.
      • You can sometimes incorrectly slot two different slow resistance IOs.
      - Better placeholder images are used for some of the newer sets. They have squares, but these images should make it less confusing.
      - The newer power changes and powersets will be added soon(tm)
      - Remember that not all ATs have been examined to make sure they have the correct numbers on Rebirth. This shouldn't affect things too much, but Radiation Armor and Savage Melee are very different[/list]

      14
      General / Re: Updated Mids
      « on: December 12, 2021, 07:59:34 pm »
      You are AWESOME!

      Absolutely loving the new IO sets. Perfect for my many, many debuffers

      I am glad you are enjoying it. Sorry that some of the sets don't have all of the correct debuffs and some of the newer procs don't work right. The version of mids I am using at the moment crashes when I try to add them. One day, I will be able to add them, but this is all a slow process.

      15
      General / Re: Updated Mids
      « on: October 24, 2021, 10:32:28 pm »
      Patch Notes 10/24/2021
      - Halloween Universal Revive and Halloween Universal Debuff Enhancements are now available. However, these were put in an odd way. Due to technical limitations, I cannot add new Enhancement Sets. Because of this, I repurposed the Sentinel ATO slots from homecoming and but these in there. As with the other Halloween sets, the images are too big in some areas. I also cannot make them work in some areas. For example, the Universal Debuff only shows debuffs to to hit, but it will affect slows and defense debuffs in game as well. The set bonuses work, so you can still plan your build correctly. Just make sure to not slot the new Revive Enhancements in a power that only works with debuffs.
      - Guardian ATOs now work, but with placeholder images. Just like with the new Halloween sets, these were also put into the unused Sentinel ATO slot.

      (EDIT)
      The mastermind powers that let you summon Wolves, a Dire Wolf, and Spec Ops could not take the new debuff sets due to technical limitations with Mids. They have too many sets and it won't let me add more.

      The newer powers, bug fixes, and updates to revive powers are not in here yet. It takes time and real life has been busy. I will work on getting these updates in when I can, then I will go back to looking at each AT to update them and look for more unintended errors. Thank you for your patience.

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